[Mod] More Blocks [moreblocks]
Did the download not work?
If it worked, make sure the map/directory/folder "moreblocks" is in the /mods/minetest folder. It will look (something) like this
Before extracting: /home/TOPYWO/celeron55-minetest-02fb912-Test 4/mods/minetest
After extracting: /home/TOPYWO/celeron55-minetest-02fb912-Test 4/mods/minetest/moreblocks
Under moreblocks are:
a textures map, containing the .png files
a depends.txt file
a init.lua file
I downloaded it and it worked fine.
Good luck!
If it worked, make sure the map/directory/folder "moreblocks" is in the /mods/minetest folder. It will look (something) like this
Before extracting: /home/TOPYWO/celeron55-minetest-02fb912-Test 4/mods/minetest
After extracting: /home/TOPYWO/celeron55-minetest-02fb912-Test 4/mods/minetest/moreblocks
Under moreblocks are:
a textures map, containing the .png files
a depends.txt file
a init.lua file
I downloaded it and it worked fine.
Good luck!
- rubenwardy
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Could it be that you first deleted the old moreblocks mod and then didn't install the new moreblocks in the mods/minetest directory?alexcraft wrote:if i install the last version all blocks all unknown but the older version worked for me give the older version link please
Check: -- try to make a stonesquare (4)
cobble, cobble
cobble, cobble
If it makes a unknown item you installed the new moreblocks in the right folder. If it doesn't make a thing, you didn't install it in the mods/minetest directory.
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can you put all of the versions's link because the new dosent work but the older work
so you need to put like this
v1: link
v2: link
v3: link
..............................
so you need to put like this
v1: link
v2: link
v3: link
..............................
Last edited by BoomboomcreeperII on Sat Oct 13, 2012 14:00, edited 1 time in total.
To get all the recipes working (until a new update) you must (after extracting/unzipping) open the init.lua.
Search on the word "shapeless"
First hit is the cleanglass:
minetest.register_craft({
output = "moreblocks:cleanglass 1",
type = "shapeless",
recipe = {"moreblocks:sweeper", "glass"},
})
To get it working you can do 2 things:
1. take out type and place 2x {}
minetest.register_craft({
output = "moreblocks:cleanglass 1",
--type = "shapeless",
recipe = {{"moreblocks:sweeper"}, {"glass"},}
})
or
2. Put the mod name before the item name:
minetest.register_craft({
output = "moreblocks:cleanglass 1",
type = "shapeless",
recipe = {"moreblocks:sweeper", "default:glass"},
})
You need to do this (unless playing creative or using /giveme) for the cleanglass, glowglass, superglowglass, coalstone and ironstone recipes. Those are the five 'shapeless type" recipes.
Since all the ingredients (except the one that already has the mod name - moreblocks:sweeper) are from the default mod, I recommend the second method (so make them default:glass, default:torch, default:lump_of_coal, default:stone and default:lump_of_iron).
Don't forget to restart your minetest game after changing the init.lua
Edit: typo
Search on the word "shapeless"
First hit is the cleanglass:
minetest.register_craft({
output = "moreblocks:cleanglass 1",
type = "shapeless",
recipe = {"moreblocks:sweeper", "glass"},
})
To get it working you can do 2 things:
1. take out type and place 2x {}
minetest.register_craft({
output = "moreblocks:cleanglass 1",
--type = "shapeless",
recipe = {{"moreblocks:sweeper"}, {"glass"},}
})
or
2. Put the mod name before the item name:
minetest.register_craft({
output = "moreblocks:cleanglass 1",
type = "shapeless",
recipe = {"moreblocks:sweeper", "default:glass"},
})
You need to do this (unless playing creative or using /giveme) for the cleanglass, glowglass, superglowglass, coalstone and ironstone recipes. Those are the five 'shapeless type" recipes.
Since all the ingredients (except the one that already has the mod name - moreblocks:sweeper) are from the default mod, I recommend the second method (so make them default:glass, default:torch, default:lump_of_coal, default:stone and default:lump_of_iron).
Don't forget to restart your minetest game after changing the init.lua
Edit: typo
Last edited by Topywo on Sat Oct 13, 2012 18:53, edited 1 time in total.
- GloopMaster
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- GloopMaster
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Only to a degree. It might be faster if the texture_atlas can remain enabled. Loading the nodes at startup costs time (even in singleplayer). A (global) way to disable parts of a mod temporarily (without having to edit it all the time) might be practical. This applies to all mods.
A list of my mods can be found here.
- GloopMaster
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