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Posted: Sun Apr 28, 2013 15:38
by jojoa1997
fixed

Posted: Tue May 14, 2013 03:14
by Inocudom
A good thing to do would be to give the mod a way to remember what skin an npc has so that it never changes. Also, have you seen the mod below? It could be useful one day.
http://forum.minetest.net/viewtopic.php?id=5957
The mod below could be used alongside this mod to give it even more skins to use. The 2D skins of it could also be used for a new type of npc that is always 2D (a classic npc, if you will.)
http://forum.minetest.net/viewtopic.php?id=4147

Posted: Tue May 14, 2013 11:10
by jojoa1997
OK I will keep that in consideration. When school is done and mobs are added to MiniTest then I will work on this more.

Posted: Fri May 24, 2013 12:08
by Mossmanikin
Like the dwarf! :)

Posted: Fri May 24, 2013 12:26
by jojoa1997
Thanks.

Posted: Thu May 30, 2013 23:43
by Inocudom
When does school end for you?

Posted: Fri May 31, 2013 10:55
by jojoa1997
Inocudom wrote:When does school end for you?
Happily i have today, monady and tuesday in school. Though i will only have time this week and then i am going with my family to somewhere for a week.

Posted: Sat Jun 15, 2013 15:37
by Inocudom
Inocudom wrote:A good thing to do would be to give the mod a way to remember what skin an npc has so that it never changes. Also, have you seen the mod below? It could be useful one day.
http://forum.minetest.net/viewtopic.php?id=5957
The mod below could be used alongside this mod to give it even more skins to use. The 2D skins of it could also be used for a new type of npc that is always 2D (a classic npc, if you will.)
http://forum.minetest.net/viewtopic.php?id=4147
Are you still interested in these ideas? They could make your mod more fascinating.

Posted: Fri Jun 21, 2013 15:05
by cornellius
Hi i got some texture for your NPC u can download here http://www.mediafire.com/?40h28zq9tud8cu0 <-Thats Templar

Posted: Thu Jun 27, 2013 22:47
by zoropig
its saying plant_lib(missing)

Posted: Fri Jun 28, 2013 01:01
by VanessaE
This mod uses plants_lib from plantlife modpack. You'll need to install at least that component to get peaceful_npc to work.

Posted: Thu Jul 11, 2013 02:23
by Inocudom
It looks like this mod has been forgotten too. I don't see it being used on servers these days. I hope it will be worked on again one day.

Posted: Thu Jul 11, 2013 02:28
by jojoa1997
Inocudom wrote:It looks like this mod has been forgotten too. I don't see it being used on servers these days. I hope it will be worked on again one day.
Yeah sorry about that. I havent been into modding at all lately and i would like to say that i have not forgotten this mod i just have not worked on anything lately that has to do with coding. I might or might not start it up again later and if anyone wants to fork it and continue modding it is WTFPL .

Posted: Thu Aug 01, 2013 09:23
by MarkE
How can I add an NPC now? I dont find anything..

Posted: Mon Aug 19, 2013 10:06
by Ikishida
hey man can you please add maids? cause maids are adorable! here's the link: http://www.minecraftskins.com/skin/2308630/my-maid/ its just so adorable! =3

Posted: Mon Aug 19, 2013 10:12
by Ikishida
by the way bro,whenever i spawn an npc and leave the game and come back again,they change their skin! please fix this bug!

Posted: Mon Aug 19, 2013 15:39
by BrunoMine
jojoa1997 wrote:This mod adds npcs.http://i.imgur.com/onWdQVW.pngFrom left to right. default, fast, dwarf

To get privs in singleplayer you have to type "/grant singleplayer peacefulnpc" without the quotes.

License: WTFPL

Mod dependencies: default, plantlife
you only need the plants_lib in plantlife


Github

Download

Change Log

Todo
Contributors:
sapier (he helped me with the base code)
VanessaE (she helped me with the dropping mese_crystals)
jordan4ipbanez (he made the base code)
kaeza (He helped debug the spawn command)
If i did not say your name please tell me and I will add you.
This seems useless. What is the task of these NPCs? To contribute?

Posted: Mon Aug 19, 2013 16:43
by Inocudom
I am not sure if jojoa1997 wishes to work on this anymore, but he did say that it could be forked (WTFPL.) Is anybody up to the challenge?

Posted: Mon Aug 19, 2013 17:29
by Sokomine
brunob.santos wrote: This seems useless. What is the task of these NPCs? To contribute?
They just roam around and make the map feel less empty. Not all NPC do have to be there as targets for killing!

Posted: Mon Aug 19, 2013 21:25
by jojoa1997
Sokomine wrote:
brunob.santos wrote: This seems useless. What is the task of these NPCs? To contribute?
They just roam around and make the map feel less empty. Not all NPC do have to be there as targets for killing!
also they drop ores so it is a way to get ores in the natural form.

Posted: Wed Sep 11, 2013 14:18
by Lukeking
good mod, but it won't work @me

I'm using latest version 0.4.7win32

Posted: Wed Sep 11, 2013 14:48
by jojoa1997
Could you post the error please. Also thanks. And it my help saying how it doesn't work.

Posted: Wed Sep 11, 2013 15:07
by darthvader
3 questions:
1. Do they spawn naturally?
2. If they do, do they spawn in villages.
3. Why do they follow me everywhere if I spawn a lot of them.

Posted: Wed Sep 11, 2013 17:30
by jojoa1997
They are made to follow you. They spawn naturally and no there are no villages ATM.

Posted: Sat Sep 21, 2013 00:09
by Element
what do the portal blocks do