- Code cleaned up, with many bug fixes.
- You can now craft sticks back into wood and craft sticks using saplings.
- You can brighten or darken coal stone, iron stone, coal glass and iron glass back into their normal variants.
- Trap Glow Glass and Trap Super Glow Glass now have different textures to separate them from their non-trap variants.
- Trap Stone has a new texture.
- Legacy code is not loaded anymore by default.
[Mod] More Blocks [moreblocks]
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Re: [Mod] More Blocks [moreblocks]
An update was made today:
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Re: [Mod] More Blocks [moreblocks]
Thanks a million Calinou! I'm really glad to see that you still working well on this mod.Calinou wrote:An update was made today:
- Code cleaned up, with many bug fixes.
- You can now craft sticks back into wood and craft sticks using saplings.
- You can brighten or darken coal stone, iron stone, coal glass and iron glass back into their normal variants.
- Trap Glow Glass and Trap Super Glow Glass now have different textures to separate them from their non-trap variants.
- Trap Stone has a new texture.
- Legacy code is not loaded anymore by default.
Re: [Mod] More Blocks [moreblocks]
Having some bug issues with the 2014_05_02 and 03 releases of "MoreBlocks". They seem to stem from dependencies from the "Carbone" game. Presently "MoreBlocks" will crash Minetest because "MoreBlocks" is looking for things that only exist in "Carbone".
Non-crash issue: default_fence_overlay.png not found
18:42:18: ERROR[main]: generateImage(): Could not load image "default_fence_overlay.png" while building texture
18:42:18: ERROR[main]: generateImage(): Creating a dummy image for "default_fence_overlay.png"
18:42:18: ERROR[main]: generateImage(): Could not load image "default_fence_overlay.png" while building texture
18:42:18: ERROR[main]: generateImage(): Creating a dummy image for "default_fence_overlay.png"
Crash issue: desert_cobble doesn't exist in "default"
registrations.lua: "desert_cobble" in the "local default_nodes" list does not exist causing "local ndef = minetest.registered_nodes[nodename]" to find it as a nil value.
18:06:17: ERROR[main]: ========== ERROR FROM LUA ===========
18:06:17: ERROR[main]: Failed to load and run script from
18:06:17: ERROR[main]: /home/LazyJ/Minetest/Minetest_game_stuff/049_modtest/bin/../worlds/modtest_moreblocks/worldmods/moreblocks_2014_05_03/moreblocks/init.lua:
18:06:17: ERROR[main]: ...locks_2014_05_03/moreblocks/stairsplus/registrations.lua:32: attempt to index local 'ndef' (a nil value)
18:06:17: ERROR[main]: stack traceback:
18:06:17: ERROR[main]: ...locks_2014_05_03/moreblocks/stairsplus/registrations.lua:32: in main chunk
18:06:17: ERROR[main]: [C]: in function 'dofile'
18:06:17: ERROR[main]: ...ods/moreblocks_2014_05_03/moreblocks/stairsplus/init.lua:45: in main chunk
18:06:17: ERROR[main]: [C]: in function 'dofile'
18:06:17: ERROR[main]: ...ocks/worldmods/moreblocks_2014_05_03/moreblocks/init.lua:22: in main chunk
18:06:17: ERROR[main]: ======= END OF ERROR FROM LUA ========
Non-crash issue: default_fence_overlay.png not found
18:42:18: ERROR[main]: generateImage(): Could not load image "default_fence_overlay.png" while building texture
18:42:18: ERROR[main]: generateImage(): Creating a dummy image for "default_fence_overlay.png"
18:42:18: ERROR[main]: generateImage(): Could not load image "default_fence_overlay.png" while building texture
18:42:18: ERROR[main]: generateImage(): Creating a dummy image for "default_fence_overlay.png"
Crash issue: desert_cobble doesn't exist in "default"
registrations.lua: "desert_cobble" in the "local default_nodes" list does not exist causing "local ndef = minetest.registered_nodes[nodename]" to find it as a nil value.
