[Mod] Player Radar - hud rehub [player_radar] [0.2]

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pandaro
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by pandaro » Mon Jul 08, 2013 10:58

Dan Duncombe wrote:
I have made a couple of possible designs for 3d nodeboxes as radar:

Watched the nodes that you gave me, actually I was thinking of switching to another model, but I would always remain a face big as a block on which were represented the display of a radar; Also thought to add an antenna that rotates above the display block. I hope I made it clear, in the meantime, thank you anyway because your nodebox are more than what I could have done alone.
Last edited by pandaro on Mon Jul 08, 2013 11:00, edited 1 time in total.
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Dan Duncombe
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by Dan Duncombe » Mon Jul 08, 2013 14:57

I don't mind at all, I just did them for fun to see what I could do, and thought they looked a little like radar, so posted them on this thread.
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by mauvebic » Fri Jul 12, 2013 20:56

You could combine this with the signs mod (xyz/pa) to make a non-formspec radar. You could use punch or right click to update the positions, and throw in a ping sound.
 

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by pandaro » Thu Dec 26, 2013 13:57

Player radar 0.2 update

ADD:
-PORTABLE RADAR:A item that show objects within a radius(the center of radious is the position of the PLAYER).
-PORTABLE RADAR RECEIVER:A item that show objects within a radious(the center of radious is the position of the RADAR BLOCK).
-RADAR HUD:A item that show objects inside a radious(the center of radious is the position of the PLAYER) through a hud display.
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Froggy
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by Froggy » Thu Dec 26, 2013 22:01

There's a bit of a problem with this. Since the range of the radar is always going to be half the height, you won't be able to see players on the ground level of the map if you try to build a large radar tower. The range should be extended, or maybe made into a tall, rectangular shape, although that may be an awkward radar.

Another thing about it is that when looking at the radar, it's telling me how angry it is.
[spoiler]Image[/spoiler]
 

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by pandaro » Fri Dec 27, 2013 12:10

Froggy wrote:There's a bit of a problem with this. Since the range of the radar is always going to be half the height, you won't be able to see players on the ground level of the map if you try to build a large radar tower. The range should be extended, or maybe made into a tall, rectangular shape, although that may be an awkward radar.

Another thing about it is that when looking at the radar, it's telling me how angry it is.


about the range of the radar:
are aware of the problem, this is because at this time use the "get_objects_inside_radious" instead of "get_connected_players ()", which allows me to track the position of the players or objects or any mob. It 's easy to change the function that I use and I'm thinking about what is the best solution. If you have any suggestions I'll be happy going to take into consideration.

about this:
Another thing about it is that when looking at the radar, it's telling me how angry it is.

Can you explain what you mean? I do not understand the meaning of the sentence!
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by pandaro » Fri Dec 27, 2013 12:15

aldobr wrote:how do you write pixels to the formspec?

i have made a little texture 1*1 pixel.
but you can use "box" in the definition of the formspec, the only problem is that the box is semitransparent.
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by LionsDen » Fri Dec 27, 2013 16:26

pandaro wrote:
Froggy wrote:Another thing about it is that when looking at the radar, it's telling me how angry it is.

Can you explain what you mean? I do not understand the meaning of the sentence!


If you look at his picture, he has a red circle showing what he means. The radar is showing rage instead of range, rage means anger so it is showing how angry it is. :)
 

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by police365 » Sat Dec 28, 2013 17:44

esse mod funciona na versão 0.4.8 ????
 

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by pandaro » Sat Dec 28, 2013 18:34

police365 wrote:esse mod funciona na versão 0.4.8 ????

sure
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by LuxAtheris » Sun Dec 29, 2013 14:06

Ohh I just tested your mod.whenever I use that radar hud thingy and delete it,the hud radar is still there
Believe you can and you’re halfway there.
 

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by pandaro » Sun Dec 29, 2013 18:35

LuxAtheris wrote:Ohh I just tested your mod.whenever I use that radar hud thingy and delete it,the hud radar is still there


very strange, are you sure you always use it with the left mouse click?
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by LuxAtheris » Mon Dec 30, 2013 00:15

pandaro wrote:
LuxAtheris wrote:Ohh I just tested your mod.whenever I use that radar hud thingy and delete it,the hud radar is still there


very strange, are you sure you always use it with the left mouse click?

yeah.
Believe you can and you’re halfway there.
 

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by stormchaser3000 » Sun Jan 05, 2014 23:47

this mod should say the player name of the people on the radar
 

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Re: [Mod] Player Radar - hud rehub [player_radar] [0.2]

by Lejo » Mon May 02, 2016 14:48

I use this mod on my server.
It's very nice.
But if you active the hud and leave the server shutdown.
I hope you can fix this Problem.
 

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