[Mod] In-game skin switching [skins]

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Zeg9
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by Zeg9 » Fri Dec 28, 2012 09:43

Jojoa, I want to keep this mod (and all my stuff) with only free licenses.
Except the textures from minetest game, I'd also like to keep it WTFPL.
If you find WTFPL-licensed textures (2d or 3d) I'll be pleased to add them.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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jojoa1997
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by jojoa1997 » Fri Dec 28, 2012 16:06

Zeg9 wrote:Jojoa, I want to keep this mod (and all my stuff) with only free licenses.
Except the textures from minetest game, I'd also like to keep it WTFPL.
If you find WTFPL-licensed textures (2d or 3d) I'll be pleased to add them.

ok
Coding;
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3X debugging
12X tweaking to be just right
 

4aiman
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by 4aiman » Sun Dec 30, 2012 18:45

Awesome mod, awesome feature it implements!
As for http browsing - why not use WGET? It's free, small and cross-platform :)
Smth like
Code: Select all
os.execute(wget path)
will do :)
 

tux_peng
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by tux_peng » Sun Dec 30, 2012 19:19

Zeg9 wrote:Jojoa, I want to keep this mod (and all my stuff) with only free licenses.
Except the textures from minetest game, I'd also like to keep it WTFPL.
If you find WTFPL-licensed textures (2d or 3d) I'll be pleased to add them.


What about creativeCommons and FreeArt?
Servers now up (Economy, no PvP) Forum up already! http://tuxcraft.info
 

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Zeg9
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by Zeg9 » Mon Dec 31, 2012 10:15

tux_peng wrote:
Zeg9 wrote:Jojoa, I want to keep this mod (and all my stuff) with only free licenses.
Except the textures from minetest game, I'd also like to keep it WTFPL.
If you find WTFPL-licensed textures (2d or 3d) I'll be pleased to add them.


What about creativeCommons and FreeArt?


I'll accept most creative commons too, like BY SA
FreeArt seems ok, too.

4aiman wrote:As for http browsing - why not use WGET? It's free, small and cross-platform :)
os.execute(wget path)


As for directory listing, I prefer to not call execute or popen.
Also, minetest supports downloading with curl and directory listing.
I just need it to be implemented in the api.
Last edited by Zeg9 on Mon Dec 31, 2012 10:17, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Calinou
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by Calinou » Mon Dec 31, 2012 10:21

Zeg9 wrote:FreeArt seems ok, too.

FreeArt is often considered as obsolete, also noone uses it. :P
 

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Zeg9
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by Zeg9 » Mon Dec 31, 2012 12:25

Calinou wrote:
Zeg9 wrote:FreeArt seems ok, too.

FreeArt is often considered as obsolete, also noone uses it. :P


Hmm this is why I didn't know it lol
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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0gb.us
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by 0gb.us » Tue Jan 01, 2013 20:52

Found an error. skins.load() is defined, but never called. I shut down the server almost nightly to make a backup copy, and everyone's skin choice gets reset.
 

4aiman
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by 4aiman » Fri Jan 04, 2013 16:03

Also, minetest supports downloading with curl and directory listing.
I just need it to be implemented in the api.

Then, maybe, it's a good time to make a new request thread with a poll? Mese crystals had a go and so can this skin-system :)
 

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Zeg9
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by Zeg9 » Fri Jan 04, 2013 17:22

0gb.us wrote:Found an error. skins.load() is defined, but never called. I shut down the server almost nightly to make a backup copy, and everyone's skin choice gets reset.


o_o
I failed. Sorry for the problems, should be fixed.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by 0gb.us » Fri Jan 04, 2013 17:35

Zeg9 wrote:
0gb.us wrote:Found an error. skins.load() is defined, but never called. I shut down the server almost nightly to make a backup copy, and everyone's skin choice gets reset.


o_o
I failed. Sorry for the problems, should be fixed.


No worries, thanks for fixing it.
 

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InfinityProject
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by InfinityProject » Fri Jan 04, 2013 17:43

If you would like some 2d player textures then Click this shiny blue text. license: WTFPL, but give me some kind of credit ;)
 

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Chinchow
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by Chinchow » Fri Jan 04, 2013 17:50

I noticed you didn't use my skins was there a problem?
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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Zeg9
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by Zeg9 » Sat Jan 05, 2013 11:08

Chinchow wrote:I noticed you didn't use my skins was there a problem?

Absolutely not.
Sorry but I've been busy the last week, now it's ok.
I've just added Bob and Jannette/
InfinityProject wrote:If you would like some 2d player textures then Click this shiny blue text. license: WTFPL, but give me some kind of credit ;)

Okay, now there will be more 2D skins.
Thanks !

