[ModPack] Infrastructure ModPack [20231120-1] [infrastructure_modpack]
Today I added new traffic light - crosswalk warning light with yellow figure flashing once per 2s. Also I fixed few things.
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
One good thing you could do is have this mod work with the mod beyond the link below:
viewtopic.php?id=2984
viewtopic.php?id=2984
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@Inocudom Maybe in future, who knows.
I added few new road devices - check out first post. I used 7z archive and I'm curious what do you think about this format.
I added few new road devices - check out first post. I used 7z archive and I'm curious what do you think about this format.
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
ERROR:
I got the same error for pipeworks and moretrees
I got the same error for pipeworks and moretrees
Code: Select all
OpenGL driver version is 1.2 or better.
GLSL version: 1.4
Resizing window (800 600)
Loaded texture: E:/Jocuri/minetest-0.4.7/games/minetest_game/menu/header.png
Loaded texture: E:/Jocuri/minetest-0.4.7/games/minetest_game/menu/icon.png
Loaded texture: E:/Jocuri/minetest-0.4.7/games/minimal/menu/icon.png
00:11:01: ERROR[main]: mod "extranodes" has unsatisfied dependencies: "technic_
worldgen"
00:11:01: ERROR[main]: mod "item_drop" has unsatisfied dependencies: "technic"
00:11:01: ERROR[main]: mod "technic" has unsatisfied dependencies: "moretrees"
00:11:01: ERROR[main]: mod "technic_worldgen" has unsatisfied dependencies: "te
chnic"
00:11:01: ERROR[main]: mod "wrench" has unsatisfied dependencies: "technic"
[Plantlife Library] Loaded
[moreores] loaded.
[Junglegrass] Loaded!
[HomeDecor] Loaded!
[UnifiedDyes] Loaded!
[Colored Wood] Loaded!
[MESEcons] Main mod Loaded!
Pipeworks loaded!
00:11:01: ERROR[main]: ========== ERROR FROM LUA ===========
00:11:01: ERROR[main]: Failed to load and run script from
00:11:01: ERROR[main]: E:\Jocuri\minetest-0.4.7\bin\..\games\minetest_game\mods\
infrastructure\init.lua:
00:11:01: ERROR[main]: ...es\minetest_game\mods\infrastructure/nodes_extension.l
ua:4: attempt to call global 'register_stair_slab_panel_micro' (a nil value)
00:11:01: ERROR[main]: stack traceback:
00:11:01: ERROR[main]: ...es\minetest_game\mods\infrastructure/nodes_extension.
lua:4: in main chunk
00:11:02: ERROR[main]: [C]: in function 'dofile'
00:11:02: ERROR[main]: ...\bin\..\games\minetest_game\mods\infrastructure\init.
lua:8: in main chunk
00:11:02: ERROR[main]: =======END OF ERROR FROM LUA ========
00:11:02: ERROR[main]: Server: Failed to load and run E:\Jocuri\minetest-0.4.7\b
in\..\games\minetest_game\mods\infrastructure\init.lua
00:11:02: ERROR[main]: ModError: Failed to load and run E:\Jocuri\minetest-0.4.7
\bin\..\games\minetest_game\mods\infrastructure\init.lua
Could not open file of texture:
Mods: Secret Mod
Contact: PM here or skype: artur1999skype
Contact: PM here or skype: artur1999skype
Please check out new update Maybe helps. What version of Minetest and Moreblocks do you use?
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
Idk what type of moreblocks, but i use 0.4.7Ragnarok wrote:Please check out new update Maybe helps. What version of Minetest and Moreblocks do you use?
Mods: Secret Mod
Contact: PM here or skype: artur1999skype
Contact: PM here or skype: artur1999skype
- Calinou
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More Blocks is rolling release, so there's no versions. Generally, it's best to have a recently downloaded one.Ragnarok wrote:Please check out new update Maybe helps. What version of Minetest and Moreblocks do you use?
Last edited by Calinou on Sat Aug 03, 2013 16:44, edited 1 time in total.
I redownloaded the mod, and moreblocks mod and now, it works!
Mods: Secret Mod
Contact: PM here or skype: artur1999skype
Contact: PM here or skype: artur1999skype
Great! Good luck and have fun (a lot)
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
I made "sticky" nodes. I mean when you place the node like corrugated guide rail, Fitch barrel, etc. on the slab, node automatically shift down matching to the slab. It's very useful on the elevations (guiderails, markers and other stuff looks more natural).
Last edited by Ragnarok on Sun Aug 18, 2013 18:03, edited 1 time in total.
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
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What is your Minetest version? Could you pastebin error log?
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
10:07:58: ERROR[MeshUpdateThread]: Waiting for texture infrastructure_crosswalk_warning_light_front_dark.png^[crack:1:0 timed out.
