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PostPosted: Tue Apr 30, 2013 14:54
by kaeza
*BUMP*
New update with more eye candy!

- Added particles to simulate bullets.
- Particles are also used to simulate spent cases.

PostPosted: Fri May 03, 2013 11:35
by kaeza
Small update!
Added High Resolution font.
Thanks to Gianluca Aiello for the great font!
See first post for more info.

PostPosted: Fri May 17, 2013 16:06
by musicfreak34
I can t use the mod :(

Got this error after starting the map (in version 0.4.4 and 0.4.6)


Code: Select all
18:04:38: ERROR[main]: ServerError: LuaError: error: ....\mods\minetest\firearms
\firearmslib/firearmslib.lua:482: attempt to call method 'hud_set_flags' (a nil
value)
18:04:38: ERROR[main]: stack traceback:


please help me

PostPosted: Fri May 17, 2013 16:13
by PilzAdam
musicfreak34 wrote:I can t use the mod :(

Got this error after starting the map (in version 0.4.4 and 0.4.6)


Code: Select all
18:04:38: ERROR[main]: ServerError: LuaError: error: ....\mods\minetest\firearms
\firearmslib/firearmslib.lua:482: attempt to call method 'hud_set_flags' (a nil
value)
18:04:38: ERROR[main]: stack traceback:


please help me

You need the current dev version of Minetest to run this mod.

PostPosted: Fri May 17, 2013 16:19
by musicfreak34
PilzAdam wrote:You need the current dev version of Minetest to run this mod.


Thank you very mutch

PostPosted: Fri May 17, 2013 20:47
by kaeza
@musicfreak: This is the latest commit which will work with Minetest stable: Download.

Please note that much has changed since that time. Also remember to rename the directory to 'firearms'.

PostPosted: Sat May 18, 2013 20:18
by musicfreak34
Thank you too :)

Something is buggy with my mob mod cause I cant kill the mobs(mybe cause I hve an old mod version. I will test it soon).
And the realistic wather destroyed my Spring Brunne xD

Think I will wait for the official 0.4.7 release cause it isnt busy with the mod I do just use the weapons as decoration hehe

PostPosted: Sat May 18, 2013 23:03
by kaeza
musicfreak34 wrote:Something is buggy with my mob mod cause I cant kill the mobs(mybe cause I hve an old mod version. I will test it soon).

I noticed that when using PilzAdam's Simple Mobs. The issue have to do with the way my find_pointed_thing() function is implemented (specifically relying in find_objects_in_radius() MT function).
I'm trying to come up with a sensible implementation that won't cause much performance loss.

PostPosted: Sun Jun 02, 2013 16:21
by this_guy
this mod never works on minetest for me whats up with that it always says something about a nil value

PostPosted: Sun Jun 02, 2013 18:47
by kaeza
this_guy wrote:this mod never works on minetest for me whats up with that it always says something about a nil value

http://forum.minetest.net/viewtopic.php?id=5073
Follow these directions, but instead of creating a new forum topic, post the error here.

PostPosted: Tue Jun 04, 2013 22:42
by BrunoMine
as does the crafting of bullets and weapons? does not?

PostPosted: Fri Jun 07, 2013 13:56
by AndDT
Hello!

There is a bug: when I shoot from grenade launcher, minetestserver crashes and types this:

Code: Select all
16:50:36: ACTION[ServerThread]: AndDT uses firearms_destructive:m79, pointing at [nothing]
16:50:37: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...nddt/.minetest/mods/firearms/firearmslib/firearmslib.lua:138: attempt to call method 'get_lua_entity' (a nil value)
16:50:37: ERROR[main]: stack traceback:

In thread b706b700:
/tmp/SBo/minetest-0.4.7/src/main.cpp:2179: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b706b700:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))


I am using minetest 0.4.7, compiled yestarday with addtional CFLAGS: -O2 -march=i486 -mtune=i686

PostPosted: Sat Jun 08, 2013 03:08
by Josh
kaeza wrote:Q: This mod sucks!
A: That is not a question.

Lol.

PostPosted: Sat Jun 08, 2013 07:13
by epsonok0
Great mod. Some firearms work great to give a city that war torn look.

PostPosted: Sat Jun 08, 2013 10:24
by PilzAdam
Uh oh! I got a question:
Why does this mod suck? :-p

PostPosted: Sun Jun 16, 2013 18:26
by kaeza
Josh wrote:
kaeza wrote:Q: This mod sucks!
A: That is not a question.

Lol.

:D
PilzAdam wrote:Uh oh! I got a question:
Why does this mod suck? :-p

Because random.
AndDT wrote:Hello!

There is a bug: when I shoot from grenade launcher, minetestserver crashes and types this:

Code: Select all
16:50:36: ACTION[ServerThread]: AndDT uses firearms_destructive:m79, pointing at [nothing]
16:50:37: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...nddt/.minetest/mods/firearms/firearmslib/firearmslib.lua:138: attempt to call method 'get_lua_entity' (a nil value)
16:50:37: ERROR[main]: stack traceback:

In thread b706b700:
/tmp/SBo/minetest-0.4.7/src/main.cpp:2179: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b706b700:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))


I am using minetest 0.4.7, compiled yestarday with addtional CFLAGS: -O2 -march=i486 -mtune=i686

Derp... my bad... fixed in git.

PostPosted: Sun Jun 16, 2013 18:32
by kaeza
Updated links in first post.
From now on, I'll keep changes in a different branch, and I'll keep several download links around for 0.4.7-dev, 0.4.7-stable, and 0.4.6-stable.

PostPosted: Mon Jul 15, 2013 16:36
by this_guy
even if i have ammo for a gun it wont reload whats up with that? it shows i have ammo for the gun but it only gives me a empty click when i pull the trigger Xd please help me out

PostPosted: Mon Jul 15, 2013 16:39
by Dan Duncombe
Are you sure you shift-clicked to reload?
this_guy wrote:even if i have ammo for a gun it wont reload whats up with that? it shows i have ammo for the gun but it only gives me a empty click when i pull the trigger Xd please help me out

PostPosted: Thu Jul 25, 2013 22:43
by BrunoMine
How to disable the launcher and bazooka bombs
if the player is very longue on the other he gets shot?

PostPosted: Sat Jul 27, 2013 03:33
by kaeza
brunob.santos wrote:How to disable the launcher and bazooka bombs
if the player is very longue on the other he gets shot?

Delete the "firearms_explosives" folder.

PostPosted: Sun Jul 28, 2013 00:05
by WailFin
Umm, does this work in single player? Or do I have to make a PvP server? Right now, I've enabled the whole modpack, but nothing happens. I just start normally, no guns or anything.

PostPosted: Sun Jul 28, 2013 00:19
by Jordach
WailFin, the guns only damage other players, not mobs and stuff; known problem with this mod. Except that it is awesome for PvP.

...Except for griefers who use the RPG. Now that's just sadistic.

PostPosted: Sun Jul 28, 2013 00:28
by WailFin
Hold on, my friend just got it to work (sort of) in single player, but I create a new world, I configure it, I enable all (minetest-firearms-master being the mod pack), I save this configuration, I select it (With creative and damage enabled), I hit "Play", it loads, and there are NO guns in my inventory at all. No error messages, NOTHING. I'm freaking out here.

PostPosted: Sun Jul 28, 2013 02:34
by kaeza
Try entering the following commands in-game (press 'T' then type them in):
Code: Select all
/giveme firearms_guns:bullet_45 99
/giveme firearms_guns:pistol_45

That should give you a .45 pistol and 99 bullets.