[Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]

twoelk
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by twoelk » Post

Just tried the new faster version on an existing map of my brother's kids. Generated nicely in an unexplored part but it seems to have biomes missing. Didn't the old versions have nice patches of woods and jungles here and there? Had hoped the installed "glowing biomes" would populate the central hollow.
Last edited by twoelk on Thu Oct 16, 2014 14:52, edited 2 times in total.

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paramat
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by paramat » Post

Yes this version uses mod's own stone and desert stone to avoid cavegen griefing at chunk borders, the original used default nodes, which somehow trigger bits of biome to appear. If you prefer the original behaviour just edit the default nodes into the 'get content id' lines.

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Hybrid Dog
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Hybrid Dog » Post

Actually I thought about generating it in an existing world but outside the generated map, sorry, I didn't read the topic description.
On globis' server someone claimed the mount meru as mese mountain, so I wanted to find it and...

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paramat
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by paramat » Post

Ah i misunderstood, yes to add a tower to an existing world, change the spawn area to an ungenerated part of the world. Mese mountain hehe.

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Minetestforfun » Post

My game crash when i tried to save with WorldEdit a mountain of "meru mod"...
Please can somebody give me a schem for WorldEdit of a mountain of this mod ?

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paramat
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by paramat » Post

It's too big to save as a schematic.

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Hybrid Dog » Post

paramat wrote:It's too big to save as a schematic.
but if you use the hard drive, too and not only the memory?

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by HeroOfTheWinds » Post

Your best chance would be to split it up into multiple schematics, and piece them all back together. And no, you can't jump straight from the game to the hard drive. It always has to assemble all the data into the RAM, then convert it to the proper format for schematics... :/
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P

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Hybrid Dog
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Hybrid Dog » Post

HeroOfTheWinds wrote:Your best chance would be to split it up into multiple schematics, and piece them all back together. And no, you can't jump straight from the game to the hard drive. It always has to assemble all the data into the RAM, then convert it to the proper format for schematics... :/
minetest.compress() could be used

Yesterday I got a memory error because my simulated lavacooling mountains were so big.

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Minetestforfun » Post

so, a solution exist for save a schematic of a meru mountain ?

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Hybrid Dog » Post

Minetestforfun wrote:so, a solution exist for save a schematic of a meru mountain ?
yes, just edit a few lines of the worldedit mod that it automatically saves the date into more files
I dislike worldedit schematics, they're so simple. They don't save bigger e.g. cubes with the same node, they store each node with it's name, it's empty meta and its position.

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Minetestforfun » Post

Ok, good news :)

Please, can you give me the modified lines ? (i don't know where is this lines...)

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Hybrid Dog » Post

Minetestforfun wrote:Ok, good news :)

Please, can you give me the modified lines ? (i don't know where is this lines...)
ok, https://github.com/HybridDog/Minetest-W ... b3143c8856
this is just for saving, for loading these files I would need to edit other lines
And saving it into more files causes much more lag(of course self evident), I tested it.
You don't need to edit each line manually, just download the edited file (($ wget) https://raw.githubusercontent.com/Hybri ... s/init.lua) and replace it with yours.

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Minetestforfun
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Minetestforfun » Post

Ok,

Thank you Hybrid Dog :)

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Sokomine » Post

HeroOfTheWinds wrote: Your best chance would be to split it up into multiple schematics, and piece them all back together. And no, you can't jump straight from the game to the hard drive. It always has to assemble all the data into the RAM, then convert it to the proper format for schematics... :/
You can - but it has its limits. Deep down, the map is just a very simple database, with each mapblock (16x16x16 nodes) stored as data with the mapblocks coordinates combined into an index number. Those database entries can be exchanged between maps directly under some circumstances.
Hybrid Dog wrote: I dislike worldedit schematics, they're so simple. They don't save bigger e.g. cubes with the same node, they store each node with it's name, it's empty meta and its position.
Then save the files as .mts via

Code: Select all

/mtschemcreate filename
instead of /save. *.mts is quite close to the actual map format. To my knowledge, .mts files are still limited by the amount of memory the machine has as the file still has to be imported.
A list of my mods can be found here.

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Hybrid Dog » Post

Sokomine wrote: Then save the files as .mts via

Code: Select all

/mtschemcreate filename
instead of /save. *.mts is quite close to the actual map format. To my knowledge, .mts files are still limited by the amount of memory the machine has as the file still has to be imported.
thanks

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Hybrid Dog » Post

Minetestforfun, l think you could also temporary increase sour swap size to save and load big we schematics
http://wiki.ubuntuusers.de/Swap

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Minetestforfun » Post

I have 16GB DDR3 and 16GB SWAP, i think it's enough...

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Hybrid Dog » Post

Sokomine wrote:
Hybrid Dog wrote: I dislike worldedit schematics, they're so simple. They don't save bigger e.g. cubes with the same node, they store each node with it's name, it's empty meta and its position.
Then save the files as .mts via

Code: Select all

/mtschemcreate filename
instead of /save. *.mts is quite close to the actual map format. To my knowledge, .mts files are still limited by the amount of memory the machine has as the file still has to be imported.
l don't have this command, where can l get it?
Image

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Topywo » Post

Hybrid Dog wrote:

Code: Select all

/mtschemcreate filename
l don't have this command, where can l get it?
In (the List of commands/link) of the world edit mod.

https://github.com/Uberi/MineTest-World ... ommands.md

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]

by Hybrid Dog » Post

Topywo wrote:
Hybrid Dog wrote:

Code: Select all

/mtschemcreate filename
l don't have this command, where can l get it?
In (the List of commands/link) of the world edit mod.

https://github.com/Uberi/MineTest-World ... ommands.md
ok, thanks, l thought I need to write /mtschemcreate into the chat.

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paramat
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]

by paramat » Post

Version 0.3.1
Noise optimisation. Fix code style issues. Add info to readme

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]

by benrob0329 » Post

Don't fall off... XD

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]

by Minetestforfun » Post

Thank you for your update & work paramat :)

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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]

by twoelk » Post

gottadownload
gottadownload
gottatry
gottaplay

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