[Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor

sfan5
Moderator
Posts: 4096
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

Stained Glass....
Awesome!
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Sketch: You should check the latest changes to Unified Dyes. It's been rewritten to base itself around the default dye mod, so some of your recipes may need to be changed.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Ragnarok
Member
Posts: 217
Joined: Thu Mar 22, 2012 12:56
Location: Poland
Contact:

by Ragnarok » Post

Github link is broken :(

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

(see post #51 for my fork of this project)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Ragnarok
Member
Posts: 217
Joined: Thu Mar 22, 2012 12:56
Location: Poland
Contact:

by Ragnarok » Post

Thanks Vanessa =)

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

No prob. If someone wants to fiddle with it a bit and send me a pull request with the recipes that needed corrected due to those tweaks I made to Unified Dyes, I'd appreciate it (Sketch too, I'm sure).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

by 12Me21 » Post

download link doesn't work
Shoutouts to Simpleflips

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

12Me21 wrote:download link doesn't work
https://github.com/VanessaE/stained_glass/tree/alpha

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

by 12Me21 » Post

They aren't partially transparent, they are just a colored outline and the rest is completely transparent
Shoutouts to Simpleflips

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

12Me21 wrote:They aren't partially transparent, they are just a colored outline and the rest is completely transparent
Use the latest Git/development version, not 0.4.6.

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

by 12Me21 » Post

It still won't work
Shoutouts to Simpleflips

User avatar
Ragnarok
Member
Posts: 217
Joined: Thu Mar 22, 2012 12:56
Location: Poland
Contact:

by Ragnarok » Post

12Me21 wrote:It still won't work
I'll help you. Simple script:

Code: Select all

#!/bin/bash

echo ""
echo "    *****************************"
echo "    * Minetest GitHub Installer *"
echo "    *****************************"
echo ""

sleep 2s

wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
tar xf master.tar.gz
cd minetest-minetest-*
cd games/
wget https://github.com/minetest/common/tarball/master -O common.tar.gz
tar xf common.tar.gz
mv minetest-common-* common
cd ..
cd games/
wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
tar xf minetest_game.tar.gz
mv minetest-minetest_game-* minetest_game
cd ..
cmake . -DRUN_IN_PLACE=1
make -j2
sudo make install

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

by 12Me21 » Post

I use windows
Shoutouts to Simpleflips

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

12Me21 wrote:I use windows
Use my win builds then.

User avatar
Zeg9
Member
Posts: 608
Joined: Fri Sep 21, 2012 11:02
Location: France

by Zeg9 » Post

Ragnarok wrote: cmake . -DRUN_IN_PLACE=1
make -j2
sudo make install
RUN_IN_PLACE and make install are usually bad when you use them together...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

User avatar
Ragnarok
Member
Posts: 217
Joined: Thu Mar 22, 2012 12:56
Location: Poland
Contact:

by Ragnarok » Post

@Zeg9
Why?
In my script i make package this way:

Code: Select all

cmake . -DRUN_IN_PLACE=0
make -j2
sudo checkinstall -D
so I exchanged the last line to

Code: Select all

sudo make install
It should work, isn't it? Sorry for off-topic.

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

by rubenwardy » Post

Pretty. Nice mod.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

by 12Me21 » Post

I got it to work, and it looks really cool, but maybe it would be better without such dark edges.
Shoutouts to Simpleflips

User avatar
doyousketch2
Member
Posts: 115
Joined: Tue Feb 05, 2013 16:06
GitHub: doyousketch2
In-game: Sketch2
Location: Ohio
Contact:

by doyousketch2 » Post

I had no idea why link was down because it wasn't 404'ing for me.
Browser kept loading my page from the cache so all looked well from here.

Anyway, I got a response from GitHub as to why the link was down:

Code: Select all

Re: account seems to be gone
Saturday, May 11, 2013 12:50 AM
From: "Brian Levine" <support@github.com>
To: doyousketch2@yahoo.com

 Hey Eli

Sorry for the trouble. Your account was mistakenly flagged as spammy by our spam-sniffing robots. I've cleared the flag, so your profile page should be available again. Let me know if you have any questions.

Cheers
Brian
Good stuff. Glad it's up again.
Posting this to hopefully help out others in case it accidentally happens to them too.
Last edited by doyousketch2 on Sat May 11, 2013 15:11, edited 1 time in total.

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Since the stained glass blocks of this mod glow, I thought it would be neat if they could interact with mesecons via a soft dependency.

User avatar
doyousketch2
Member
Posts: 115
Joined: Tue Feb 05, 2013 16:06
GitHub: doyousketch2
In-game: Sketch2
Location: Ohio
Contact:

by doyousketch2 » Post

Inocudom wrote:Since the stained glass blocks of this mod glow, I thought it would be neat if they could interact with mesecons via a soft dependency.
I suppose it's possible. I've been busy painting some large-format art pieces to sell at the local art-guild, so I haven't had a chance to do much in the way of Minetest coding.

By "soft dependency" I assume you mean that if Mesecons are installed and switched on, then the stained glass blocks will glow. That does sound like a cool idea. It'd be much more interactive that way.

Gimme a couple days to tidy this pic up then I'll look into it.

Image
Last edited by doyousketch2 on Fri Jun 28, 2013 00:28, edited 1 time in total.

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Beautiful picture, and glad to see you're still around. I was beginning to wonder.

As long as suggestions are being made, please make sure we can disable the mesecons compatibility without uninstalling that mod (e.g. a config option in a file in the world's folder). People on my server use the stained glass as a light source but in ways that would make it difficult to use mesecons with.

Also, I'd like to reiterate my idea that some kind of machine (in the same vein as moreblocks circular saw) be used to create the colored glass, so as to reduce the clutter in the creative inventory. Something that displays a palette in standard Unified Dyes order (with your extra shades above it) and which requires you to have the materials on hand so that it can sort of "auto-craft" the glass (assuming you're not in creative mode that is, otherwise don't care if the user has the materials or not).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
MaxCZ
Member
Posts: 21
Joined: Thu Jun 13, 2013 11:19

by MaxCZ » Post

FlyGunCZ
wazuclan.com by MaxCZ

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

MaxCZ: huh?
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

Sokomine
Member
Posts: 4290
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

Maybe the new connected textures feature would be intresting for this mod as well. It is implemented in the connected_textures mod. To make it work, the drawtype would have to be changed and a new tile texture added for each node.
[Edit]If someone doesn't know: The colormachine talked about in this thread exists now and supports this mod full.
Last edited by Sokomine on Tue Jul 30, 2013 19:00, edited 1 time in total.
A list of my mods can be found here.

Post Reply

Who is online

Users browsing this forum: No registered users and 54 guests