10:07:59: ERROR[MeshUpdateThread]: Waiting for texture infrastructure_crosswalk_warning_light_back.png^[crack:1:0 timed out.
10:07:59: ERROR[main]: ServerError: ...mods\infrastructure/advanced_crosswalk_warning_light.lua:19: attempt to call method 'swap_node' (a nil value)
10:07:59: ERROR[main]: stack traceback:
10:07:59: ERROR[main]: ...mods\infrastructure/advanced_crosswalk_warning_light.lua:19: in function 'on_off_light'
10:07:59: ERROR[main]: ...mods\infrastructure/advanced_crosswalk_warning_light.lua:72: in function <...mods\infrastructure/advanced_crosswalk_warning_light.lua:71>
This error happened when I clicked the crosswalk warning light. I am using a development version of 0.4.8.
Why don't people use this mod more often on servers? Is it because it is not on GitHub?
10:07:59: ERROR[MeshUpdateThread]: Waiting for texture infrastructure_crosswalk_warning_light_back.png^[crack:1:0 timed out.
10:07:59: ERROR[main]: ServerError: ...mods\infrastructure/advanced_crosswalk_warning_light.lua:19: attempt to call method 'swap_node' (a nil value)
10:07:59: ERROR[main]: stack traceback:
10:07:59: ERROR[main]: ...mods\infrastructure/advanced_crosswalk_warning_light.lua:19: in function 'on_off_light'
10:07:59: ERROR[main]: ...mods\infrastructure/advanced_crosswalk_warning_light.lua:72: in function <...mods\infrastructure/advanced_crosswalk_warning_light.lua:71>
This error happened when I clicked the crosswalk warning light. I am using a development version of 0.4.8.
Why don't people use this mod more often on servers? Is it because it is not on GitHub?
Last edited by Inocudom on Sun Dec 29, 2013 15:12, edited 1 time in total.
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I tried to reproduce this errors on latest Minetest dev, but everything works fine
Peoples don't use this mod on servers because of the three reasons, I think:
Peoples don't use this mod on servers because of the three reasons, I think:
- description in first post sucks
- isn't on GitHub
- isn't a modpack
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
- Pitriss
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We decided to preffer streets mod just because of lot of strange bugs appeared during our trial on test server. We don't care if it is modpack.
Github (or any other version control) is really advantage as everyone can see what have been done etc.
Github (or any other version control) is really advantage as everyone can see what have been done etc.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
What kind of bugs? Could tou pastebin your debug.txt?Pitriss wrote:strange bugs appeared during our trial on test server
I made few new items in the infrastructure:
- retroreflective surface for sign "crosswalk",
- yellow, blinking warning light,
- grasscrete
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
- Pitriss
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We don't have any motivation to test this mod again as we already have modified version of streets mod. We don't need this mod anymore.. So we can't/want to provide any debug info now.. I only answered your question. Sorry.Ragnarok wrote: What kind of bugs? Could tou pastebin your debug.txt?
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
- hoodedice
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I suggest you talk with the the Streets mod dev, webmaster97, and see if you guys can merge both of your mods. Having a lot of similar nodes is a mess, though both are great mods on their own.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
I favor the merging route too.hoodedice wrote:I suggest you talk with the the Streets mod dev, webmaster97, and see if you guys can merge both of your mods. Having a lot of similar nodes is a mess, though both are great mods on their own.
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I know, that you would like to merge Streets and Infrastructure mods into one, but I don't want to. If I do that I'll lost control how this mod looks like. I plan to make a modpack and then you'll enable asphalt from streets and other devices from infrastructure mod. I agree there is mess for now.
BTW: I updated Infrastructure
BTW: I updated Infrastructure
my mods: infrastructure_modpack | papyrus_bed | papyrus_door my blog: radekslowik.pl
Re: [Mod] Infrastructure [20140514-1] [infrastructure]
I added few new nodes to Infrastructure :) Have fun!
Re: [Mod] Infrastructure [20140514-1] [infrastructure]
Thank you for all of the hard work. Any chance this is on Git, for ease of update in the future?
Re: [Mod] Infrastructure [20140514-1] [infrastructure]
Cheapie made a fork of this mod on GitHub:
https://github.com/cheapie/infrastructure
If any errors are encountered with that fork, people should probably post them here.
Are there plans to make meshnodes for Cheapie's fork of this mod?
https://github.com/cheapie/infrastructure
If any errors are encountered with that fork, people should probably post them here.
Are there plans to make meshnodes for Cheapie's fork of this mod?
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Re: [Mod] Infrastructure [20140514-1] [infrastructure]
Great mod, could you please post it on Github for easy updating etc.?
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