[Mod] Trash Can [trashcan]
- Hybrid Dog
- Member
- Posts: 2835
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
[Mod] Trash Can [trashcan]
This mod allows players to remove objects.
Only drop them onto this trashcan and punch it.
Sound and texture made by Ragnarok
Download: zip, tar.gz
Depends: default
License: WTFPL
github: trashcan
Crafting:
Block:
- Attachments
-
- trashcan_pre.png (145.1 KiB) Viewed 1071 times
-
- trashcan_craft.png (24.02 KiB) Viewed 1071 times
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- trashcan.png (27.15 KiB) Viewed 1071 times
Last edited by Hybrid Dog on Thu Dec 17, 2015 17:39, edited 6 times in total.
I like this!Hybrid Dog wrote:With this mod you can delete objects.
Only place them on this block and punch the trashcan.
Download: trashcan [13.01]
Depends: default
License: WTFPL
Any tips on blender, gimp, or codea?
- GloopMaster
- Member
- Posts: 213
- Joined: Wed Aug 01, 2012 18:03
- Location: http://minetest.net/forum/
@Hybrid Dog
I slightly modified your mod - everything is WTFPL:
http://speedy.sh/DFsty/trashcan.zip
I hope it will be useful
I slightly modified your mod - everything is WTFPL:
http://speedy.sh/DFsty/trashcan.zip
I hope it will be useful
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
-
- Member
- Posts: 647
- Joined: Thu Feb 21, 2013 23:54
I just posted this to a trash can feature discussion thread. It might be nice to include it as an option in your mod, and use your inventory trash can texture as a label. It gives an inventory-based trash can slot.
WTFPL
WTFPL
Code: Select all
local trashInv = minetest.create_detached_inventory(
"trash",
{
on_put = function(inv, toList, toIndex, stack, player)
inv:set_stack(toList, toIndex, ItemStack(nil))
end
})
trashInv:set_size("main", 1)
minetest.register_on_joinplayer(
function(player)
player:set_inventory_formspec(
"size[10,7.5]"..
"list[current_player;main;0,3.5;8,4;]"..
"list[current_player;craft;3,0;3,3;]"..
"list[current_player;craftpreview;7,1;1,1;]"..
"label[9,3.5;Trash]"..
"list[detached:trash;main;9,4.5;1,1;]"
)
end)
- Likwid H-Craft
- Member
- Posts: 1113
- Joined: Sun Jan 06, 2013 14:20
- Location: Lost in Crypt
Wow nice12Me21 wrote:I made it round:
http://ompldr.org/vaHl6ZA/trashcan.zip
And it goes great for my, map I making I will not say it called or what it is.
Since you made it round I guess I have to make it have a door like trapdoor to fit, on the top to make it like open/close.
Last edited by Likwid H-Craft on Wed Apr 03, 2013 00:20, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- Evergreen
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- GitHub: 4Evergreen4
- IRC: EvergreenTree
- In-game: Evergreen
- Location: A forest in the midwest
- Contact:
- Evergreen
- Member
- Posts: 2135
- Joined: Sun Jan 06, 2013 01:22
- GitHub: 4Evergreen4
- IRC: EvergreenTree
- In-game: Evergreen
- Location: A forest in the midwest
- Contact:
- Mossmanikin
- Member
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- Location: where we don't speak english.
- Hybrid Dog
- Member
- Posts: 2835
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: [closed] Trash Can [trashcan]
Updated: that unused sound file is removed and Readme.txt is updated
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