[Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

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Lone_Wolf
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Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

by Lone_Wolf » Wed Jun 14, 2017 05:56

Could I have the code for the admin armor set stu? With the shield? I'm having trouble figuring out what to seperate xD
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Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

by GreenDimond » Wed Jun 14, 2017 06:10

Lone_Wolf wrote:Could I have the code for the admin armor set stu? With the shield? I'm having trouble figuring out what to seperate xD

Admin armor: https://github.com/stujones11/minetest-3d_armor/blob/master/3d_armor/armor.lua#L6-L48
Admin shield: https://github.com/stujones11/minetest-3d_armor/blob/master/shields/init.lua#L28-L41
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Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

by Lone_Wolf » Wed Jun 14, 2017 06:12

GreenDimond wrote:
Lone_Wolf wrote:Could I have the code for the admin armor set stu? With the shield? I'm having trouble figuring out what to seperate xD

Admin armor: https://github.com/stujones11/minetest-3d_armor/blob/master/3d_armor/armor.lua#L6-L48
Admin shield: https://github.com/stujones11/minetest-3d_armor/blob/master/shields/init.lua#L28-L41

Thanks xD
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Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

by stu » Sat Jul 22, 2017 14:26

For those wishing to use the latest minetest development builds, I have made the necessary changes to the armor player model. The files are available here and will need to be manually substituted for now. I will add a new feature branch to the repo as soon as possible, however, I am currenty experiencing build problems and am unable to test anything right now.
 

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Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

by lonestar » Sat Jul 22, 2017 23:15

Loving the mod. I have made a few edits for my own personal use and I'm trying to get in contact with the original dev of the textures to see if I can release these to public.
Image
 

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Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

by Lone_Wolf » Sun Jul 23, 2017 01:24

lonestar wrote:Loving the mod. I have made a few edits for my own personal use and I'm trying to get in contact with the original dev of the textures to see if I can release these to public.
Image

Those are awesome! O_O
Do you really have to ask the dev of the textures though? I just put a link to the textures for mine. I'm going to redo from scratch soon though.
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Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

by TumeniNodes » Sun Jul 23, 2017 02:48

lonestar wrote:Loving the mod. I have made a few edits for my own personal use and I'm trying to get in contact with the original dev of the textures to see if I can release these to public.


Those are beautiful!!!! Look like a wee bit more than "a few edits".
Of course you can release them to the public, as long as these are your own work... choose you're own license for them (CC BY-SA 3.0) is an option.

But do it quickly, I love them and want to use them!!! :P

<edit> wait... NVM I just now realized you mean you are waiting to hear from the dev of the textures you posted...
I thought you meant that you created these textures to replace the original ones from this mod, and were waiting to hear from daviddoesminetest who did the original 3d armor mod textures :P
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Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

by stu » Wed Jul 26, 2017 18:05

Those are very nice textures indeed!

I just thought I would mention that the new MT 0.5.0 models have now been re-exported with vertex normals and split edges to work with the proposed advanced lighting feature #6165
 

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Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

by Beerholder » Sat Jul 29, 2017 10:37

Hi stu, my painted armor kept disappearing, and one of the culprits seems to be switching the wielded item. I noticed that there is no call being made to on_update when the wielded item is switched (in wieldview.update_wielded_item) and was wondering, shouldn't it do that in that case... I added an issue on GitHub as well. For now I just bluntly did an override of the method in my own code like this:

Code: Select all
if self.wielded_item[name] then
   if self.wielded_item[name] == item then
      return
   end
   armor.textures[name].wielditem = self:get_item_texture(item)
   armor:update_player_visuals(player)
   armor:run_callbacks("on_update", player) -- I ADDED THIS
end

Let me know what you think about this change... Or maybe I completely missed something and need more coffee? In any case, hope to get rid of that override, as replacing another mod's code could potentially break that other mod's internals of course O_o
 

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Re: [Modpack] 3D Armor [0.4.9] [minetest-3d_armor]

by stu » Sat Jul 29, 2017 14:10

Beerholder wrote:Hi stu, my painted armor kept disappearing, and one of the culprits seems to be switching the wielded item. I noticed that there is no call being made to on_update when the wielded item is switched (in wieldview.update_wielded_item) and was wondering, shouldn't it do that in that case... I added an issue on GitHub as well. For now I just bluntly did an override of the method in my own code like this:

Code: Select all
if self.wielded_item[name] then
   if self.wielded_item[name] == item then
      return
   end
   armor.textures[name].wielditem = self:get_item_texture(item)
   armor:update_player_visuals(player)
   armor:run_callbacks("on_update", player) -- I ADDED THIS
end

Let me know what you think about this change... Or maybe I completely missed something and need more coffee? In any case, hope to get rid of that override, as replacing another mod's code could potentially break that other mod's internals of course O_o


See my reply on #113, I will make this change as soon as possible.
 

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