[Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]

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jojoa1997
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by jojoa1997 » Post

babe223 wrote:o'que you want to add, in mod?
whats o'que
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aldobr
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by aldobr » Post

"o que" is portuguese for "what"

what do you want to add to the mod ?

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by babe223 » Post

I wanted to make a mod so angry mobs that I have no idea how to put it and a way to attack a player
you could tell how I do it? leave for him and a way angry?
Last edited by babe223 on Sun Dec 23, 2012 14:58, edited 1 time in total.
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458

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jojoa1997
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by jojoa1997 » Post

babe223 wrote:I wanted to make a mod so angry mobs that I have no idea how to put it and a way to attack a player
you could tell how I do it? leave for him and a way angry?
here is the original version. mine is a peacful version of jordans http://minetest.net/forum/viewtopic.php?id=4023
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jojoa1997
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by jojoa1997 » Post

1.1 is out.
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jojoa1997
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by jojoa1997 » Post

Any ideas and textures to add are apreciated.
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by babe223 » Post

they will not have any functions so will walk and jump out there or will attack mobs or going to attack us?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458

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jojoa1997
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by jojoa1997 » Post

babe223 wrote:they will not have any functions so will walk and jump out there or will attack mobs or going to attack us?
I will try to do this when I get more experience. But for now I will wait till there are more mobs.
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by babe223 » Post

I do not know but you can do them being generated out there, without the agent take spawnegg, or even the spawner, he could do being generated inside a house or something?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458

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jojoa1997
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by jojoa1997 » Post

babe223 wrote:I do not know but you can do them being generated out there, without the agent take spawnegg, or even the spawner, he could do being generated inside a house or something?
I will add that to my list but right now i am figuring out how to limit them.
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jojoa1997
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by jojoa1997 » Post

1.2 is out :-)
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by jojoa1997 » Post

Important Notice: Right now the 1.2 has a bug that i have fixed but can't update to the 1.3 update.now For now use 1.1
Last edited by jojoa1997 on Tue Dec 25, 2012 05:58, edited 1 time in total.
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jojoa1997
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by jojoa1997 » Post

added github link
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by jojoa1997 » Post

1.3 is out
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by jojoa1997 » Post

1.4 is out sorry about 1.2 and 1.3 download using the github
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by Shaun » Post

How well do these NPC's work on a multiplayer server?
Is there a server which currently hosts these we can visit?

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jojoa1997
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by jojoa1997 » Post

Shaun wrote:How well do these NPC's work on a multiplayer server?
Is there a server which currently hosts these we can visit?
so far i dont know if a server hosts them but once i get the npcs dieing in water vanessae will add it to hers
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jojoa1997
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by jojoa1997 » Post

1.5 is out and now there is spawning without a spawner and they die in water after 30 seconds. If you have any more textures or ideas post them.
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by Inocudom » Post

When I try to use this the init.lua error comes up and stops the map from loading. The init.lua file of the mod looks a lot like the one for the default blocks of the default game and changing the name of the mod's folder doesn't help. Is there anywhere special I am supposed to put this?

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by Obiewan1111 » Post

Nice, I will be using this mod in my map. Looking good!
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jojoa1997
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by jojoa1997 » Post

Obiewan1111 wrote:Nice, I will be using this mod in my map. Looking good!
Thanks do you have a hulk skin maybe or any ideas
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jojoa1997
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by jojoa1997 » Post

Inocudom wrote:When I try to use this the init.lua error comes up and stops the map from loading. The init.lua file of the mod looks a lot like the one for the default blocks of the default game and changing the name of the mod's folder doesn't help. Is there anywhere special I am supposed to put this?
try reloading it. if that does not work then paste the error here.
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by Obiewan1111 » Post

I have the same problem as Inocudom. Can you fix this because I'm moving onto other parts of my map.
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jojoa1997
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by jojoa1997 » Post

Obiewan1111 wrote:I have the same problem as Inocudom. Can you fix this because I'm moving onto other parts of my map.
try downloading it again
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by Inocudom » Post

I got this error when I tried it again:
17:26:51: ERROR[main]: ========== ERROR FROM LUA ===========
17:26:51: ERROR[main]: Failed to load and run script from
17:26:51: ERROR[main]: C:\Users\Derek James\Downloads\minetest-2012.12.31-5d18dc358b\bin\..\mods\minetest\peaceful_npc\init.lua:
17:26:51: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:62: Name default:pick_wood does not follow naming conventions: "modname:" or ":" prefix required
17:26:51: ERROR[main]: stack traceback:
17:26:51: ERROR[main]: [C]: in function 'error'
17:26:51: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:62: in function 'check_modname_prefix'
17:26:51: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:98: in function 'register_item'
17:26:52: ERROR[main]: ...12.12.31-5d18dc358b\bin\..\builtin/misc_register.lua:205: in function 'register_tool'
17:26:52: ERROR[main]: ...d18dc358b\bin\..\mods\minetest\peaceful_npc\init.lua:40: in main chunk
17:26:52: ERROR[main]: =======END OF ERROR FROM LUA ========
17:26:52: ERROR[main]: Server: Failed to load and run C:\Users\Derek James\Downloads\minetest-2012.12.31-5d18dc358b\bin\..\mods\minetest\peaceful_npc\init.lua

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