18:06:17: ERROR[main]: ========== ERROR FROM LUA ===========
18:06:17: ERROR[main]: Failed to load and run script from
18:06:17: ERROR[main]: /home/LazyJ/Minetest/Minetest_game_stuff/049_modtest/bin/../worlds/modtest_moreblocks/worldmods/moreblocks_2014_05_03/moreblocks/init.lua:
18:06:17: ERROR[main]: ...locks_2014_05_03/moreblocks/stairsplus/registrations.lua:32: attempt to index local 'ndef' (a nil value)
18:06:17: ERROR[main]: stack traceback:
18:06:17: ERROR[main]: ...locks_2014_05_03/moreblocks/stairsplus/registrations.lua:32: in main chunk
18:06:17: ERROR[main]: [C]: in function 'dofile'
18:06:17: ERROR[main]: ...ods/moreblocks_2014_05_03/moreblocks/stairsplus/init.lua:45: in main chunk
18:06:17: ERROR[main]: [C]: in function 'dofile'
18:06:17: ERROR[main]: ...ocks/worldmods/moreblocks_2014_05_03/moreblocks/init.lua:22: in main chunk
18:06:17: ERROR[main]: ======= END OF ERROR FROM LUA ========
MT Server: LinuxGaming2.com, port 30000 - Info: http://forum.minetest.net/viewtopic.php?f=10&t=5684 - My blog: http://lazyjminetest.blogspot.com/
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Re: [Mod] More Blocks [moreblocks]
Both issues were fixed.LazyJ wrote:Having some bug issues with the 2014_05_02 and 03 releases of "MoreBlocks". They seem to stem from dependencies from the "Carbone" game. Presently "MoreBlocks" will crash Minetest because "MoreBlocks" is looking for things that only exist in "Carbone".
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Re: [Mod] More Blocks [moreblocks]
The latest updates make it much easier to craft Stairs+ nodes without a circular saw. You can craft almost any basic-looking Stairs+ node, it's also nicely intuitive.
_ X
X X
The above recipe can be used to craft 12 panels, in addition to stairs and slabs (where _ is empty space and X is the material).
Putting a stair, slab or panel in the crafting grid splits it into microblocks. Putting 2 to 8 microblocks in the crafting grid merges them into slabs, stairs (standard, inner/outer corner and half) and full blocks. Putting an half stair in the crafting grid mirrors it.
_ X
X X
The above recipe can be used to craft 12 panels, in addition to stairs and slabs (where _ is empty space and X is the material).
Putting a stair, slab or panel in the crafting grid splits it into microblocks. Putting 2 to 8 microblocks in the crafting grid merges them into slabs, stairs (standard, inner/outer corner and half) and full blocks. Putting an half stair in the crafting grid mirrors it.
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Re: [Mod] More Blocks [moreblocks]
i noticed 2 bugs in this mod with the circular saw.
you can't stack stairs made mith the circular saw with these crafted with normal blocks (for example wooden stairs)
the other bug is, that you can get microblocks twice
for this you have to do this:
1: put any block in the saw and take one normal stair
2: take the two microblocks out ouf the saw (under the place where you put in the input-block, not in the output-area!)
3: you can take now these microblocks out of the output-area (which shouldn't be there normally, because you removed the other microblocks)
edit: i found a third bug:
with normal sticks you get 3 ladders, but with jungle sticks only one.
I tested it without this mod (but there aren't jungle sticks, because they were added with this mod), and you get only one then out of normal sticks.
you can't stack stairs made mith the circular saw with these crafted with normal blocks (for example wooden stairs)
the other bug is, that you can get microblocks twice
for this you have to do this:
1: put any block in the saw and take one normal stair
2: take the two microblocks out ouf the saw (under the place where you put in the input-block, not in the output-area!)
3: you can take now these microblocks out of the output-area (which shouldn't be there normally, because you removed the other microblocks)
edit: i found a third bug:
with normal sticks you get 3 ladders, but with jungle sticks only one.
