[Mod] In-game skin switching [skins]

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0gb.us
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by 0gb.us » Fri Feb 01, 2013 08:19

Well, literally hundreds of free textures does sound like a good thing. Some people on my server have complained about the limited number of available skins. In particular, more female options has been the biggest request.
 

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by Mito551 » Fri Feb 01, 2013 09:05

I provide an option on my server of people posting their skins in the topic and I'm just adding the skins.
 

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by 0gb.us » Fri Feb 01, 2013 09:10

Mito551 wrote:I provide an option on my server of people posting their skins in the topic and I'm just adding the skins.


Same on my server. Users even can choose whether they want to allow other users to use their requested skin, or keep it to themselves. Still, some people wanted more options without requiring users go out and find their own skin.
 

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by Captain_AuXiL » Sat Feb 02, 2013 04:39

Where do we extract the files to?
 

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by Captain_AuXiL » Sat Feb 02, 2013 05:19

does this work only in singleplayer? cause it only works in singleplayer for me
 

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by Captain_AuXiL » Sat Feb 02, 2013 05:20

0gb.us wrote:
Captain_AuXiL wrote:Where do we extract the files to?


http://minetest.net/wiki/doku.php?id=installing_mods


thanks! :)
 

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by Captain_AuXiL » Sat Feb 02, 2013 05:23

Captain_AuXiL wrote:does this work only in singleplayer? cause it only works in singleplayer for me

i have inventory_plus, which doesn't work in multiplayer for me. is that why?
 

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by Topywo » Sat Feb 02, 2013 11:07

Captain_AuXiL wrote:
Captain_AuXiL wrote:does this work only in singleplayer? cause it only works in singleplayer for me

i have inventory_plus, which doesn't work in multiplayer for me. is that why?


There's a difference between the mods you install on singleplayer and mods that are installed on the server.

- When you play singleplayer (not connected with a server) you play with 'your' mods

- When you play multiplayer (connected with a server) you play with 'the servers' mods. That actually means that you can play on servers with mods you don't have installed, sometimes that are not published at all.

Properly (singleplayer) installed texture packs however, override the texture pack of the server.
 

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by Mito551 » Sat Feb 02, 2013 12:19

Topywo wrote:
Captain_AuXiL wrote:
Captain_AuXiL wrote:does this work only in singleplayer? cause it only works in singleplayer for me

i have inventory_plus, which doesn't work in multiplayer for me. is that why?


There's a difference between the mods you install on singleplayer and mods that are installed on the server.

- When you play singleplayer (not connected with a server) you play with 'your' mods

- When you play multiplayer (connected with a server) you play with 'the servers' mods. That actually means that you can play on servers with mods you don't have installed, sometimes that are not published at all.

Properly (singleplayer) installed texture packs however, override the texture pack of the server.


that is why - come to my server, we have inventory_plus and skins installed! http://forum.minetest.net/viewtopic.php?id=4504
 

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by rarkenin » Mon Feb 11, 2013 01:19

Is there a chance we can replace player meshes at the same time? 'twould be useful in some cases.
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by 0gb.us » Mon Feb 11, 2013 08:26

rarkenin wrote:Is there a chance we can replace player meshes at the same time? 'twould be useful in some cases.


That would be quite useful for a skin I was trying to make the other day. I needed to make the arms different than each other, but that is impossible with the current mesh.

Or course, more complex things would also be possible.
 

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by Inocudom » Mon Feb 11, 2013 18:23

It would be nice if future versions of minetest could support models like those from The Sims 2 in addition to what is already available. Is it possible to add a window that allows the player to see what he/she looks like in the chosen skin?
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by jojoa1997 » Mon Feb 11, 2013 22:14

when i set a texture pack the texture for the character is overrides the texture i set
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by 0gb.us » Thu Feb 21, 2013 08:46

Pull request: https://github.com/Zeg9/minetest-skins/pull/2

The skin file keeps getting save when anyone logs in. That was a bit of a pain when I was having to hand edit the file.

Also, skin #1 is the same one as in default, but by a different name. That seems pointless.

This pull request fixes both issues, as well as fixes the skin numbering to index from zero. The numbers had to be changed to avoid having a skin #2 without a skin #1 (as skin one was removed) anyway, so I numbered them correctly this time.

As a side note, if I understand Jojoa1997's issue, it was caused by the redundancy that this pull request fixes.
 

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by bulkiestdomo5 » Tue Feb 26, 2013 00:21

AWESOME IM TOTALLY GETTING!!!!!!!!!!!!!
 

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by Tedypig » Tue Mar 05, 2013 13:13

Awesome mod. Thank you. But, I have a problem. When another texture touches me I get that texture stuck "in" me. Only on modded textures though (mob, fruit, etc.) Any suggestions?


Also in reply to everyone who says "where can I get skins?" Go to http://www.kongregate.com/games/theswain/skincraft?acomplete=skincr And make your own skin! :) Save as a .png and put it in the minetest/mods/minetest/skins folder with the name "character_#" ----No quotes and replace # with the next highest number in the folder.
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

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by Tedypig » Wed Mar 06, 2013 15:01

Tedypig wrote:Awesome mod. Thank you. But, I have a problem. When another texture touches me I get that texture stuck "in" me. Only on modded textures though (mob, fruit, etc.) Any suggestions?


Also in reply to everyone who says "where can I get skins?" Go to http://www.kongregate.com/games/theswain/skincraft?acomplete=skincr And make your own skin! :) Save as a .png and put it in the minetest/mods/minetest/skins folder with the name "character_#" ----No quotes and replace # with the next highest number in the folder.




Anyone?
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

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by Plikkar » Wed Mar 06, 2013 17:33

where must i unzip this ?
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by Tedypig » Thu Mar 07, 2013 01:52

Plikkar wrote:where must i unzip this ?


minetest/mods/minetest

Also rename the file to to just "skins"---No quotes. I had a problem with it until I renamed the folder.
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

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by Zeg9 » Fri Mar 08, 2013 19:23

Tedypig wrote:When another texture touches me I get that texture stuck "in" me. Only on modded textures though (mob, fruit, etc.) Any suggestions?


I don't really understand what you mean. Does your player texture become the one of the thing you touch?
If not, please attach a screenshot or something so I can see better.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Tedypig » Fri Mar 08, 2013 23:56

Zeg9 wrote:
Tedypig wrote:When another texture touches me I get that texture stuck "in" me. Only on modded textures though (mob, fruit, etc.) Any suggestions?


I don't really understand what you mean. Does your player texture become the one of the thing you touch?
If not, please attach a screenshot or something so I can see better.


They get stuck in my chest. Visible to other players. I had a few sheep (simple mobs mod) and apples, pear, and oranges (fruit mod) stuck in my texture all at once. The sheep kept hurting me so I have to play with damage off. I have since removed those mods, but now other ones are getting stuck "in" my girlfriend and me. The cart from the carts mod does it badly.
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by VanessaE » Sat Mar 09, 2013 04:35

The bug you're experiencing has since been fixed - please try 0.4.5 and see if the problem persists.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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by Plikkar » Sat Mar 09, 2013 09:17

where must i unzip this
The GOD OF CRAFTING IS Coming to MINETEST !
 

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