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PostPosted: Fri Aug 09, 2013 04:22
by BrandonReese
Fixed it so you can open regular doors if you aren't wielding an item

PostPosted: Wed Sep 25, 2013 23:40
by dafull97
So i installed right and stuff, your Land Sale block wont Craft help?

W - Wooden Planks
X - nothing

XWW
XWX
WWX

Thanks,
Dafull97

PostPosted: Thu Sep 26, 2013 00:35
by fairiestoy
First suggestions:
Did you installed the money2 mod?
Did you tried to
Code: Select all
/giveme landrush:sale_block

Did the rest of the mod loaded as expected?

Instead of just saying 'It doesn't work', better supply as much
information as possible. Just saying

PostPosted: Fri Sep 27, 2013 12:04
by dafull97
fairiestoy wrote:First suggestions:
Did you installed the money2 mod?
Did you tried to
Code: Select all
/giveme landrush:sale_block

Did the rest of the mod loaded as expected?

Instead of just saying 'It doesn't work', better supply as much
information as possible. Just saying


All others work, i haven't got money2 mod?

EDIT:
/giveme landrush:sale_block don't work....

PostPosted: Fri Sep 27, 2013 20:14
by Topywo
dafull97 wrote:All others work, i haven't got money2 mod?


https://forum.minetest.net/viewtopic.php?id=3039


Edit: Under dependencies.

Re: [Mod] Land Rush [landrush]

PostPosted: Tue Jun 17, 2014 19:27
by Rhys
I think what should be added to this mod that you can give someone a secton of claimed land, for example, if I claimed some land, but I want to give only HALF of my land to my friend, so one little house for me and for him. Apart from this, I love this mod :)

Re: [Mod] Land Rush [landrush]

PostPosted: Mon Jul 28, 2014 08:50
by twoelk
does/could this have a command to list all my areas with coordinates? Could be helpfull to find lost or forgotton property or just to get an overview of all my clained blocks. Could be even more usefull if such a list could be dumped at the client side, that is local to the player.

Re: [Mod] Land Rush [landrush]

PostPosted: Sat Aug 23, 2014 14:20
by lord-swaggerton
i cant get the mod to work it fails everytime

Re: [Mod] Land Rush [landrush]

PostPosted: Mon Sep 22, 2014 15:04
by RebelD
lord-swaggerton wrote:i cant get the mod to work it fails everytime

It might be you got another doors mod , it got me some problems.


I also got a question. What do I need to change and into what for a 5 x 5 chunk.
As I want to have the posibility to have people stack close near eachother and smaller places , so if they want a bigger chunk they'd need to use more or so.

Sorry if it sounds dumb, but got not much of a clue :)

Re: [Mod] Land Rush [landrush]

PostPosted: Wed Nov 12, 2014 09:48
by Sol
Updated version of this mod: https://github.com/donat-b/landrush
Changes:
- completely reworked HUD logic (also doesn't break other mod's HUDs anymore)
- area highlighting is always shown when you place a claim
- more expensive recipe for landclaims

P.S.: Pull requests are welcome.

Re: [Mod] Land Rush [landrush]

PostPosted: Mon Jun 22, 2015 18:28
by Pickles
BrandonReese wrote:I actually updated it a couple of days ago and added an onlineProtection option. Update your mod from the latest github version which defaults to online protection being on. You can change online protection by changing

Code: Select all
local onlineProtection = true


to

Code: Select all
local onlineProtection = false


i love this mod but i cant seem to make things work in my favor

ive been looking through the lua and ive tried to change some things but i just don't know where to look i guess

sorry i am pretty bad at lua script

i download it, it works but as a test i created a new test map with a player name and placed a few blocks around to claim said land then i logged off then signed in as a different player name and tried to place a block and nothing happen no warning no nothing no reappearance of blocks

i guess all i am after if constant protection when i am online and offline i just don't know how to work the lua enough to change to the right aspects

sorry if i sound like a dunce lol

Re: [Mod] Land Rush [landrush]

PostPosted: Tue Jun 23, 2015 17:37
by BrandonReese
So make sure onlineProtection = false (which I think is the default). If the player you are trying to violate the claimed land with has the Landrush privilege they will be allowed to dig and build in claimed areas without warning.

Re: [Mod] Land Rush [landrush]

PostPosted: Sun Jun 28, 2015 16:49
by Pickles
i dony know lua scrips well and i dont know exactly where to place the changed settings like in every wordpad file i view i cant seem to find anything mentioning onlineprotecting except the protection file but i dont know if i should change anything there i am dunce and sorry for that

i just want people to be able to dig anywhere except on peoples land claims i just cant seem to get it to work for me

like i said before i made two players names and tried to dig on eachothers cllaimed land as a test to see if it works and its just not working

does it only work when you have the server actually up and running cuz i am testing this mod on my unconnected servers

also if its just a landrush privi problem then how to i auto take away land rush priv from
players who enter the server

Re: [Mod] Land Rush [landrush]

PostPosted: Tue Jul 07, 2015 19:40
by dannyplaysminetest
you made a little mistake here i think :

(1) Edit init.lua and change requireClaim = true to use this mode.
(2) Edit init.lua and change requireClaim = false to use this mode.

