[Modpack] Survival ModPack [0.1.2][survival_mp]

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kaeza
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by kaeza » Thu Apr 25, 2013 17:06

@jojoa, can you link to the cake mod?

About the golden apple, I'm not sure gold should be considered food.
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by jojoa1997 » Thu Apr 25, 2013 19:24

i edited it to my likeing look in the minitest mod for both.
Coding;
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12X tweaking to be just right
 

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by vktRus » Sun May 05, 2013 17:48

Then i am join to my empty server:

Code: Select all
21:38:47: ACTION[ServerThread]: ShootingMan joins game. List of players: ShootingMan
21:38:47: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...inetest/mods/minetest/survival/survival_lib/init.lua:136: attempt to call method 'hud_add' (a nil value)
21:38:47: ERROR[main]: stack traceback:

In thread b6cd9700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6cd9700:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  void ServerMap::saveMapMeta())
Last edited by vktRus on Sun May 05, 2013 17:49, edited 1 time in total.
 

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by vktRus » Sun May 05, 2013 20:58

Player Kacey drowned.

Code: Select all
Kacey Has unlockedFirst Death.
2 is a function
running on death function
00:53:31: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=2 m_static_exists=true but static data doesn't actually exist in (-49,2,-42)
WARNING: StaticObjectList::remove(): id=2 not found
00:53:31: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=6 m_static_exists=true but static data doesn't actually exist in (-47,2,-43)
WARNING: StaticObjectList::remove(): id=6 not found
00:53:32: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...st/mods/minetest/survival/survival_drowning/init.lua:120: bad argument #1 to 'chat_send_player' (string expe
cted, got nil)
00:53:32: ERROR[main]: stack traceback:
 
In thread b6d7d700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6d7d700:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))


BUG ...st/mods/minetest/survival/survival_drowning/init.lua:120.
Before:
Code: Select all
                    minetest.chat_send_player(name, S("You drowned."));

After:
Code: Select all
                    minetest.chat_send_player(player:get_player_name(), S("You drowned."));
Last edited by vktRus on Sun May 05, 2013 21:09, edited 1 time in total.
 

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kaeza
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by kaeza » Sun May 05, 2013 21:22

vktRus wrote:Then i am join to my empty server:

Code: Select all
21:38:47: ACTION[ServerThread]: ShootingMan joins game. List of players: ShootingMan
21:38:47: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...inetest/mods/minetest/survival/survival_lib/init.lua:136: attempt to call method 'hud_add' (a nil value)
21:38:47: ERROR[main]: stack traceback:

In thread b6cd9700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6cd9700:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  void ServerMap::saveMapMeta())


You need latest git version of the engine.

vktRus wrote:Player Kacey drowned.

Code: Select all
Kacey Has unlockedFirst Death.
2 is a function
running on death function
00:53:31: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=2 m_static_exists=true but static data doesn't actually exist in (-49,2,-42)
WARNING: StaticObjectList::remove(): id=2 not found
00:53:31: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=6 m_static_exists=true but static data doesn't actually exist in (-47,2,-43)
WARNING: StaticObjectList::remove(): id=6 not found
00:53:32: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...st/mods/minetest/survival/survival_drowning/init.lua:120: bad argument #1 to 'chat_send_player' (string expe
cted, got nil)
00:53:32: ERROR[main]: stack traceback:
 
In thread b6d7d700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6d7d700:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))


BUG ...st/mods/minetest/survival/survival_drowning/init.lua:120.
Before:
Code: Select all
                    minetest.chat_send_player(name, S("You drowned."));

After:
Code: Select all
                    minetest.chat_send_player(player:get_player_name(), S("You drowned."));

Will fix that later. Thanks for reporting.
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by vktRus » Mon May 06, 2013 19:53

kaeza wrote:You need latest git version of the engine.

Client or/and server?
 

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by kaeza » Mon May 06, 2013 21:20

vktRus wrote:
kaeza wrote:You need latest git version of the engine.

Client or/and server?

Obviously, you need latest "client" (I say it this way because it is actually client and server in the same executable) to play this mod in single player. You don't need it if you want to connect to other servers.

If using Windows, just download the latest of PilzAdam's, sfan5's, or xyz's Win32 builds.
If using Linux, use (with possible adaptions) Calinou's one-line compile and install script, or use the instructions in the README.
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by vktRus » Tue May 07, 2013 17:11

I update the server to daily-builds launchpad.net/~minetestdevs/+archive/daily-builds
Client version stable launchpad.net/~minetestdevs/+archive/stable
No hud.
Image

After update client to daily-builds launchpad.net/~minetestdevs/+archive/daily-builds first connect new player have new hud.
Image

After reconnect new hud lost.
Image
 

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by kaeza » Fri May 10, 2013 23:30

vktRus wrote:I update the server to daily-builds launchpad.net/~minetestdevs/+archive/daily-builds
Client version stable launchpad.net/~minetestdevs/+archive/stable
No hud.
Image

