Watched the nodes that you gave me, actually I was thinking of switching to another model, but I would always remain a face big as a block on which were represented the display of a radar; Also thought to add an antenna that rotates above the display block. I hope I made it clear, in the meantime, thank you anyway because your nodebox are more than what I could have done alone.I have made a couple of possible designs for 3d nodeboxes as radar:
[Mod] Player Radar - hud rehub [player_radar] [0.2]
Dan Duncombe wrote:
Last edited by pandaro on Mon Jul 08, 2013 11:00, edited 1 time in total.
sorry for bad english
Linux debian 7 wheezy 64
kde
Linux debian 7 wheezy 64
kde
- Dan Duncombe
- Member
- Posts: 904
- Joined: Thu May 09, 2013 21:11
- Location: In the unknown depths of Earth
I don't mind at all, I just did them for fun to see what I could do, and thought they looked a little like radar, so posted them on this thread.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
Player radar 0.2 update
ADD:
-PORTABLE RADAR:A item that show objects within a radius(the center of radious is the position of the PLAYER).
-PORTABLE RADAR RECEIVER:A item that show objects within a radious(the center of radious is the position of the RADAR BLOCK).
-RADAR HUD:A item that show objects inside a radious(the center of radious is the position of the PLAYER) through a hud display.
ADD:
-PORTABLE RADAR:A item that show objects within a radius(the center of radious is the position of the PLAYER).
-PORTABLE RADAR RECEIVER:A item that show objects within a radious(the center of radious is the position of the RADAR BLOCK).
-RADAR HUD:A item that show objects inside a radious(the center of radious is the position of the PLAYER) through a hud display.
sorry for bad english
Linux debian 7 wheezy 64
kde
Linux debian 7 wheezy 64
kde
There's a bit of a problem with this. Since the range of the radar is always going to be half the height, you won't be able to see players on the ground level of the map if you try to build a large radar tower. The range should be extended, or maybe made into a tall, rectangular shape, although that may be an awkward radar.
Another thing about it is that when looking at the radar, it's telling me how angry it is.
Another thing about it is that when looking at the radar, it's telling me how angry it is.
Spoiler
about the range of the radar:Froggy wrote:There's a bit of a problem with this. Since the range of the radar is always going to be half the height, you won't be able to see players on the ground level of the map if you try to build a large radar tower. The range should be extended, or maybe made into a tall, rectangular shape, although that may be an awkward radar.
Another thing about it is that when looking at the radar, it's telling me how angry it is.
are aware of the problem, this is because at this time use the "get_objects_inside_radious" instead of "get_connected_players ()", which allows me to track the position of the players or objects or any mob. It 's easy to change the function that I use and I'm thinking about what is the best solution. If you have any suggestions I'll be happy going to take into consideration.
about this:
Can you explain what you mean? I do not understand the meaning of the sentence!Another thing about it is that when looking at the radar, it's telling me how angry it is.
sorry for bad english
Linux debian 7 wheezy 64
kde
Linux debian 7 wheezy 64
kde
If you look at his picture, he has a red circle showing what he means. The radar is showing rage instead of range, rage means anger so it is showing how angry it is.pandaro wrote:Can you explain what you mean? I do not understand the meaning of the sentence!Froggy wrote:Another thing about it is that when looking at the radar, it's telling me how angry it is.
- LuxAtheris
- Member
- Posts: 169
- Joined: Fri Oct 25, 2013 00:54
- Location: Aether
- LuxAtheris
- Member
- Posts: 169
- Joined: Fri Oct 25, 2013 00:54
- Location: Aether
- stormchaser3000
- Member
- Posts: 422
- Joined: Sun Oct 06, 2013 21:02
- GitHub: stormchaser3000
Re: [Mod] Player Radar - hud rehub [player_radar] [0.2]
is it working with version 0.4.13 ?
Re: [Mod] Player Radar - hud rehub [player_radar] [0.2]
I use this mod on my server.
It's very nice.
But if you active the hud and leave the server shutdown.
I hope you can fix this Problem.
It's very nice.
But if you active the hud and leave the server shutdown.
I hope you can fix this Problem.
- captenfalkonion
- Member
- Posts: 41
- Joined: Thu Jun 08, 2017 17:06
- In-game: captefalkonion
- Location: Germany
Re: [Mod] Player Radar - hud rehub [player_radar] [0.2]
When i want to enable the mod it says :"Failed to enable mod "Player Radar-master" as it contanis disallowed caracters. Only carracters[a-z0-9_] allowed." Maby someone can fix it.
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: [Mod] Player Radar - hud rehub [player_radar] [0.2]
You need to remove the -master from the folder name. Please note though, this mod is very old, and may not work even with that fixed.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
Who is online
Users browsing this forum: No registered users and 50 guests