[Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- stu
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Merged, I trust that you have tested it as I have not had a chance yet, it looks pretty harmless.BlockMen wrote:Hey, it would be great if you could merge this pull request because i want add support to my Better HUD mod:
https://github.com/stujones11/minetest-3d_armor/pull/4
Thank you for adding armor support to your HUD.
- philipbenr
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Thanks!, i havent thought you would be so quick. Yes, i tested it alot and even later so i noticed an issue. It causes a crash if ppl use older version of hud mod, so the general way would have been the better choise. I made a new pull that fixes it and allows other mods too to read out the armor status too:stu wrote: Merged, I trust that you have tested it as I have not had a chance yet, it looks pretty harmless.
Thank you for adding armor support to your HUD.
https://github.com/stujones11/minetest-3d_armor/pull/5
Sry that i cause trouble with that
- stu
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No problem, looks like a useful addition, thanks again.BlockMen wrote:Thanks!, i havent thought you would be so quick. Yes, i tested it alot and even later so i noticed an issue. It causes a crash if ppl use older version of hud mod, so the general way would have been the better choise. I made a new pull that fixes it and allows other mods too to read out the armor status too:stu wrote: Merged, I trust that you have tested it as I have not had a chance yet, it looks pretty harmless.
Thank you for adding armor support to your HUD.
https://github.com/stujones11/minetest-3d_armor/pull/5
Sry that i cause trouble with that
The code is gpl so there is nothing stopping you. However, it would be much better for everyone if you could just soft depend or at very least create a proper fork.philipbenr wrote:Stu, Can I add in this modpack to castles+? Me and Dan Duncombe are working on it together. I will be adding in armory, and you will have to craft armor at the anvil. This armor pack will be a great addition.
Plz?
I really don't mind what you do so long as you understand that it will be your responsibilty to track updates and provide support.
a better way of doing it is adding a soft dependency and then dostu wrote:No problem, looks like a useful addition, thanks again.BlockMen wrote:Thanks!, i havent thought you would be so quick. Yes, i tested it alot and even later so i noticed an issue. It causes a crash if ppl use older version of hud mod, so the general way would have been the better choise. I made a new pull that fixes it and allows other mods too to read out the armor status too:stu wrote: Merged, I trust that you have tested it as I have not had a chance yet, it looks pretty harmless.
Thank you for adding armor support to your HUD.
https://github.com/stujones11/minetest-3d_armor/pull/5
Sry that i cause trouble with that
The code is gpl so there is nothing stopping you. However, it would be much better for everyone if you could just soft depend or at very least create a proper fork.philipbenr wrote:Stu, Can I add in this modpack to castles+? Me and Dan Duncombe are working on it together. I will be adding in armory, and you will have to craft armor at the anvil. This armor pack will be a great addition.
Plz?
I really don't mind what you do so long as you understand that it will be your responsibilty to track updates and provide support.
Code: Select all
if minetest.get_modpath("3d_armor") then
do file(minetest.get_modpath("castle").."/armor.lua")
end
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- stu
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jojoa, afaik the 'do file' should not be necessary as if the mod is present it will already have been done, so to speak.jojoa1997 wrote:a better way of doing it is adding a soft dependency and then doThen you would use what is in armor.lua in 3d_armor and make your own armors. Also use ":castle:armor" the extra : at the front says that the prefix isn't the same as the mod name.Code: Select all
if minetest.get_modpath("3d_armor") then do file(minetest.get_modpath("castle").."/armor.lua") end
If you need the mod to be loaded before the depending mod then you should add 3d_armor? to your depends.txt. This is soft dependency as I understand it, I do hope someone will correct me if I am mistaken.
Last edited by stu on Fri Sep 13, 2013 20:26, edited 1 time in total.
No the dofile is so you can put all the 3d_armor armor code in there. it is also possible to do thisstu wrote:jojoa, afaik the 'do file' should not be necessary as if the mod is present it will already have been done, so to speak.jojoa1997 wrote:a better way of doing it is adding a soft dependency and then doThen you would use what is in armor.lua in 3d_armor and make your own armors. Also use ":castle:armor" the extra : at the front says that the prefix isn't the same as the mod name.Code: Select all
if minetest.get_modpath("3d_armor") then do file(minetest.get_modpath("castle").."/armor.lua") end
If you need the mod to be loaded before the depending mod then you should add 3d_armor? to your depends.txt. This is soft dependency as I understand it, I do hope someone will correct me if I am mistaken.
Code: Select all
if minetest.get_modpath("3d_armor") then
code code code
blah blah blah
end
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- philipbenr
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I thought it was LGPL, and I really dislike messing with licences...The code is gpl so there is nothing stopping you. However, it would be much better for everyone if you could just soft depend or at very least create a proper fork.philipbenr wrote:Stu, Can I add in this modpack to castles+? Me and Dan Duncombe are working on it together. I will be adding in armory, and you will have to craft armor at the anvil. This armor pack will be a great addition.
