[Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

nolombic
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by nolombic » Post

davidthecreator wrote:
nolombic wrote:
davidthecreator wrote:Each point of heal gives 1% chance to completely block damage...

Full diamond armor has 60 heal...

So there's 60% chance you'll completely block any kind of damage while wearing full diamond armor.
Further investigation on 5.0.0 and 5.0.1 showed me that damage only starts to show up at a minimum height of 200-250 (diamond).
However I thought this would just decrease the damage dealt or increase the maximum health or something like this.
As it seems that it just gives you a chance to maybe block the dealt damage I would like to reccomend a setting:
  • A toggle to either have the armor block damage with a predefined chance (as in the current system) or a decrease in the damage dealt by the amount of heal (60% for diamond for example) - if this is within the realm of possibility

Armor "level" decreases damage intake... Only if the player is attacked though... Falling, drowning and DPS blocks dosen't count...

But heal does work with any kind of damage...
But then shouldn't fall damage be reduced too?
I get why drowning isn't reduced, but falling?
Shouldn't fall damage be reduced too?

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davidthecreator
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by davidthecreator » Post

MineTest handles attack ("punch") and non-attack damage a bit differently...

Basically, damage done by other players and in most cases, damage done by entities is dealt by "punching" the player and when player gets damage from a "punch", player's "fleshy" armor group changes the taken damage value to the same percentage as the value of your "fleshy" armor group, which is 100 by default, so you take 100% of the damage you get from a punch. But wearing armor reduces that percentage, for example, full diamond set has 85 protection levels, so it reduces your fleshy armor group by 85 points to 15 points, so with the armor, you only take 15% of that punch damage...

But falling, drowning and being damaged by blocks does not count as being punched, thus your "fleshy" armor value has no effect on it, thus for the armor to protect from those, damage reduction should be handled in a similar way as "heal"... But of course, for that to happen, the maker of this mod would have to apply some changes to the code...

And the maker of this mod seems to have been gone for a while... So IDK if this will happen...

nolombic
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by nolombic » Post

davidthecreator wrote:MineTest handles attack ("punch") and non-attack damage a bit differently...

Basically, damage done by other players and in most cases, damage done by entities is dealt by "punching" the player and when player gets damage from a "punch", player's "fleshy" armor group changes the taken damage value to the same percentage as the value of your "fleshy" armor group, which is 100 by default, so you take 100% of the damage you get from a punch. But wearing armor reduces that percentage, for example, full diamond set has 85 protection levels, so it reduces your fleshy armor group by 85 points to 15 points, so with the armor, you only take 15% of that punch damage...

But falling, drowning and being damaged by blocks does not count as being punched, thus your "fleshy" armor value has no effect on it, thus for the armor to protect from those, damage reduction should be handled in a similar way as "heal"... But of course, for that to happen, the maker of this mod would have to apply some changes to the code...

And the maker of this mod seems to have been gone for a while... So IDK if this will happen...
Ah I see. I was wondering what the "fleshy" value was for.
Now I see why it handles the damage in the way that it does right now.
I still hope that the dev can somehow make it respect fall damage too if the dev even considers making such a change.

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Lone_Wolf
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Lone_Wolf » Post

If you fall off a cliff in full armor you'd probably take a ton more damage if anything

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Krock
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by Krock » Post

Good news!


Stu seems to be busy, thus 3d_armor hasn't seen any update for a year (not good news). Luckily the unofficial mt-mods team continued the development. This repository has now been moved to an official minetest-mods repository to ease contributions due to the larger team.

Please feel free to report bugs and submit Pull Requests to maintain this mod - and resulting from that - to keep it popular.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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acidzebra
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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

by acidzebra » Post

Oh sweet, and the textures look amazing!

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