[Modpack] Survival ModPack [0.1.2][survival_mp]
- kaeza
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@jojoa, can you link to the cake mod?
About the golden apple, I'm not sure gold should be considered food.
About the golden apple, I'm not sure gold should be considered food.
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Then i am join to my empty server:
Code: Select all
21:38:47: ACTION[ServerThread]: ShootingMan joins game. List of players: ShootingMan
21:38:47: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...inetest/mods/minetest/survival/survival_lib/init.lua:136: attempt to call method 'hud_add' (a nil value)
21:38:47: ERROR[main]: stack traceback:
In thread b6cd9700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6cd9700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 void ServerMap::saveMapMeta())
Last edited by vktRus on Sun May 05, 2013 17:49, edited 1 time in total.
Player Kacey drowned.
BUG ...st/mods/minetest/survival/survival_drowning/init.lua:120.
Before:
After:
Code: Select all
Kacey Has unlockedFirst Death.
2 is a function
running on death function
00:53:31: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=2 m_static_exists=true but static data doesn't actually exist in (-49,2,-42)
WARNING: StaticObjectList::remove(): id=2 not found
00:53:31: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=6 m_static_exists=true but static data doesn't actually exist in (-47,2,-43)
WARNING: StaticObjectList::remove(): id=6 not found
00:53:32: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...st/mods/minetest/survival/survival_drowning/init.lua:120: bad argument #1 to 'chat_send_player' (string expe
cted, got nil)
00:53:32: ERROR[main]: stack traceback:
In thread b6d7d700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6d7d700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
Before:
Code: Select all
minetest.chat_send_player(name, S("You drowned."));
Code: Select all
minetest.chat_send_player(player:get_player_name(), S("You drowned."));
Last edited by vktRus on Sun May 05, 2013 21:09, edited 1 time in total.
- kaeza
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You need latest git version of the engine.vktRus wrote:Then i am join to my empty server:
Code: Select all
21:38:47: ACTION[ServerThread]: ShootingMan joins game. List of players: ShootingMan 21:38:47: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...inetest/mods/minetest/survival/survival_lib/init.lua:136: attempt to call method 'hud_add' (a nil value) 21:38:47: ERROR[main]: stack traceback: In thread b6cd9700: /build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed. Debug stacks: DEBUG STACK FOR THREAD b6cd9700: #0 int main(int, char**) (Leftover data: #1 Dedicated server branch) (Leftover data: #2 virtual void ServerMap::save(ModifiedState)) (Leftover data: #3 void ServerMap::saveMapMeta())
Will fix that later. Thanks for reporting.vktRus wrote:Player Kacey drowned.
BUG ...st/mods/minetest/survival/survival_drowning/init.lua:120.Code: Select all
Kacey Has unlockedFirst Death. 2 is a function running on death function 00:53:31: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=2 m_static_exists=true but static data doesn't actually exist in (-49,2,-42) WARNING: StaticObjectList::remove(): id=2 not found 00:53:31: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=6 m_static_exists=true but static data doesn't actually exist in (-47,2,-43) WARNING: StaticObjectList::remove(): id=6 not found 00:53:32: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...st/mods/minetest/survival/survival_drowning/init.lua:120: bad argument #1 to 'chat_send_player' (string expe cted, got nil) 00:53:32: ERROR[main]: stack traceback: In thread b6d7d700: /build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed. Debug stacks: DEBUG STACK FOR THREAD b6d7d700: #0 int main(int, char**) (Leftover data: #1 Dedicated server branch) (Leftover data: #2 virtual void ServerMap::save(ModifiedState)) (Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*)) (Leftover data: #4 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
Before:After:Code: Select all
minetest.chat_send_player(name, S("You drowned."));
Code: Select all
minetest.chat_send_player(player:get_player_name(), S("You drowned."));
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- kaeza
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Obviously, you need latest "client" (I say it this way because it is actually client and server in the same executable) to play this mod in single player. You don't need it if you want to connect to other servers.vktRus wrote:Client or/and server?kaeza wrote:You need latest git version of the engine.
If using Windows, just download the latest of PilzAdam's, sfan5's, or xyz's Win32 builds.
If using Linux, use (with possible adaptions) Calinou's one-line compile and install script, or use the instructions in the README.
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I update the server to daily-builds launchpad.net/~minetestdevs/+archive/daily-builds
Client version stable launchpad.net/~minetestdevs/+archive/stable
No hud.
After update client to daily-builds launchpad.net/~minetestdevs/+archive/daily-builds first connect new player have new hud.
After reconnect new hud lost.
Client version stable launchpad.net/~minetestdevs/+archive/stable
No hud.
After update client to daily-builds launchpad.net/~minetestdevs/+archive/daily-builds first connect new player have new hud.
After reconnect new hud lost.
