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Posted: Sun Feb 10, 2013 16:30
by Calinou
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Big update:
- added wooden tiles, craft with 9 wooden planks in every crafting square
- checkers can now be oriented with "facedir"
- super glow glass now has a brighter texture
- fixed glow glass crafting.

Posted: Mon Feb 11, 2013 19:23
by Sokomine
Can you add an alternate receipe for sweepers? They can't be crafted on Redcrabs server due to lack of junglegrass. Thus, clean glass is not possible.

Also it would be nice to be able to craft junglewood planks without junglewood. That is to some degree possible with stairs made out of plankstone wood (at least on Redcrabs server). Maybe that darker wood could be crafted with dirt+wooden planks similar to the homedecor things? Also a receipe for the clean bookshelf without a bookshelf would be good. Books are too expensive if you don't have regrowing papyrus.

Posted: Mon Feb 11, 2013 19:52
by Calinou
celeron55 made a branch a month ago which adds jungles and dungeons back to the game, it is currently not merged. Jungle grass also randomly generates in latest git. I know it won't apply to older worlds (in currently generated areas), just saying. :)

It makes no sense to add the ability to craft jungle wood planks without jungle wood.

Posted: Mon Feb 11, 2013 20:35
by Sokomine
Oh yes it does. Jungle wooden planks are an excellent building material. I'd like to have them on Redcrab's server. Just imagine how likely it is that he would install moretrees. And if you're afraid that a receipe might be too stupid...well...sand+coal=wool...try that in RL....

Posted: Tue Feb 12, 2013 00:35
by VanessaE
I think the best compromise would be to have a recipe in More Blocks that can craft the dark jungle tree wood found there from the lighter-colored variety found in my More Trees mod. Just call it something obvious, e.g. "dark jungle tree wood", and make it from one moretrees:jungletree_planks + 1 coal + 1 dirt or something.

Posted: Tue Feb 12, 2013 01:17
by Inocudom
VanessaE wrote:I think the best compromise would be to have a recipe in More Blocks that can craft the dark jungle tree wood found there from the lighter-colored variety found in my More Trees mod. Just call it something obvious, e.g. "dark jungle tree wood", and make it from one moretrees:jungletree_planks + 1 coal + 1 dirt or something.
I second that option. Also, will the glowglass and super glowglass stairs ever be able to give off light? They don't do so currently.

Posted: Tue Feb 26, 2013 19:13
by Calinou
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Update! Now with "full", "centered" and "directional" wooden tiles. Also added a setting (in _config.txt) for enabling/disabling the ability to change the direction of wooden planks (enabled by default).

Posted: Tue Mar 05, 2013 10:52
by Calinou
Some blocks and items have been renamed, if you are a texture pack author, make sure to rename the files.

Lots of code cleanups done, git repository was reset, if you are having trouble updating, delete it and clone it again.

Posted: Tue Mar 05, 2013 23:43
by vv221
Calinou wrote:Some blocks and items have been renamed, if you are a texture pack author, make sure to rename the files.

Lots of code cleanups done, git repository was reset, if you are having trouble updating, delete it and clone it again.
Do you plan to update your texture pack « [256×] Minecraft Enhanced TP converted to Minetest » with the new names ?

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When using the last version of your mod, Minetest looks for a texture named « moreblocks_jungle_wood_fence.png », but in the textures folder it's named « moreblocks_fence_jungle_wood.png ».

Posted: Wed Mar 06, 2013 09:24
by Calinou
This shell script can be used to convert packs, place it in the texture pack's directory and run it.

I'm currently updating Minecraft Enhanced and Misa's texture pack, by the way. :P

Posted: Thu Mar 07, 2013 07:22
by prestidigitator
Why the heck would you clear Git history? Kind of defeats the purpose.

Anyway, I had both this mod and "stairsplus" instaled. I just tried the new version of this, and it gives this error message:

Code: Select all

...moreblocks/stairsplus.lua:5: attempt to call global 'register_stair' (a nil value)
This error goes away if the "stairsplus" mod is removed. If "stairsplus" has been integrated into this mod, nevermind this message. Otherwise, be aware that there is an incompatibility between the two.