I tested it without this mod (but there aren't jungle sticks, because they were added with this mod), and you get only one then out of normal sticks.
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Re: [Mod] More Blocks [moreblocks]
Please may you make darkage work with the circular saw. Thanks :)
There is just no angry way to say 'Bubbles'
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Re: [Mod] More Blocks [moreblocks]
This belongs to the darkage mod. The circular saw has functions, so other mods can offer support - or not.nman3600 wrote:Please may you make darkage work with the circular saw. Thanks :)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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Re: [Mod] More Blocks [moreblocks]
I pushed a update for my darkage mod, and yes it works with the moreblocks mod if it is there
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Re: [Mod] More Blocks [moreblocks]
Please could you update it on your server then?Krock wrote:This belongs to the darkage mod. The circular saw has functions, so other mods can offer support - or not.nman3600 wrote:Please may you make darkage work with the circular saw. Thanks :)
There is just no angry way to say 'Bubbles'
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Re: [Mod] More Blocks [moreblocks]
Hi,
lots of thanks for adding craft recieps. :-D
but the craft recieps wont work with another mods name than moereblocks.
i have a fix for it, but i wont create an account on gitourius to create just this one pull request. so i uploaded it to my repository on bitbucket:
repo: https://bitbucket.org/adrido/moreblocks
git: https://adrido@bitbucket.org/adrido/moreblocks.git
i woud be happy if you can merge them
addi
https://bitbucket.org/adrido/darkage
lots of thanks for adding craft recieps. :-D
but the craft recieps wont work with another mods name than moereblocks.
i have a fix for it, but i wont create an account on gitourius to create just this one pull request. so i uploaded it to my repository on bitbucket:
repo: https://bitbucket.org/adrido/moreblocks
git: https://adrido@bitbucket.org/adrido/moreblocks.git
i woud be happy if you can merge them
addi
you can use my version of the darkage mod, it supports the moreblocks mod an the circular saw:nman3600 wrote:Please may you make darkage work with the circular saw. Thanks :)
https://bitbucket.org/adrido/darkage
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Re: [Mod] More Blocks [moreblocks]
Fixed by using a simple search-and-replace filter in stairs.lua, slabs.lua, panels.lua, microblocks.lua:addi wrote:Hi,
lots of thanks for adding craft recieps. :-D
but the craft recieps wont work with another mods name than moereblocks.
i have a fix for it, but i wont create an account on gitourius to create just this one pull request. so i uploaded it to my repository on bitbucket:
repo: https://bitbucket.org/adrido/moreblocks
git: https://adrido@bitbucket.org/adrido/moreblocks.git
i woud be happy if you can merge them
addi
you can use my version of the darkage mod, it supports the moreblocks mod an the circular saw:nman3600 wrote:Please may you make darkage work with the circular saw. Thanks :)
https://bitbucket.org/adrido/darkage
Search: "moreblocks
Replace: modname .. "
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Re: [Mod] More Blocks [moreblocks]
i have done the same :)Calinou wrote:Fixed by using a simple search-and-replace filter in stairs.lua, slabs.lua, panels.lua, microblocks.lua:addi wrote:Hi,
lots of thanks for adding craft recieps. :-D
but the craft recieps wont work with another mods name than moereblocks.
i have a fix for it, but i wont create an account on gitourius to create just this one pull request. so i uploaded it to my repository on bitbucket:
repo: https://bitbucket.org/adrido/moreblocks
git: https://adrido@bitbucket.org/adrido/moreblocks.git
i woud be happy if you can merge them
addi
you can use my version of the darkage mod, it supports the moreblocks mod an the circular saw:nman3600 wrote:Please may you make darkage work with the circular saw. Thanks :)
https://bitbucket.org/adrido/darkage
Search: "moreblocks
Replace: modname .. "
thanks for fixing it
Re: [Mod] More Blocks [moreblocks]
It's an amazing mod. We have made a little video about it and we'll be using it in the next movies! This is good.
