Big update:
- added wooden tiles, craft with 9 wooden planks in every crafting square
- checkers can now be oriented with "facedir"
- super glow glass now has a brighter texture
- fixed glow glass crafting.
I second that option. Also, will the glowglass and super glowglass stairs ever be able to give off light? They don't do so currently.VanessaE wrote:I think the best compromise would be to have a recipe in More Blocks that can craft the dark jungle tree wood found there from the lighter-colored variety found in my More Trees mod. Just call it something obvious, e.g. "dark jungle tree wood", and make it from one moretrees:jungletree_planks + 1 coal + 1 dirt or something.
Do you plan to update your texture pack « [256×] Minecraft Enhanced TP converted to Minetest » with the new names ?Calinou wrote:Some blocks and items have been renamed, if you are a texture pack author, make sure to rename the files.
Lots of code cleanups done, git repository was reset, if you are having trouble updating, delete it and clone it again.
Code: Select all
...moreblocks/stairsplus.lua:5: attempt to call global 'register_stair' (a nil value)
Merging issues, I forgot doing a "git pull" before doing a big update, so I gave up and deleted the repository and created it again.prestidigitator wrote:Why the heck would you clear Git history? Kind of defeats the purpose.
Stairs+ is now a "soft dependency" of More Blocks, so if you use Stairs+, some More Blocks materials can be used as stairs/slabs/panels/microblocks.prestidigitator wrote:Anyway, I had both this mod and "stairsplus" instaled. I just tried the new version of this, and it gives this error message:
This error goes away if the "stairsplus" mod is removed. If "stairsplus" has been integrated into this mod, nevermind this message. Otherwise, be aware that there is an incompatibility between the two.Code: Select all
...moreblocks/stairsplus.lua:5: attempt to call global 'register_stair' (a nil value)
Ah. I see. Well, next time be aware that you can definitely undo bits of history without deleting the whole repository. I'm sure you can always ask here and someone can help, but generally you'll be interested in the "git reset" command and/or the "-f" option to "git branch". The "git stash" command is also often useful in these scenarios.Calinou wrote:Merging issues, I forgot doing a "git pull" before doing a big update, so I gave up and deleted the repository and created it again.
use Unified Inventory thenTedypig wrote:Idea for improvement. Make this compatible with inventory plus. I hate going through 76 pages to find the one node I'm looking for. Also some of the glow glass nodes don't work (slabs, quarter nodes, etc.)
I am using the in game skin switching and world edit mods. Both depend on inventory plus.RealBadAngel wrote:use Unified Inventory thenTedypig wrote:Idea for improvement. Make this compatible with inventory plus. I hate going through 76 pages to find the one node I'm looking for. Also some of the glow glass nodes don't work (slabs, quarter nodes, etc.)
It is aviable as standalone or bundled with Technic mod.
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