Of course you two will be credited ;)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Chinchow
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by Chinchow » Sat Jan 05, 2013 15:42

The poll is amusing "craft" skin? How do you suppose we do that?
Thanks btw
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

4aiman
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by 4aiman » Sat Jan 05, 2013 21:38

Well, we could make use of the workbench mod :)
But I'm against crafting skins - that would lead to impersonation.
On the other hand this could be done:
  • support of different armor
  • armor shoud be craftable
  • full armour set should consist at least of 3 elemens: helmet, robe and pants. Boots and item for fast access would be great
  • leather armour should be dye-able
  • workbenches may be used to create different patterns (pixel art with wool nodes)
  • some machine can be used to "print" crafted pattern onto the armour
  • for printing user should supply that machine with necessary dye (1 pixel = 1 dye item)
  • after printing player should be able to recieve armour with the new texture, that pattern used to print that texture and the remaining dye
  • pattern could be subject to wear after 3-5 uses
  • new armour texture should be available for others to buy for ores (goes to the author of the pattern) or to aplly without any charges
  • ^ this way Minetest could experience "fashion" changes
The only thing I'm not sure about is the ability of lua to work with the pictures on the level of pixels...
 

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jojoa1997
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by jojoa1997 » Sat Jan 05, 2013 21:46

maybe you should have a node that when you click it it brings up a menu. You could have a couple skins per menu. Maybe 2 flat and 2 3d. As you make better types you can combine the old skins with the new skins.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Zeg9
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by Zeg9 » Sun Jan 06, 2013 09:51

4aiman wrote:Well, we could make use of the workbench mod :)
But I'm against crafting skins - that would lead to impersonation.
On the other hand this could be done:
  • support of different armor
  • armor shoud be craftable
  • full armour set should consist at least of 3 elemens: helmet, robe and pants. Boots and item for fast access would be great
  • leather armour should be dye-able
  • workbenches may be used to create different patterns (pixel art with wool nodes)
  • some machine can be used to "print" crafted pattern onto the armour
  • for printing user should supply that machine with necessary dye (1 pixel = 1 dye item)
  • after printing player should be able to recieve armour with the new texture, that pattern used to print that texture and the remaining dye
  • pattern could be subject to wear after 3-5 uses
  • new armour texture should be available for others to buy for ores (goes to the author of the pattern) or to aplly without any charges
  • ^ this way Minetest could experience "fashion" changes
The only thing I'm not sure about is the ability of lua to work with the pictures on the level of pixels...


I think I'm going to remake the armour mod then... good ideas !
EDIT: Poll closed, results are in the first post.
Last edited by Zeg9 on Sun Jan 06, 2013 10:08, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

4aiman
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by 4aiman » Sun Jan 06, 2013 11:28

Ah... A question...
Is it possible to somehow display not the unfolded skins, but the "real-lookin 3d character"?
Maybe in the way items in the inventory are drawn...
Right now it's difficult to understand how you'll look like before you change your skin.
 

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Zeg9
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by Zeg9 » Sun Jan 06, 2013 14:15

4aiman wrote:Ah... A question...
Is it possible to somehow display not the unfolded skins, but the "real-lookin 3d character"?
Maybe in the way items in the inventory are drawn...
Right now it's difficult to understand how you'll look like before you change your skin.


It's not possible with the current API.
Maybe I'll try to implement it, but it requires a source change...
It's possible to do this server side, but it would be complicated...

What is possible is to make the skin show as an npc.
Last edited by Zeg9 on Sun Jan 06, 2013 14:20, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Jordach
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by Jordach » Sun Jan 06, 2013 14:28

Zeg9 wrote:
4aiman wrote:Ah... A question...
Is it possible to somehow display not the unfolded skins, but the "real-lookin 3d character"?
Maybe in the way items in the inventory are drawn...
Right now it's difficult to understand how you'll look like before you change your skin.


It's not possible with the current API.
Maybe I'll try to implement it, but it requires a source change...
It's possible to do this server side, but it would be complicated...

What is possible is to make the skin show as an npc.

Why don't you take pictures of them in game or by using a Minecraft skin viewer?
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

4aiman
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by 4aiman » Sun Jan 06, 2013 14:45

What is possible is to make the skin show as an npc.

Why don't you take pictures of them in game or by using a Minecraft skin viewer?

I like both ideas. Maybe the idea with NPC sounds closer to me, but that's because of MC.
 

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by Jordach » Tue Jan 29, 2013 16:45

Ehm, should I fork this bastard and make literally hundreds of textures for free?
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by 0gb.us » Thu Jan 31, 2013 11:04

Jordach wrote:Ehm, should I fork this bastard and make literally hundreds of textures for free?


Why fork it? Why not just submit the textures?
Last edited by 0gb.us on Thu Jan 31, 2013 11:04, edited 1 time in total.
 

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by Jordach » Fri Feb 01, 2013 08:01

0gb.us wrote:
Jordach wrote:Ehm, should I fork this bastard and make literally hundreds of textures for free?


Why fork it? Why not just submit the textures?
Because it is easier this way, then Zeg9 does not have to do it himself and solve a lot of problems.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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