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[Mod] Gem tools [gems]

Posted: Wed Jan 02, 2013 01:36
by LionLAD
OVER VIEW
Gems currently adds new tools based off of default (Pick, Axe, Shovel, Sword), as well as adding new ores (rubies, sapphires, emeralds, and amethysts) and blocks based on those ores.

The crafting systems differs slightly from the normal tool crafting, where you craft tool heads or in the case of a sword a blade, then craft the tools from the tool heads. The mods adds a new rod (stone rods) crafted the same as sticks but with of course cobblestone, using cobble rods or sticks changes the tool durability and effectiveness.
-Using stone rods raises the durability but at the cost of speed or effectiveness and using basic sticks increases speed at the costs or durability.

Tool heads are crafted the same way as if you would craft normal tools, but with out sticks then later crafted with stone rods or sticks the craft the diffrent gem tools.

master github file: https://github.com/captainLAD/gems
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LATEST :

.rar:http://www.mediafire.com/download/vxl2c ... h/gems.rar
.zip:http://www.mediafire.com/download/cw5b5 ... p/gems.zip
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Old downloads:

.rar:http://www.mediafire.com/download/iabnl ... 9/gems.rar
.zip:http://www.mediafire.com/download/03q1b ... k/gems.zip
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license: GNU General Public License

screenshots(Item rotation made taking screenshots a little hard)

RUBIES:
Image
EMERALDS:
Image
SAPPHIRES:
Image
AMETHYSTS:
Image
TOOL HEADS AND BLADES
Image
GEM FABRICATOR (active and non active), RAW GEMS, AND DIAMOND CUTTING WHEEL
Image
TO DO:
Up to date

DEPENDENCIES:default

CHANGE LOGS:

Added new gem fabricator that processes raw gems (mined from their ores) to become cut gems which can then be crafted into the tool heads and then into the tools. fabricator is crafted from dessert stone brick in the shape of a furnace with a diamond in the middle, and the diamond cutting wheel is crafted from 4 diamonds x = empty d=diamond, s = stone brick
xdx sss
dxd sds
xdx sss
currently diamond cutting wheel will never run out so no need to replace.

Posted: Wed Jan 02, 2013 16:02
by LionLAD
mod updated to 1.1 mod is not complete but i will take some suggestions on things that might be good to add into this mod

Posted: Wed Jan 02, 2013 17:03
by Chinchow
You may want to change the X=air in your description to x=none because it is possible to mine air for some reason

Posted: Wed Jan 02, 2013 19:41
by LionLAD
new update 1.2

Posted: Thu Jan 03, 2013 00:51
by LionLAD
mod updated to 1.3

Posted: Thu Jan 03, 2013 00:52
by jojoa1997
add emeralds, saphire, and amythest

Posted: Thu Jan 03, 2013 00:55
by LionLAD
jojoa1997 wrote:add emeralds, saphire, and amythest
ok will do my best to add

Posted: Thu Jan 03, 2013 00:56
by jojoa1997
captainfap wrote:
jojoa1997 wrote:add emeralds, saphire, and amythest
ok will do my best to add
if you need help just ask

Posted: Thu Jan 03, 2013 00:58
by LionLAD
ok
for now i am just going to work on texture. thining of useing same gold out line but diffident colour gems in the middle of it

Posted: Thu Jan 03, 2013 01:02
by jojoa1997
maybe add some color to the edges that are being used or the tips

Posted: Thu Jan 03, 2013 09:09
by glomie
Thank, nice texture, installed in my server (94.23.33.108:30000), but modified a bit to work with ruby from birthstone mod.

http://94.23.33.108/ruby/init.lua

Posted: Thu Jan 03, 2013 20:55
by LionLAD
mod updated to 1.4

Posted: Thu Jan 03, 2013 21:00
by LionLAD
in 1.5 sapphire gems will be added

Posted: Fri Feb 15, 2013 16:59
by LionLAD
1.5 is out and i've added sapphires to it

Posted: Sat Feb 16, 2013 07:33
by Matsetes
I'm trying this mod, I like it

Posted: Sat Feb 16, 2013 23:04
by LionLAD
the mod is now at version 1.6 and i would be glad if people would give me more ideas and more gems to add

Posted: Mon Feb 18, 2013 21:41
by cHyper
i found errors in the init.lua of version 1.6

line 211
drop = 'craft "ruby:ruby_gem" 1',

should be following line
drop = 'craft "gems:ruby_gem" 1',

......
and
......

line 275
tile_images = { "ruby:ruby_gem" },

should be following line

tile_images = { "gems:ruby_gem" },


......

should tile_images should be a png-file ??? why using gems:xxxxx string

inventory_image is also a png-file and seems correct... ???? !!!!

Posted: Mon Feb 18, 2013 23:06
by LionLAD
cHyper wrote:i found errors in the init.lua of version 1.6

line 211
drop = 'craft "ruby:ruby_gem" 1',

should be following line
drop = 'craft "gems:ruby_gem" 1',

......
and
......

line 275
tile_images = { "ruby:ruby_gem" },

should be following line

tile_images = { "gems:ruby_gem" },


......

should tile_images should be a png-file ??? why using gems:xxxxx string

inventory_image is also a png-file and seems correct... ???? !!!!

hmm what version did you download?

Posted: Mon Feb 18, 2013 23:22
by LionLAD
cHyper wrote:i found errors in the init.lua of version 1.6

line 211
drop = 'craft "ruby:ruby_gem" 1',

should be following line
drop = 'craft "gems:ruby_gem" 1',

......
and
......

line 275
tile_images = { "ruby:ruby_gem" },

should be following line

tile_images = { "gems:ruby_gem" },


......

should tile_images should be a png-file ??? why using gems:xxxxx string

inventory_image is also a png-file and seems correct... ???? !!!!
OK for some reason the error found at 211 is an error so i fixed it in 1.7 but the so called error at 275 is not an error that is meant to be there but thank you for your observation and thank you for pointing it out for me and i did fix the error at 211

Posted: Mon Feb 18, 2013 23:22
by LionLAD
the mod has bin updated to 1.7 and i just fixed a code error in the code

Posted: Sat Mar 23, 2013 23:15
by LionLAD
1.8/1.9 new "shadow" tools included read more above about what they do :)

Posted: Wed Jul 03, 2013 03:35
by keyxmakerx
Just wanted to say, awesome mod! I've used it for months and it has been one of my favorites! It has a nice formula so u have to get every gem in order to get the best item so u really have to work for it. Very kewl. Just was wondering if there will be any more awesome updates? Like new recipes for more items perhaps with different functionality or even recipeies for other mods?

Posted: Sat Jul 13, 2013 15:29
by LionLAD
keyxmakerx wrote:Just wanted to say, awesome mod! I've used it for months and it has been one of my favorites! It has a nice formula so u have to get every gem in order to get the best item so u really have to work for it. Very kewl. Just was wondering if there will be any more awesome updates? Like new recipes for more items perhaps with different functionality or even recipeies for other mods?
because you ask i will be.... just tell what would be cool :)

Posted: Sat Jul 13, 2013 15:35
by LionLAD
.... this has been really fun to do i would to thanks every one for there support... i gave to the committee and they gave back by tell me how great this mod is :) thanks guys/girls i thank you allot. There has been problems with the mod but in the end friends come a help you out. if you never coded before just start you will learn it is always fun :) take me for example i never knew how to do c++ but now i do i leaned from trial and error and the help of my friends...such as OldCoder,Octupuslegs,JoJoa1997 and other helpful friends on IRC.

Posted: Sun Jul 14, 2013 23:32
by LionLAD
2.0 update is now out