Posted: Thu Mar 07, 2013 10:34
by Calinou
prestidigitator wrote:Why the heck would you clear Git history? Kind of defeats the purpose.
Merging issues, I forgot doing a "git pull" before doing a big update, so I gave up and deleted the repository and created it again.
prestidigitator wrote:Anyway, I had both this mod and "stairsplus" instaled. I just tried the new version of this, and it gives this error message:

Code: Select all

...moreblocks/stairsplus.lua:5: attempt to call global 'register_stair' (a nil value)
This error goes away if the "stairsplus" mod is removed. If "stairsplus" has been integrated into this mod, nevermind this message. Otherwise, be aware that there is an incompatibility between the two.
Stairs+ is now a "soft dependency" of More Blocks, so if you use Stairs+, some More Blocks materials can be used as stairs/slabs/panels/microblocks.

Since More Blocks is having about "more blocks" (:P), maybe I'll merge Stairs+ in More Blocks...

edit: More Blocks and Stairs+ are now merged, added compatbility aliases for converting all Stairs+ nodes to More Blocks nodes.

Posted: Thu Mar 07, 2013 11:42
by deivan
Nice, but I have a big amount of unknow blocks now, ie: "moreblocks:slab_splitstonesquare_quarter_wall" not defined

Maybe some aliases solve this problem?

Posted: Thu Mar 07, 2013 12:28
by Calinou
Added more alises, should (hopefully) be fixed.

Posted: Thu Mar 07, 2013 15:09
by deivan
Testing... I have some problems:
moreblocks:stair_stonesquare
moreblocks:slab_stonesquare_wall
moreblocks:slab_splitstonesquare_quarter_wall
moreblocks:splitstonesquare
moreblocks:slab_stonesquare_quarter
moreblocks:slab_splitstonesquare_quarter_wall
moreblocks:panel_stonesquare_vertical
moreblocks:panel_stonesquare_top

Posted: Thu Mar 07, 2013 18:43
by Calinou
Added more aliases, try downloading again.

Posted: Thu Mar 07, 2013 19:28
by prestidigitator
Calinou wrote:Merging issues, I forgot doing a "git pull" before doing a big update, so I gave up and deleted the repository and created it again.
Ah. I see. Well, next time be aware that you can definitely undo bits of history without deleting the whole repository. I'm sure you can always ask here and someone can help, but generally you'll be interested in the "git reset" command and/or the "-f" option to "git branch". The "git stash" command is also often useful in these scenarios.

Like tables in Lua, Git commits that are orphaned because there are no branches or descendant commits with branches pointing at them will be automatically garbage collected at some point. No need to worry about leaving them dangling.

Posted: Thu Mar 07, 2013 19:37
by deivan
Testing...
All is working fine less the block moreblocks:splitstonesquare. I think this is my last problem. :-P
-*-
I found another one: moreblocks:slab_glowglass_quarter_wall

Posted: Thu Mar 07, 2013 20:40
by Tedypig
Idea for improvement. Make this compatible with inventory plus. I hate going through 76 pages to find the one node I'm looking for. Also some of the glow glass nodes don't work (slabs, quarter nodes, etc.)

Posted: Thu Mar 07, 2013 20:56
by Calinou
Added (super) glow glass aliases, they also emit light now. I don't know why the split stone tile alias doesn't work, though (it works for me).

Posted: Thu Mar 07, 2013 21:10
by deivan
Well... I will try solve this mystery. :D

Posted: Thu Mar 07, 2013 21:51
by deivan
Maybe this one moreblocks:splitstonesquare is now this one moreblocks:split_stone_tile. I think this is the last one wrong here. If I found the correct correspondence. :)

Posted: Thu Mar 07, 2013 22:36
by RealBadAngel
Tedypig wrote:Idea for improvement. Make this compatible with inventory plus. I hate going through 76 pages to find the one node I'm looking for. Also some of the glow glass nodes don't work (slabs, quarter nodes, etc.)
use Unified Inventory then
Image
It is aviable as standalone or bundled with Technic mod.

Posted: Thu Mar 07, 2013 23:10
by deivan
With this line all is working well here now:
minetest.register_alias("moreblocks:splitstonesquare","moreblocks:split_stone_tile")

Posted: Fri Mar 08, 2013 01:05
by Tedypig
RealBadAngel wrote:
Tedypig wrote:Idea for improvement. Make this compatible with inventory plus. I hate going through 76 pages to find the one node I'm looking for. Also some of the glow glass nodes don't work (slabs, quarter nodes, etc.)
use Unified Inventory then
Image
It is aviable as standalone or bundled with Technic mod.
I am using the in game skin switching and world edit mods. Both depend on inventory plus.