[Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor

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doyousketch2
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[Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor

by doyousketch2 » Sun Feb 24, 2013 19:19

Doyousketch2's Stained Glass mod

Download from VanessaE's repo: https://github.com/VanessaE/stained_gla ... master.zip
... or browse the code: https://github.com/VanessaE/stained_glass
For the 0.4.15-stable version (no hardware coloring), get this ZIP file.

New version! Alpha channel support.

Image

Trick your underground lair out in a futuristic discotheque theme!
- or - Make some awesome Lite-Brite style images!

Dependencies: Calinou's More Blocks, unifieddyes, and a Minetest engine build newer than 2017-01-23.

To Install:

Unzip the mod file you just downloaded.

it should be something like: Doyousketch2-stained_glass-1.1.zip
- or - stained_glass-master.zip, depending on where you downloaded it from.

rename the new folder that looks like: Doyousketch2-stained_glass-1.1
- or - stained_glass-master to simply read "stained_glass"

then move it into your Minetest mods folder.

===============================

To get the colors, simply place a Moreblocks Super Glow Glass or Trap Super Glow Glass, then wield some dye and punch the glass to change its color. Digging one of these colorized blocks gives you back the un-colored version you originally placed and the dye you used to color it.

To get the light or faint shades, place a Super/Trap Super Glow Glass, dye it as above, then right-click on it while wielding the Moreblocks sweeper once or twice, to "brush off" some of the color with each sweep. Digging one of these gives you back the un-colored version and the dye that was originally there before brushing.

This mod uses the entire Unified Dyes palette, and provides a few extra nodes to create the "light" and "faint" shades.

===============================

License info:
code: GPL 2.0
textures: CC-BY-SA 3.0

More Blocks by Calinou
Licensed under the zlib/libpng license for code
and CC BY-SA 3.0 Unported for textures
see LICENSE.txt for info.

VanessaE's Unified Dyes
For everything but the bucket textures, GPL 2.0
For the bucket textures, CC-BY-SA 3.0
see LICENSE for info.

===============================

Fozzie the Bear on the Muppet Show:
"glasses, oh glasses... I knew a minister once, who was so religious, when he read the bible, he wore stained glasses!"
Attachments
stainedglass.png
(186.46 KiB) Not downloaded yet
Last edited by doyousketch2 on Thu May 09, 2013 19:45, edited 1 time in total.
 

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Topywo
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by Topywo » Sun Feb 24, 2013 20:24

Looks good. Both decorative and usefull.
 

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stcrafts
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by stcrafts » Mon Feb 25, 2013 05:01

COOL! More color glass!

about more color wool? :)

I want to build a color world~


(Sorry,my English is very poor :-( )
----------------------------------
Sorry for my bad English :I
----------------------------------
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by doyousketch2 » Wed Feb 27, 2013 19:11

yeah, they light up nice.
Building a cathedral to showcase 'em in action-

Image

If you want to see more, just hop on VanessaE's server and take a peek.
http://forum.minetest.net/viewtopic.php?id=4057
 

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by VanessaE » Wed Feb 27, 2013 21:43

For color wool-like blocks, use Jordach's cotton mod. You may also want to consider Unified Bricks, but that one's buggy (some of the bricks come back unknown when mined).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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by 0gb.us » Wed Feb 27, 2013 22:19

doyousketch2 wrote:yeah, they light up nice.
Building a cathedral to showcase 'em in action-

Image

If you want to see more, just hop on VanessaE's server and take a peek.
http://forum.minetest.net/viewtopic.php?id=4057


Why is everyone but me able to make such beautiful buildings?

Wow. I suck at Minetest.
 

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by kaeza » Thu Feb 28, 2013 06:04

0gb.us wrote:Why is everyone but me able to make such beautiful buildings?

Wow. I suck at Minetest.


I know that feel bro :(
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by Traxie21 » Thu Feb 28, 2013 10:06

Just build a basic structure, and add random decorating blocks in some sort of somewhat-sane pattern. Works fine for me!


--Resume on-topic mode--

Really like the idea of stained glass, Is there any way to make it take up less of the creative menu though?
 

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by Calinou » Thu Feb 28, 2013 12:14

Traxie21 wrote:Really like the idea of stained glass, Is there any way to make it take up less of the creative menu though?