After update client to daily-builds launchpad.net/~minetestdevs/+archive/daily-builds first connect new player have new hud.
Image

After reconnect new hud lost.
Image

This is presumably due to a bug in the engine. There's a pull request awaiting approval that fixes this issue.
You will have to wait a bit.
Last edited by kaeza on Fri May 10, 2013 23:30, edited 1 time in total.
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by kaeza » Fri May 10, 2013 23:31

guilleelcapoextra wrote:init.lua problem

Please follow the steps in this thread, but instead of creating a new topic, post here. Thanks.
Edit: The only possible cause I can think of is that your MT client is too old (you need latest development version).
Last edited by kaeza on Fri May 10, 2013 23:33, edited 1 time in total.
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by Splizard » Sat May 11, 2013 02:41

Can you make it that players are only counted/hurt for hunger/thirst when they have interact privilege?
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by vktRus » Sat May 11, 2013 06:37

Please add switcher to clients/servers older versions. Like the pictures in the first post.
 

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by kaeza » Sat May 11, 2013 17:11

Splizard wrote:Can you make it that players are only counted/hurt for hunger/thirst when they have interact privilege?

Sure! I'll add that ASAP.
vktRus wrote:Please add switcher to clients/servers older versions. Like the pictures in the first post.

Once Minetest 0.4.7 is released, I plan to provide "stable" and "development" downloads.
For now, this is the mod before the addition of the HUD support, so it should work on older MT versions: Download
Please note: I don't support it! If it does not work, either you fix it yourself, or wait until Minetest 0.4.7 is released.
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by onpon4 » Sat Jun 08, 2013 08:26

So, kind of annoying bug: if the hunger meter (at least; I didn't check the others) drains out completely, it never fills back up again (at least while you're alive; I didn't try dying). It just stays gone.
 

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by onpon4 » Sun Jun 09, 2013 18:23

It seems it's worse: when I eat, it just doesn't affect the hunger meter. It still keeps me from starving, but I can't see the change in the hunger meter.

This is in 0.4.7, by the way. I have the thirst and hazard suit mods removed since I don't like them.
Last edited by onpon4 on Sun Jun 09, 2013 18:24, edited 1 time in total.
 

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by guilleelcapoextra » Mon Jun 17, 2013 21:04

kaeza and noticed that when as the bar goes hungry if I could correct this error to and I have suggestions for the model of oxygen
 

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by kaeza » Mon Jun 17, 2013 21:27

onpon4 wrote:It seems it's worse: when I eat, it just doesn't affect the hunger meter. It still keeps me from starving, but I can't see the change in the hunger meter.

This is in 0.4.7, by the way. I have the thirst and hazard suit mods removed since I don't like them.

Hmm... seems like a bad check on my side. Apples were not replenishing the hunger bar because I didn't override them (they are actual nodes, not craftitems).

I haven't tested if this works with the default farming mod. I guess it won't.

A new update Coming Soon™.
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by guilleelcapoextra » Tue Jun 18, 2013 00:41

kaeza wrote:
onpon4 wrote:It seems it's worse: when I eat, it just doesn't affect the hunger meter. It still keeps me from starving, but I can't see the change in the hunger meter.

This is in 0.4.7, by the way. I have the thirst and hazard suit mods removed since I don't like them.

Hmm... seems like a bad check on my side. Apples were not replenishing the hunger bar because I didn't override them (they are actual nodes, not craftitems).

I haven't tested if this works with the default farming mod. I guess it won't.

A new update Coming Soon™.


I already did that job with the default farming food
Last edited by guilleelcapoextra on Tue Jun 18, 2013 19:14, edited 1 time in total.
 

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by kaeza » Thu Jun 20, 2013 04:32

*BUMP*

Removed survival_drowning since drowning is now in the engine.
Edit: This is only applicable to those who use the dev version. Stable for 0.4.7 still has it.
Last edited by kaeza on Thu Jun 20, 2013 04:33, edited 1 time in total.
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by guilleelcapoextra » Thu Jun 20, 2013 13:39

kaeza wrote:*BUMP*

Removed survival_drowning since drowning is now in the engine.
Edit: This is only applicable to those who use the dev version. Stable for 0.4.7 still has it.


the food does not affect hunger meter but the glass of water if thirsty affect meter
 

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Re: [Modpack] Survival ModPack [0.1.2]

by Linuxdirk » Tue Mar 24, 2015 08:11

I don’t know if the mod is dead or just not updated because it works as expected since ~2 years, but could you check this pull request to add the items from Farming Redo?
 

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Re: [Modpack] Survival ModPack [0.1.2]

by kaeza » Tue May 05, 2015 03:04

Linuxdirk wrote:I don’t know if the mod is dead or just not updated because it works as expected since ~2 years, but could you check this pull request to add the items from Farming Redo?

Pull request merged. I've been out of the community for a while for personal reasons, and the PR notification got lost in my inbox. Thank you for pointing it out. :)
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