They must edit the config.lua file, not the init.lua
Took me a few minutes to figure that one out, however Thanks for creating and sharing this cool Mod! ^_^

Re: [Mod] Land Rush [landrush]

PostPosted: Wed May 11, 2016 13:41
by Emon
I'm having issues getting this mod work, any help?

Code: Select all
2016-05-11 13:35:30: ACTION[Main]: Loading Land Rush Land Claim
2016-05-11 13:35:30: WARNING[Main]: landrush registered door "landrush:shared_door" using deprecated API method "doors.register_door()" but did not provide the "tiles" parameter. A fallback tiledef will be used instead.
2016-05-11 13:35:30: ERROR[Main]: ModError: Failed to load and run script from /home/user/games/minetest-0.4.13/bin/../mods/landrush/init.lua:
2016-05-11 13:35:30: ERROR[Main]: ...minetest-0.4.13/bin/../mods/landrush/shared_door.lua:42: attempt to index field 'landrush:shared_door_b_1' (a nil value)
2016-05-11 13:35:30: ERROR[Main]: stack traceback:
2016-05-11 13:35:30: ERROR[Main]:    ...minetest-0.4.13/bin/../mods/landrush/shared_door.lua:42: in main chunk
2016-05-11 13:35:30: ERROR[Main]:    [C]: in function 'dofile'
2016-05-11 13:35:30: ERROR[Main]:    ...games/minetest-0.4.13/bin/../mods/landrush/init.lua:16: in main chunk
2016-05-11 13:35:30: ERROR[Main]: Check debug.txt for details.

Re: [Mod] Land Rush [landrush]

PostPosted: Sat Oct 15, 2016 19:47
by TheReaperKing
This mod is great for our survival world and I want to use it in creative but one thing I worry about is the students spamming claim areas so no one else can build. Is it possible for the admin to unclaim areas? Maybe it'd be best to have it be an admin only block and then I can just hand out blocks them as they need them :)

Re: [Mod] Land Rush [landrush]

PostPosted: Sat Oct 15, 2016 19:53
by Krock
TheReaperKing wrote:Is it possible for the admin to unclaim areas?

Maybe it'd be best to have it be an admin only block and then I can just hand out blocks them as they need them :)

Yes, requires the landrush privilege - https://github.com/Bremaweb/landrush/bl ... ds.lua#L45

Creative means that they can all blocks - in theory also those who aren't listed, like the different grass nodes. This means an admin-only thing is not possible.

Re: [Mod] Land Rush [landrush]

PostPosted: Wed Nov 09, 2016 21:17
by Fixer
does/could this have a command to list all my areas with coordinates? Could be helpfull to find lost or forgotton property or just to get an overview of all my clained blocks. Could be even more usefull if such a list could be dumped at the client side, that is local to the player.

+1
simple_protection mod already provides this capability, thanks to Krock. I've added feature request on landrush mod github page.

Re: [Mod] Land Rush [landrush]

PostPosted: Sun Nov 27, 2016 14:46
by Fixer
Emon:
I think this error was fixed already.

Re: [Mod] Land Rush [landrush]

PostPosted: Fri Feb 03, 2017 01:28
by TheReaperKing
My students were wondering, is there a way to share all of your area with another person besides having to do it block by block?

Re: [Mod] Land Rush [landrush]

PostPosted: Fri Feb 03, 2017 01:57
by BrandonReese
Yes there is a /shareall command. That will share all of a users existing land claims with another user. If they add more claims later on that they want to share with everybody they'll have to use the /shareall command again.

Re: [Mod] Land Rush [landrush]

PostPosted: Fri Feb 03, 2017 02:01
by TheReaperKing
Wow thank you for the fast and awesome response!! I hope I didn't just miss seeing it in the first post, sorry if I did!!

Re: [Mod] Land Rush [landrush]

PostPosted: Sun Jul 23, 2017 23:17
by BFett
Hello, I recently visited the server and noticed that the shop I had has since disappeared. I was wondering if this was caused by a restored version of the map. I also noticed that my resources are missing. Mostly the metals and mesecon I had mined.

I hope player population increases on your server again.

BFett

Re: [Mod] Land Rush [landrush]

PostPosted: Wed Feb 14, 2018 22:49
by scottwolff
A cool idea. Different protection flavor.