[Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

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Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

by VanessaE » Post

Here you go: https://daconcepts.com/vanessa/hobbies/ ... -5.0.0.zip

This is by no means official or authoritative, since it's Stu's mod, and I make no guarantees about workability or fitness for any purpose :-) but it seems to work okay on the server I use it on.
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Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

by stu » Post

Thanks VanessaE, I'm sure it'll be fine :)

I do plan a major overhaul of both this and my 'shooter' mod once MT 5.0.0 is finally released!

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Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

by runs » Post

VanessaE wrote:Here you go: https://daconcepts.com/vanessa/hobbies/ ... -5.0.0.zip

This is by no means official or authoritative, since it's Stu's mod, and I make no guarantees about workability or fitness for any purpose :-) but it seems to work okay on the server I use it on.
Thanx.

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by stu » Post

Version Update: 0.4.13
  • Offset armor model for minetest 5.0.0
  • Add settingtypes.txt and README fixes by @AntumDeluge
  • Formatting and texture fixes by @Terumoc
  • Spanish locale added by @runsy
  • New armorstand place-holder textures by @LoneWolfHT
  • Clean-up locales and add Russian locale by @codexp
  • Show fire protection level by @tenplus1
There is still much more to be done to take advantage of the latest MT 5.0.0 features, this is really just an interim release to correct the player model position.

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Lone_Wolf » Post

stu wrote:Version Update: 0.4.13
  • Offset armor model for minetest 5.0.0
  • Add settingtypes.txt and README fixes by @AntumDeluge
  • Formatting and texture fixes by @Terumoc
  • Spanish locale added by @runsy
  • New armorstand place-holder textures by @LoneWolfHT
  • Clean-up locales and add Russian locale by @codexp
  • Show fire protection level by @tenplus1
There is still much more to be done to take advantage of the latest MT 5.0.0 features, this is really just an interim release to correct the player model position.
Awesome!
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by runs » Post

Cool ;.)

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by PolySaken » Post

Could you add a damage group for attacks that penetrate armor?
Magic, rapiers, and electrical damage could all make use of this, just to name a few.
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by davidthecreator » Post

Just in case you're interested, I improved the textrures:
Image
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new_3darmor textures.zip
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by texmex » Post

Nice textures! License?

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by davidthecreator » Post

texmex wrote:Nice textures! License?
CC-BY-SA 3.0

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by FreeGamers » Post

Those look great david.
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Miniontoby » Post

Is there a simple way to add your own armor (only add a chest-plate) with a code??
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by texmex » Post

Miniontoby wrote:Is there a simple way to add your own armor (only add a chest-plate) with a code??
Yes, check out the API documentation.

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by FreeGamers » Post

Miniontoby,

I used that API to add some christmas armor for my server a week or two ago. Here is an example of how to add your own armor:

Code: Select all

minetest.register_tool("christmas_holiday_pack:chestplate_cane", {
		description = "Candy Cane Chestplate",
		inventory_image = "christmas_holiday_pack_inv_chestplate_cane.png",
		groups = {armor_torso=16, armor_heal=12, armor_use=200},
		wear = 0,
	})
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Miniontoby » Post

Thanks for that code, but now I need an other thing with it.

I also made a tool (not as armor) and that tool needs to check (when you right click) of you wear that Chestplate and then do something
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Wuzzy » Post

There is a critical bug in this mod, it manifests itself in MT 5.1.0.

The player loses the “immortal” group when this mod is used. This is bad because the player is now able to die if damage is enabled.

Here's a bugfix: https://github.com/stujones11/minetest- ... ion-status

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Troodon » Post

Hi
I wanted to know if there was a way to make armor invulnerable to fall but vulnerable to damage from entities (player, monsters)?
Thank you for your help

Troodon

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by skiddybison5924 » Post

HI stu,
I downloaded the mod from contentDB but when I try to start it in the world I get this error message:

ModError: Unresolved name conflicts for mods "wieldview", "3d_armor_ui", "3d_armor_sfinv", "3d_armor", "3d_armor_ip".

What's wrong? I put in my own texture and rewritten the armor.lua script so that I only have my armor (then the mod works) but on the private server on which I want to use it is the real 3d armor mod already installed

(VERSION 5.1.1)

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Festus1965 » Post

name conflict mean mod is there 2 or more time !
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by skiddybison5924 » Post

ok thats weird because nothing is there 2 or more times !

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Lone_Wolf » Post

skiddybison5924 wrote:ok thats weird because nothing is there 2 or more times !
You may have a modpack with 3d_armor in it
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by nolombic » Post

Sooo I've found a bug with high level/heal armor (e.g. diamond).
When falling from great highs absolutely no damage is dealt unless you fall in liquids.
So far I've tested this on Minetest version 5.1.1 and will soon test it on older versions too.

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by davidthecreator » Post

nolombic wrote:Sooo I've found a bug with high level/heal armor (e.g. diamond).
When falling from great highs absolutely no damage is dealt unless you fall in liquids.
So far I've tested this on Minetest version 5.1.1 and will soon test it on older versions too.
Each point of heal gives 1% chance to completely block damage...

Full diamond armor has 60 heal...

So there's 60% chance you'll completely block any kind of damage while wearing full diamond armor.

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by nolombic » Post

davidthecreator wrote:
nolombic wrote:Sooo I've found a bug with high level/heal armor (e.g. diamond).
When falling from great highs absolutely no damage is dealt unless you fall in liquids.
So far I've tested this on Minetest version 5.1.1 and will soon test it on older versions too.
Each point of heal gives 1% chance to completely block damage...

Full diamond armor has 60 heal...

So there's 60% chance you'll completely block any kind of damage while wearing full diamond armor.
Further investigation on 5.0.0 and 5.0.1 showed me that damage only starts to show up at a minimum height of 200-250 (diamond).
However I thought this would just decrease the damage dealt or increase the maximum health or something like this.
As it seems that it just gives you a chance to maybe block the dealt damage I would like to reccomend a setting:
  • A toggle to either have the armor block damage with a predefined chance (as in the current system) or a decrease in the damage dealt by the amount of heal (60% for diamond for example) - if this is within the realm of possibility

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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by davidthecreator » Post

nolombic wrote:
davidthecreator wrote:
nolombic wrote:Sooo I've found a bug with high level/heal armor (e.g. diamond).
When falling from great highs absolutely no damage is dealt unless you fall in liquids.
So far I've tested this on Minetest version 5.1.1 and will soon test it on older versions too.
Each point of heal gives 1% chance to completely block damage...

Full diamond armor has 60 heal...

So there's 60% chance you'll completely block any kind of damage while wearing full diamond armor.
Further investigation on 5.0.0 and 5.0.1 showed me that damage only starts to show up at a minimum height of 200-250 (diamond).
However I thought this would just decrease the damage dealt or increase the maximum health or something like this.
As it seems that it just gives you a chance to maybe block the dealt damage I would like to reccomend a setting:
  • A toggle to either have the armor block damage with a predefined chance (as in the current system) or a decrease in the damage dealt by the amount of heal (60% for diamond for example) - if this is within the realm of possibility

Armor "level" decreases damage intake... Only if the player is attacked though... Falling, drowning and DPS blocks dosen't count...

But heal does work with any kind of damage...

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