Posted: Thu Apr 18, 2013 20:39
I think it is a problem between having 2 different models being used
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Ok, I have just compiled the latest git and it still seems to be working fine here. I will have to take a look at your mod list and see if I can figure out what could be conflicting.Traxie21 wrote:Using 0.4.6-latest git, and the skin is 64x32
What do you mean, 2 different models? It uses a custom model for wieldview, sure, why should that be a problem?jojoa1997 wrote:I think it is a problem between having 2 different models being used
Could you make 3d armor. Also maybe would it be possible for you to like only change unified skins or at least not eh definitions of the armor. Also stu maybe you could make feet. Feel free to use the code in minitest to make the feet.Pavel_S wrote:I change wieldview model and now it`s realy 3d armor
So it need to be coded.
Neat, I was thinking of adding an outer skin for armor myself but this could save me some time. Is there anywhere I can download the blender file?Pavel_S wrote:I change wieldview model and now it`s realy 3d armor
So it need to be coded.
what is so special with 0.4.7 that isn't in 0.4.6? Also the damage is messed up I think in the armor. Wood has little uses and health while steel has tons of damage and health. Also maybe gold and diamond should be added.stu wrote:Neat, I was thinking of adding an outer skin for armor myself but this could save me some time. Is there anywhere I can download the blender file?Pavel_S wrote:I change wieldview model and now it`s realy 3d armor
So it need to be coded.
jojoa1997: I saw what you did with armor in MiniTest and it looks great. I do plan on making some updates to armor once MT 0.4.7 is released.
Well, I got caught out updating the mod just prior to the 0.4.6 release, someone went and completely changed the damage system ;-) I am guessing 0.4.7 will be here pretty soon anyway.jojoa1997 wrote:what is so special with 0.4.7 that isn't in 0.4.6? Also the damage is messed up I think in the armor. Wood has little uses and health while steel has tons of damage and health. Also maybe gold and diamond should be added.
Thank you Pavel_S, that looks really good. I would have rather kept the 64x64px size for the UV but I can change that myself.Pavel_S wrote:I upload .blend`s to DropBox. Link.
Full information is in ReadMe.txt
If you want 64x64px size, you need delete wieldview part of the mesh.stu wrote:Thank you Pavel_S, that looks really good. I would have rather kept the 64x64px size for the UV but I can change that myself.
Cheers!
Not necessarily, it should all fit if the helmet is moved to its original position next to the head.Pavel_S wrote:If you want 64x64px size, you need delete wieldview part of the mesh.stu wrote:Thank you Pavel_S, that looks really good. I would have rather kept the 64x64px size for the UV but I can change that myself.
Cheers!
It should override the deafult model/textures as it is. I did originally have a delay there but it seems to work fine with minetest.after(0, ... ).jojoa1997 wrote:Also maybe you could find a way to overide the default texture and model. Maybe have it load after 1 second.
stu wrote:It should override the deafult model/textures as it is. I did originally have a delay there but it seems to work fine with minetest.after(0, ... ).jojoa1997 wrote:Also maybe you could find a way to overide the default texture and model. Maybe have it load after 1 second.
Are you still having problems? Perhaps I'll put a half second delay back in there if you think it will help.
Done!Zeg9 wrote:Please merge this to make it compatible with inventory++:
https://github.com/stujones11/minetest-3d_armor/pull/2
Thanks ! By the way, would your commit (you know, the one reverted ) fix the problem with "HD" skins ?stu wrote:Done!Zeg9 wrote:Please merge this to make it compatible with inventory++:
https://github.com/stujones11/minetest-3d_armor/pull/2
Yes, the wieldview model would have a separate UV for skin, armor, wielditem & shield so they could all be completely different resolutions.Zeg9 wrote:Thanks ! By the way, would your commit (you know, the one reverted ) fix the problem with "HD" skins ?stu wrote:Done!Zeg9 wrote:Please merge this to make it compatible with inventory++:
https://github.com/stujones11/minetest-3d_armor/pull/2
You should reopen the pull request, since now we're sure the problem is coming from Pavel_S's model (aren't we?).stu wrote:Yes, the wieldview model would have a separate UV for skin, armor, wielditem & shield so they could all be completely different resolutions.Zeg9 wrote:Thanks ! By the way, would your commit (you know, the one reverted ) fix the problem with "HD" skins ?stu wrote:
Done!
I am as sure as I can be without seeing his .blend files. It does not seem to break any other models. I will re-open the pull request once I have done some more tests with other existing mods. There probably needs to be some entity modelling guidelines written in lua_api.txtZeg9 wrote: You should reopen the pull request, since now we're sure the problem is coming from Pavel_S's model (aren't we?).