Youtube-movie: https://www.youtube.com/watch?v=dr-a_cLlA8c
Youtube-movie: https://www.youtube.com/watch?v=dr-a_cLlA8c
Re: [Mod] More Blocks [moreblocks]
Yes, it is. One of the mods that ought to be present (apart from homedecor) on each server.JKMurray wrote: It's an amazing mod.
Good to hear! Hope there'll be progress on your mods as well. That...headless..cow is creepy :) Give it a nice texture! Also, take a look at Trainwreck Tonys server. Some of your mods are running there.JKMurray wrote: We have made a little video about it and we'll be using it in the next movies! This is good.
A list of my mods can be found here.
Re: [Mod] More Blocks [moreblocks]
Thanks Sokomine! I'll take a look at them! Currently we're thinking about doing a series on a minetest-server with all kinds of mods. Any advice from the experts?
Re: [Mod] More Blocks [moreblocks]
I have ran into a crash second time.
Code: Select all
ERROR[main]: ERROR: An unhandled exception occurred: /home/mt/bin/../mods/moreblocks/circular
_saw.lua:126: attempt to index local 'name_parts' (a nil value)
ERROR[main]: stack traceback:
ERROR[main]: /home/mt/bin/../mods/moreblocks/circular_saw.lua:126: in function 'update_inventory'
ERROR[main]: /home/mt/bin/../mods/moreblocks/circular_saw.lua:164: in function </home/mt/bin/../mods/mor
eblocks/circular_saw.lua:158>
There is no such thing as duty. If you know that a thing is right, you want to do it. If you don't want to do it—it isn't right. If it's right and you don't want to do it—you don't know what right is and you're not a man. -- Ayn Rand
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Re: [Mod] More Blocks [moreblocks]
Potential fix committed.Sol wrote:I have ran into a crash second time.Code: Select all
ERROR[main]: ERROR: An unhandled exception occurred: /home/mt/bin/../mods/moreblocks/circular _saw.lua:126: attempt to index local 'name_parts' (a nil value) ERROR[main]: stack traceback: ERROR[main]: /home/mt/bin/../mods/moreblocks/circular_saw.lua:126: in function 'update_inventory' ERROR[main]: /home/mt/bin/../mods/moreblocks/circular_saw.lua:164: in function </home/mt/bin/../mods/mor eblocks/circular_saw.lua:158>
Re: [Mod] More Blocks [moreblocks]
Hi,
Minetest 4.10 is crashing
Minetest 4.10 is crashing
Code: Select all
12:28:58: ERROR[main]: ========== ERROR FROM LUA ===========
12:28:58: ERROR[main]: Failed to load and run script from
12:28:58: ERROR[main]: /home/spiros/.minetest/mods/moreblocks/init.lua:
12:28:58: ERROR[main]: ...inetest/mods/moreblocks/stairsplus/registrations.lua:30: attempt to index local 'ndef' (a nil value)
12:28:58: ERROR[main]: stack traceback:
12:28:58: ERROR[main]: ...inetest/mods/moreblocks/stairsplus/registrations.lua:30: in main chunk
12:28:58: ERROR[main]: [C]: in function 'dofile'
12:28:58: ERROR[main]: ...spiros/.minetest/mods/moreblocks/stairsplus/init.lua:43: in main chunk
12:28:58: ERROR[main]: [C]: in function 'dofile'
12:28:58: ERROR[main]: /home/spiros/.minetest/mods/moreblocks/init.lua:22: in main chunk
12:28:58: ERROR[main]: ======= END OF ERROR FROM LUA ========
12:28:58: ERROR[main]: Server: Failed to load and run /home/spiros/.minetest/mods/moreblocks/init.lua
12:28:58: ERROR[main]: ModError: ModError: Failed to load and run /home/spiros/.minetest/mods/moreblocks/init.lua
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Re: [Mod] More Blocks [moreblocks]
Check your added materials. In gitorious code "local ndef" line is located at line 28, so I guess you added something and made typo or so there. (in your error message this line starts at line 30)
local ndef
local ndef
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
Re: [Mod] More Blocks [moreblocks]
I haven't add anything, the mod is the default from the gitorious.Pitriss wrote:Check your added materials. In gitorious code "local ndef" line is located at line 28, so I guess you added something and made typo or so there. (in your error message this line starts at line 30)
local ndef
Re: [Mod] More Blocks [moreblocks]
This mod loads and works for me.Spirosxk wrote:I haven't add anything, the mod is the default from the gitorious.
