[Mod] travelnet teleporters/bookmarks [2.0][travelnet]

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xianjiro
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Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

by xianjiro » Post

Has anyone noticed mese disappearing from your inventory when using Travelnet? I don't really believe that's the issue, but just thought I'd check since I'm not finding anything by searching the forum. I've had it happen twice now.

The other possibility - both times I was mining lava/obsidian - then I used Travelnet to return home. But I noticed that the mese was gone after using Travelnet to the lava dome, I started mining obsidian, and when my mese pick ran out, I looked in my inventory and my mese ore was gone.

First time it happened, I assumed I must have hit the throw key and just not seen it or done something equally dumb like put it in the trash, but I'm very clear neither of those happened this time.

Odd.

Sokomine
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Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

by Sokomine » Post

xianjiro wrote: Has anyone noticed mese disappearing from your inventory when using Travelnet? I don't really believe that's the issue, but just thought I'd check since I'm not finding anything by searching the forum. I've had it happen twice now.
Travelnet as such doesn't change your inventory. However, there's an explicit function

Code: Select all

travelnet.allow_travel
that can be used by servers to decide weather the player will be allowed to use the travelnet or not - and the server might charge you a usage fee. If you play in singleplayer, please grep for travelnet.allow_travel in all the mods you've got enabled. If you're playing on a server, please ask there if anything was changed in that regard.
A list of my mods can be found here.

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xianjiro
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Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

by xianjiro » Post

Sokomine wrote:
xianjiro wrote: Has anyone noticed mese disappearing from your inventory when using Travelnet? I don't really believe that's the issue, but just thought I'd check since I'm not finding anything by searching the forum. I've had it happen twice now.
Travelnet as such doesn't change your inventory. However, there's an explicit function

Code: Select all

travelnet.allow_travel
that can be used by servers to decide weather the player will be allowed to use the travelnet or not - and the server might charge you a usage fee. If you play in singleplayer, please grep for travelnet.allow_travel in all the mods you've got enabled. If you're playing on a server, please ask there if anything was changed in that regard.
Thanks! I might not get to look at this for a few days, but will definitely check it out. I only play in single player mode and admit that one thing I should do is test to see if mese disappears after using Travelnet, but I'm pretty confident that's not the issue since I hadn't noticed anything else disappearing and wasn't able to say definitively that it even happened until last night. I've not noticed anything like this yet in the game, but I only update to the new version about a month ago and that's when I installed Travelnet. Will have to check if any other mods were new, but granted, it's possible some combo isn't playing nice and other items might also be disappearing, but I haven't really noticed. (Mese takes a bit more work to find, so it's "my precious.")

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xianjiro
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Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

by xianjiro » Post

Okay, tried to recreate the issue by using travelnet extensively and mining obsidian but noticed no changes in inventory so don't believe it's that but haven't greped all mods for travelnet.allow_travel yet. Will report back when I've checked that.

Sokomine
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Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

by Sokomine » Post

xianjiro wrote: Okay, tried to recreate the issue by using travelnet extensively and mining obsidian but noticed no changes in inventory so don't believe it's that but haven't greped all mods for travelnet.allow_travel yet. Will report back when I've checked that.
Maybe you ought to grep for default:mese_crystal then. Or it was a strange glitch and not all data was saved to disk?
A list of my mods can be found here.

Grigor
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Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

by Grigor » Post

Ahoy Sokomine! I use your mod a great deal, and I was thinking it'd be worth putting damage points / health loss / every time you use the travelnet box. Dematerialising should really take it out of you. This would stop players jumping from one box to another just to pick up a twig - you'd really want to make that journey.

What line of code would you need to add, and where, if I wanted to do this just for myself (personal use only)?

redblade7
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Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

by redblade7 » Post

Since 5.2.0 I have been having a lot of travelnet-related crashes of my servers:

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2020-06-12 08:14:21: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'travelnet' in callback on_playerReceiveFields(): Invalid position (expected table got nil).
2020-06-12 08:14:21: ERROR[Main]: stack traceback:
2020-06-12 08:14:21: ERROR[Main]:       [C]: in function 'get_meta'
2020-06-12 08:14:21: ERROR[Main]:       (REMOVED)/bin/../games/minetest_game/mods/travelnet/init.lua:214: in function <(REMOVED)/bin/../games/minetest_game/mods/travelnet/init.lua:205>
2020-06-12 08:14:21: ERROR[Main]:       (REMOVED)/bin/../builtin/game/register.lua:429: in function <(REMOVED)/bin/../builtin/game/register.lua:413>
2020-06-12 08:14:21: ERROR[Main]: stack traceback:
2020-06-12 08:14:21: ERROR[Main]:       [C]: in function 'get_meta'
2020-06-12 08:14:21: ERROR[Main]:       (REMOVED)/bin/../games/minetest_game/mods/travelnet/init.lua:214: in function <(REMOVED)/bin/../games/minetest_game/mods/travelnet/init.lua:205>
2020-06-12 08:14:21: ERROR[Main]:       (REMOVED)/bin/../builtin/game/register.lua:429: in function <(REMOVED)/bin/../builtin/game/register.lua:413>
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)

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