Remove it from the creative inventory and create a node which you can right click to get a list of all the stained nodes. :P
 

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by kaeza » Thu Feb 28, 2013 14:40

Or use Unified Inventory :)
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by Traxie21 » Thu Feb 28, 2013 14:46

I'm too busy trying to make UI compatable with I+ to use it XD.
 

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by doyousketch2 » Fri Mar 01, 2013 01:42

You know I'd love to do that. lemme look into the code of what you're talking about and I'll see if we can impliment it.
Last edited by doyousketch2 on Fri Mar 01, 2013 01:43, edited 1 time in total.
 

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by Ragnarok » Mon Apr 22, 2013 17:16

Hi, I installed your mod, but... Minetest crashes on server startup, and doesn't leave any useful logs. I commented first loop in init.lua and then Minetest starts normally, but - of course - with much less of stained_glass blocks. Any idea?
 

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by hmmmm » Tue Apr 23, 2013 00:42

psh, that's not stained glass, this is.
Image
 

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by Ragnarok » Tue Apr 23, 2013 10:24

@hmmmm
How do you make semitransparent glass? Are you making a new mod? I'm building "cathetral" so I need stained glass.
Last edited by Ragnarok on Tue Apr 23, 2013 14:57, edited 1 time in total.
 

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by PilzAdam » Tue Apr 23, 2013 10:32

Ragnarok wrote:@hmmmm
How do you make semitransparent glass? Do you making a new mod? I build "cathetral" so I need stained glass.

Hes a core dev, so you can guess that he changed the engine.
Last edited by PilzAdam on Tue Apr 23, 2013 10:33, edited 1 time in total.
 

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by Ragnarok » Tue Apr 23, 2013 13:26

And I was so excited it's possible :( So I'm back to square one. Any idea why Minetest crashes during server startup? Is it possible I have to many mods (nodes) or something? Is there any limit of nodes/items?
 

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by Topywo » Tue Apr 23, 2013 15:03

Ragnarok wrote:And I was so excited it's possible :( So I'm back to square one. Any idea why Minetest crashes during server startup? Is it possible I have to many mods (nodes) or something? Is there any limit of nodes/items?


Since 0.4.5 or 0.4.6 when a mod doesn't work anymore, my minetest quits (crashes?) while starting up, not giving an error. Then, looking in my debug, I can see somethings' not working properly in a mod. Repairing the mod solves the 'problem'.
 

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by Ragnarok » Tue Apr 23, 2013 20:55

Fantastic :| I don't see any useful ERROR lines or something in the debug.txt. Debugging stops when Minetest crashes without dropping any errors (for stained_glass) to file. If I remove huge mod like homedecor for example, stained_glass work properly. I no have idea what's wrong :( Help.
 

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by hmmmm » Tue Apr 23, 2013 22:43

Ragnarok wrote:Fantastic :| I don't see any useful ERROR lines or something in the debug.txt. Debugging stops when Minetest crashes without dropping any errors (for stained_glass) to file. If I remove huge mod like homedecor for example, stained_glass work properly. I no have idea what's wrong :( Help.


It appears that you are trying to use too many mods, and the number of registered nodes is greater than 4096.
 

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by Ragnarok » Wed Apr 24, 2013 09:30

Thanks hmmmm. Was afraid of that. Is there a way to increase the limit of registered nodes? I guess I'll have to dig in the core files...
 

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by doyousketch2 » Sat May 04, 2013 17:58

Knew people liked to keep nodes down, didn't know there was a 4096 limit.

Anyway, VanessaE was kind enough to update code to use alpha channel now so it basically looks like what hmmmm posted.

You can find the new version at the same github link above.
Last edited by doyousketch2 on Sat May 04, 2013 18:01, edited 1 time in total.
 

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by Inocudom » Sat May 04, 2013 21:11

doyousketch2 wrote:Knew people liked to keep nodes down, didn't know there was a 4096 limit.

Anyway, VanessaE was kind enough to update code to use alpha channel now so it basically looks like what hmmmm posted.

You can find the new version at the same github link above.


I think it would be a good idea if that node limit was at least doubled.
 

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by Sokomine » Sun May 05, 2013 14:41

It would be good if more blocks could be defined, yes. But right now, having lots of them is a huge problem at least for my hardware. I had to unset preload_item_visuals. Moreblocks and moretrees with its stairplus-nodes took about two minutes to render before game start :-/ Without that option, the game was up in 10 seconds. Maybe only nodes that are expected to be frequent ought to be pre-rendered (like: everything in default).
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