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[Mod] Prestibags [1.0] [prestibags]

PostPosted: Fri Mar 08, 2013 00:18
by prestidigitator
Note (2014-07-05): Any updates I make to this mod will be announced here, but documentation changes for such updates will be made on its wiki page at


Prestibags are simple bags that act like chests you can pick up. They do not modify the player's normal inventory formspec, so they will not interfere with any mods that do. Here are some of their features:

  • Retain their inventory when picked up or unloaded/reloaded by the server.
  • Can be stored in other bags, nested as deeply as you like.
  • Are NOT owned, so any player can open them and pick them up.
  • Are flammable, so don't put them near lava or fire!
  • Fit in spaces with non-solid nodes (e.g. water, torches), but don't build solid stuff on top of them!

Note that bags are "active entities", although they are non-physical and act in many ways like nodes. This means that the "/clearobjects" command will destroy them, and they can potentially take damage from sources other than fire. They will show wear like a tool when taken into inventory if they have taken any damage.

Required Minetest Version: >=0.4.5

Dependencies: (none)

Soft Dependencies: default, wool (for crafting), fire

Craft Recipies (W = "group:wool"):
Code: Select all
— W —
W — W

Git Repo:

Change History

Version 1.0: Download ZIP

  • Released 2013-03-07.
  • First working version.

Future Direction

In the future I may enhance bags so they can be opened directly from inventory by wielding and "using" them, but I'm struggling with this because I kind of like the drawback that you have to risk placing them to interact with their inventories.

Copyright and Licensing

All content, including source code, textures, models, and sounds, are 100% original content by the mod author (prestidigitator).

Author: prestidigitator (as registered on
License: WTFPL (all content)




PostPosted: Fri Mar 08, 2013 00:23
by Likwid H-Craft
Wow, is that a 3D Bag or what :)

Anyways how do about, when you craft a bag with, mese it will, be bigger.

PostPosted: Fri Mar 08, 2013 00:26
by prestidigitator
Yep. The Blender model is included in the download. I used a simulation using Blender's cloth physics to make the outside, though not without some difficulty and some manual fixes.

Different sizes are one possibility for future development, though I think I'd rather not overload mese too much personally. Maybe I'll create one where you can spin a little steel wool in or something. ;-)

PostPosted: Fri Mar 08, 2013 11:05
by Topywo
Looks good!

"Can be stored in other bags, nested as deeply as you like." --> nice feature!

PostPosted: Fri Mar 08, 2013 12:52
by jin_xi
very nice! the simulated cloth model looks very good

PostPosted: Fri Mar 08, 2013 18:13
by deivan
Very nice. Like the Tibia version. I will test ASAP. :D

PostPosted: Sat Apr 20, 2013 23:39
by jojoa1997
So no updates?

PostPosted: Mon Apr 22, 2013 23:43
by prestidigitator
Not at this point. I had vague notions of adding different sized bags and possibly including a nice little trash can I have developed but not released yet. Any other thoughts?

PostPosted: Fri Aug 23, 2013 05:12
by andersje
trashcan would be very more typing /pulverize :)

PostPosted: Fri Aug 23, 2013 12:14
by Evergreen
andersje wrote:trashcan would be very more typing /pulverize :)
I have a trash can mod. Link

Re: [Mod] Prestibags [1.0] [prestibags]

PostPosted: Sat Aug 30, 2014 14:03
by Rhys
A very nice mod, I love it! Great model. :)

Re: [Mod] Prestibags [1.0] [prestibags]

PostPosted: Sat Apr 18, 2015 01:47
by sparky
ill see if i can put this on a truck or helicopter, it may be out of my skill range tho

Re: [Mod] Prestibags [1.0] [prestibags]

PostPosted: Sun Jan 08, 2017 15:24
by xisd
I don't know if this mod was just perfect it did'nt need updates since 2013 or if it is abandonned.
But anyway this kind of portable container that is carried as an item and need to be place to be opened is exactly what I was looking for as a bag mod ! So thanks !

The mesh looks good but it doesn't fit right with the 16px look from the rest of the game.
So I made an option to use a sprite version. (a flat texture that always look at the player)
Originally I wanted to used a plantlike look but I don't think it's possible with entities.

Texture is from the other bag mod ( I don't know if thats allright to do that. I can make a new one if necessarry

Re: [Mod] Prestibags [1.0] [prestibags]

PostPosted: Sun Jan 08, 2017 18:33
by Napiophelios
@Xisd: check Backpacks by everamzah
its a similar mod but fits a bit better the 16px look.
It doesn't have all the bells and whistles that Prestibags has though.

everamzah removed his mods from github but his first version of backpacks v1.0
is still available as an attachment

Re: [Mod] Prestibags [1.0] [prestibags]

PostPosted: Wed Jan 18, 2017 13:38
by xisd
Thank it looks to be exactly what I was looking for I'll check it out

Re: [Mod] Prestibags [1.0] [prestibags]

PostPosted: Thu Feb 09, 2017 02:05
by QwertyDragon
Discovered a bug. When you place the prestibag next to a door, like in the screenshot, it disappears, and is lost. The behavior should be like a chest, that will not allow player to place it there.

I know that moder of presibags has not logged in in such a long time that is probably no longer maintaining prestibags, but figure this post may give a heads up to anyone who would use this on a public server. Probally best to look at backpacks like mentioned already above.