Plz?
I really don't mind what you do so long as you understand that it will be your responsibilty to track updates and provide support.
- stormchaser3000
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- stu
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https://github.com/stujones11/minetest- ... sion-0.2.3 This is the oldest branch I have, no idea how well it will work with the current minetest_game.stormchaser3000 wrote:um can i have an old version of this mod were the armor is not real 3d just visible on the player and when th emorarmor mod was in the mod pack
- stormchaser3000
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- BrunoMine
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Because this is occurring?
Because this miniature machine they use.
Because this miniature machine they use.
Last edited by BrunoMine on Wed Oct 23, 2013 01:38, edited 1 time in total.
My small square universe under construction ... Minemacro
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www.minetestbrasil.com
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www.minetestbrasil.com
- stu
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Mod Updated, now version 0.4.0 See top post for info.
Sorry, I am really not sure what you are trying to say here. I do not see anything wrong in that image.brunob.santos wrote:Because this is occurring?
http://img11.imageshack.us/img11/8471/vomm.png
Because this miniature machine they use.
- stormchaser3000
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Code: Select all
22:57:31: ERROR[main]: ========== ERROR FROM LUA ===========
22:57:31: ERROR[main]: Failed to load and run script from
22:57:31: ERROR[main]: /home/administrator/minetest-minetest-382357d/bin/../mods/minetest-3d_armor-master/3d_armor/init.lua:
22:57:31: ERROR[main]: .../../mods/minetest-3d_armor-master/3d_armor/armor.lua:140: attempt to call field 'player_register_model' (a nil value)
22:57:31: ERROR[main]: stack traceback:
22:57:31: ERROR[main]: .../../mods/minetest-3d_armor-master/3d_armor/armor.lua:140: in main chunk
22:57:31: ERROR[main]: [C]: in function 'dofile'
22:57:31: ERROR[main]: ...n/../mods/minetest-3d_armor-master/3d_armor/init.lua:1: in main chunk
22:57:31: ERROR[main]: =======END OF ERROR FROM LUA ========
- hoodedice
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Is it possible to get this mod without the 'inventory_plus' dependency? I like to use Unified inventory, and Inventory_plus clashes with it.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
Use Modmenu, by using the /m command it will open a separate menu for the armor.hoodedice wrote:Is it possible to get this mod without the 'inventory_plus' dependency? I like to use Unified inventory, and Inventory_plus clashes with it.
Last edited by Esteban on Tue Dec 10, 2013 09:08, edited 1 time in total.
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- hoodedice
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Nice. Thanks a lot!Esteban wrote:Use Modmenu, by using the /m command it will open a separate menu for the armor.hoodedice wrote:Is it possible to get this mod without the 'inventory_plus' dependency? I like to use Unified inventory, and Inventory_plus clashes with it.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
- BrunoMine
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They are holding an item. A puppet. Is this normal?stu wrote:Mod Updated, now version 0.4.0 See top post for info.
Sorry, I am really not sure what you are trying to say here. I do not see anything wrong in that image.brunob.santos wrote:Because this is occurring?
http://img11.imageshack.us/img11/8471/vomm.png
Because this miniature machine they use.
Last edited by BrunoMine on Tue Dec 10, 2013 15:59, edited 1 time in total.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
Comunidade Minetest Brasil
www.minetestbrasil.com
- hoodedice
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It's happening to me too, sfan5's latest build, the player using this mod 'holds' his skin in his hand. Pretty weird.brunob.santos wrote:They are holding an item. A puppet. Is this normal?stu wrote:Mod Updated, now version 0.4.0 See top post for info.
Sorry, I am really not sure what you are trying to say here. I do not see anything wrong in that image.brunob.santos wrote:Because this is occurring?
http://img11.imageshack.us/img11/8471/vomm.png
Because this miniature machine they use.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
- stu
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I assume you are both using the current git version of this modpack and an up to date version ofhoodedice wrote:It's happening to me too, sfan5's latest build, the player using this mod 'holds' his skin in his hand. Pretty weird.brunob.santos wrote:They are holding an item. A puppet. Is this normal?stu wrote:Mod Updated, now version 0.4.0 See top post for info.
Sorry, I am really not sure what you are trying to say here. I do not see anything wrong in that image.
minetets_game, there were changes made very recently that could be important.
Is there a reliable way to reproduce this as so far I have not been able to.
Also, are you using any skin changing mod, like skins or player_textures?
Last edited by stu on Tue Dec 10, 2013 18:56, edited 1 time in total.
- stu
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minetest now has nomes? ;-)brunob.santos wrote:I'm not using any special mod just nome_ownership
Ok, node ownership should not affect anything. Does this happen all of the time for you or is it just occasionally?
Is there a specific item or tool that makes this happen?
A higher resolution screenshot may also be helpful as I cannot make much of the one you posted
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