[Mod] Protector [protector]

User avatar
Achilles
Member
 
Posts: 247
Joined: Sun Dec 15, 2013 11:55
Location: Excuse Me???? -_-
In-game: Achilles

Re: [Mod] Protector [protector]

by Achilles » Thu Jul 10, 2014 22:29

Any chance that when sand or gravel is dropped into a protected zone it will disappear?

Also water buckets seem to still get through the protection blocks...
 

User avatar
TenPlus1
Member
 
Posts: 2573
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Protector [protector]

by TenPlus1 » Fri Jul 11, 2014 06:59

If you are using the latest Protector Redo mod and have updated to 0.4.10 then water and rotatable blocks shouldn't be an issue anymore... also... furnaces are protected from other players taking stuff from inside as well...

https://forum.minetest.net/viewtopic.php?f=9&t=9376&hilit=protector+redo

As for sand and gravel falling into a protected area, that cannot be stopped and all I can say is put a roof over your protected area...
 

User avatar
Achilles
Member
 
Posts: 247
Joined: Sun Dec 15, 2013 11:55
Location: Excuse Me???? -_-
In-game: Achilles
 

Soudon
Member
 
Posts: 167
Joined: Wed Apr 08, 2015 17:14
In-game: Soudon

Re: [Mod] Protector [protector]

by Soudon » Sat Jun 13, 2015 02:15

Ok in the screenshots it shows a purple square that shows the protection area how do you see that I cannot see a purple area and it would be really helpful
 

Soudon
Member
 
Posts: 167
Joined: Wed Apr 08, 2015 17:14
In-game: Soudon

Re: [Mod] Protector [protector]

by Soudon » Sat Jun 13, 2015 03:52

Was wondering where in the int.lua would I be able to change the area it protects say from the default 5 in all 6 to 10 in all 6?
 

Soudon
Member
 
Posts: 167
Joined: Wed Apr 08, 2015 17:14
In-game: Soudon

Re: [Mod] Protector [protector]

by Soudon » Sat Jun 13, 2015 05:19

Image

I downloaded the redo now I can change the radius and see the area also added my own texture to the protector box see what you think.
 

User avatar
SaKeL
Member
 
Posts: 651
Joined: Tue Apr 14, 2015 18:39
GitHub: JurajVajda
IRC: SaKeL
In-game: SaKeL

Re: [Mod] Protector [protector]

by SaKeL » Wed Jan 03, 2018 16:07

Hi, how can i override is_protected with my mod so protector.flip will be disabled only from my mod - normally its enabled. Right now im flipping every time i check for is_protected :/
 

User avatar
SaKeL
Member
 
Posts: 651
Joined: Tue Apr 14, 2015 18:39
GitHub: JurajVajda
IRC: SaKeL
In-game: SaKeL

Re: [Mod] Protector [protector]

by SaKeL » Wed Jan 03, 2018 16:41

i think there is no way to override it :/
 

User avatar
Aerozoic
Member
 
Posts: 46
Joined: Mon Jul 24, 2017 15:04
Location: USA
GitHub: aerozoic
IRC: aerozoic
In-game: aerozoic

Re: [Mod] Protector [protector]

by Aerozoic » Mon Jan 08, 2018 17:05

You might have better luck posting here: viewtopic.php?p=143164
“For once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return.”
 

User avatar
SaKeL
Member
 
Posts: 651
Joined: Tue Apr 14, 2015 18:39
GitHub: JurajVajda
IRC: SaKeL
In-game: SaKeL
 

Previous

Return to Mod Releases



Who is online

Users browsing this forum: Google [Bot] and 2 guests