- guilleelcapoextra
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init.lua problem
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- kaeza
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This is presumably due to a bug in the engine. There's a pull request awaiting approval that fixes this issue.vktRus wrote:I update the server to daily-builds launchpad.net/~minetestdevs/+archive/daily-builds
Client version stable launchpad.net/~minetestdevs/+archive/stable
No hud.
After update client to daily-builds launchpad.net/~minetestdevs/+archive/daily-builds first connect new player have new hud.
After reconnect new hud lost.
You will have to wait a bit.
Last edited by kaeza on Fri May 10, 2013 23:30, edited 1 time in total.
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- kaeza
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Please follow the steps in this thread, but instead of creating a new topic, post here. Thanks.guilleelcapoextra wrote:init.lua problem
Edit: The only possible cause I can think of is that your MT client is too old (you need latest development version).
Last edited by kaeza on Fri May 10, 2013 23:33, edited 1 time in total.
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- guilleelcapoextra
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I use the latest version for linux 0.4.6 thanks
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- Splizard
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Can you make it that players are only counted/hurt for hunger/thirst when they have interact privilege?
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- kaeza
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Sure! I'll add that ASAP.Splizard wrote:Can you make it that players are only counted/hurt for hunger/thirst when they have interact privilege?
Once Minetest 0.4.7 is released, I plan to provide "stable" and "development" downloads.vktRus wrote:Please add switcher to clients/servers older versions. Like the pictures in the first post.
For now, this is the mod before the addition of the HUD support, so it should work on older MT versions: Download
Please note: I don't support it! If it does not work, either you fix it yourself, or wait until Minetest 0.4.7 is released.
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- onpon4
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So, kind of annoying bug: if the hunger meter (at least; I didn't check the others) drains out completely, it never fills back up again (at least while you're alive; I didn't try dying). It just stays gone.
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It seems it's worse: when I eat, it just doesn't affect the hunger meter. It still keeps me from starving, but I can't see the change in the hunger meter.
This is in 0.4.7, by the way. I have the thirst and hazard suit mods removed since I don't like them.
This is in 0.4.7, by the way. I have the thirst and hazard suit mods removed since I don't like them.
Last edited by onpon4 on Sun Jun 09, 2013 18:24, edited 1 time in total.
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- guilleelcapoextra
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kaeza and noticed that when as the bar goes hungry if I could correct this error to and I have suggestions for the model of oxygen
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Hmm... seems like a bad check on my side. Apples were not replenishing the hunger bar because I didn't override them (they are actual nodes, not craftitems).onpon4 wrote:It seems it's worse: when I eat, it just doesn't affect the hunger meter. It still keeps me from starving, but I can't see the change in the hunger meter.
This is in 0.4.7, by the way. I have the thirst and hazard suit mods removed since I don't like them.
I haven't tested if this works with the default farming mod. I guess it won't.
A new update Coming Soon™.
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- guilleelcapoextra
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I already did that job with the default farming foodkaeza wrote:Hmm... seems like a bad check on my side. Apples were not replenishing the hunger bar because I didn't override them (they are actual nodes, not craftitems).onpon4 wrote:It seems it's worse: when I eat, it just doesn't affect the hunger meter. It still keeps me from starving, but I can't see the change in the hunger meter.
This is in 0.4.7, by the way. I have the thirst and hazard suit mods removed since I don't like them.
I haven't tested if this works with the default farming mod. I guess it won't.
A new update Coming Soon™.
Last edited by guilleelcapoextra on Tue Jun 18, 2013 19:14, edited 1 time in total.
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- kaeza
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*BUMP*
Removed survival_drowning since drowning is now in the engine.
Edit: This is only applicable to those who use the dev version. Stable for 0.4.7 still has it.
Removed survival_drowning since drowning is now in the engine.
Edit: This is only applicable to those who use the dev version. Stable for 0.4.7 still has it.
Last edited by kaeza on Thu Jun 20, 2013 04:33, edited 1 time in total.
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- guilleelcapoextra
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the food does not affect hunger meter but the glass of water if thirsty affect meterkaeza wrote:*BUMP*
Removed survival_drowning since drowning is now in the engine.
Edit: This is only applicable to those who use the dev version. Stable for 0.4.7 still has it.
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Re: [Modpack] Survival ModPack [0.1.2]
I don’t know if the mod is dead or just not updated because it works as expected since ~2 years, but could you check this pull request to add the items from Farming Redo?
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Re: [Modpack] Survival ModPack [0.1.2]
Pull request merged. I've been out of the community for a while for personal reasons, and the PR notification got lost in my inbox. Thank you for pointing it out. :)Linuxdirk wrote:I don’t know if the mod is dead or just not updated because it works as expected since ~2 years, but could you check this pull request to add the items from Farming Redo?
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