But then shouldn't fall damage be reduced too?davidthecreator wrote:nolombic wrote:Further investigation on 5.0.0 and 5.0.1 showed me that damage only starts to show up at a minimum height of 200-250 (diamond).davidthecreator wrote:Each point of heal gives 1% chance to completely block damage...
Full diamond armor has 60 heal...
So there's 60% chance you'll completely block any kind of damage while wearing full diamond armor.
However I thought this would just decrease the damage dealt or increase the maximum health or something like this.
As it seems that it just gives you a chance to maybe block the dealt damage I would like to reccomend a setting:
- A toggle to either have the armor block damage with a predefined chance (as in the current system) or a decrease in the damage dealt by the amount of heal (60% for diamond for example) - if this is within the realm of possibility
Armor "level" decreases damage intake... Only if the player is attacked though... Falling, drowning and DPS blocks dosen't count...
But heal does work with any kind of damage...
I get why drowning isn't reduced, but falling?
Shouldn't fall damage be reduced too?