- What happens if you create a new game and only enable moreblocks?
- Do you use minetest_game or another game?
Re: [Mod] More Blocks [moreblocks]
Spirosxk wrote:Hi,
Minetest 4.10 is crashing
Code: Select all
12:28:58: ERROR[main]: ========== ERROR FROM LUA =========== 12:28:58: ERROR[main]: Failed to load and run script from 12:28:58: ERROR[main]: /home/spiros/.minetest/mods/moreblocks/init.lua: 12:28:58: ERROR[main]: ...inetest/mods/moreblocks/stairsplus/registrations.lua:30: attempt to index local 'ndef' (a nil value) 12:28:58: ERROR[main]: stack traceback: 12:28:58: ERROR[main]: ...inetest/mods/moreblocks/stairsplus/registrations.lua:30: in main chunk 12:28:58: ERROR[main]: [C]: in function 'dofile' 12:28:58: ERROR[main]: ...spiros/.minetest/mods/moreblocks/stairsplus/init.lua:43: in main chunk 12:28:58: ERROR[main]: [C]: in function 'dofile' 12:28:58: ERROR[main]: /home/spiros/.minetest/mods/moreblocks/init.lua:22: in main chunk 12:28:58: ERROR[main]: ======= END OF ERROR FROM LUA ======== 12:28:58: ERROR[main]: Server: Failed to load and run /home/spiros/.minetest/mods/moreblocks/init.lua 12:28:58: ERROR[main]: ModError: ModError: Failed to load and run /home/spiros/.minetest/mods/moreblocks/init.lua
Hi,
I would add a check if ndef~=nil.
This should fix the error, but maybe not the cause of the error.
Replace old for loop in registrations.lua with this:
Code: Select all
for _, name in pairs(default_nodes) do
local nodename = "default:" .. name
local ndef = minetest.registered_nodes[nodename]
if ndef~=nil then
local groups = {}
for k, v in pairs(ndef.groups)
-- Ignore wood and stone groups to not make them usable in crafting:
do if k ~= "wood" and k ~= "stone" then
groups[k] = v
end
end
local drop
if type(ndef.drop) == "string" then
drop = ndef.drop:sub(9)
end
stairsplus:register_all("moreblocks", name, nodename, {
description = ndef.description,
drop = drop,
groups = groups,
sounds = ndef.sounds,
tiles = ndef.tiles,
sunlight_propagates = true,
})
end
end
Re: [Mod] More Blocks [moreblocks]
1) It gives me the same errorTopywo wrote:This mod loads and works for me.Spirosxk wrote:I haven't add anything, the mod is the default from the gitorious.
- What happens if you create a new game and only enable moreblocks?
- Do you use minetest_game or another game?
2) It's the minetest from the Ubuntu PPA.
It worked with Miner59 solution
Thank you
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Re: [Mod] More Blocks [moreblocks]
Added basic slopes. More will follow later.
The slopes branch requires a recent Git build to run (from 2014-10-19 or newer).
If you have cloned More Blocks, you can switch to it by typing, after using cd to go to More Blocks' folder:
The slopes branch requires a recent Git build to run (from 2014-10-19 or newer).
If you have cloned More Blocks, you can switch to it by typing, after using cd to go to More Blocks' folder:
Code: Select all
git checkout slopes
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