[Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Just tried the new faster version on an existing map of my brother's kids. Generated nicely in an unexplored part but it seems to have biomes missing. Didn't the old versions have nice patches of woods and jungles here and there? Had hoped the installed "glowing biomes" would populate the central hollow.
Last edited by twoelk on Thu Oct 16, 2014 14:52, edited 2 times in total.
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Yes this version uses mod's own stone and desert stone to avoid cavegen griefing at chunk borders, the original used default nodes, which somehow trigger bits of biome to appear. If you prefer the original behaviour just edit the default nodes into the 'get content id' lines.
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Actually I thought about generating it in an existing world but outside the generated map, sorry, I didn't read the topic description.
On globis' server someone claimed the mount meru as mese mountain, so I wanted to find it and...
On globis' server someone claimed the mount meru as mese mountain, so I wanted to find it and...
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Ah i misunderstood, yes to add a tower to an existing world, change the spawn area to an ungenerated part of the world. Mese mountain hehe.
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
My game crash when i tried to save with WorldEdit a mountain of "meru mod"...
Please can somebody give me a schem for WorldEdit of a mountain of this mod ?
Please can somebody give me a schem for WorldEdit of a mountain of this mod ?
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
It's too big to save as a schematic.
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
but if you use the hard drive, too and not only the memory?paramat wrote:It's too big to save as a schematic.
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Your best chance would be to split it up into multiple schematics, and piece them all back together. And no, you can't jump straight from the game to the hard drive. It always has to assemble all the data into the RAM, then convert it to the proper format for schematics... :/
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Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
minetest.compress() could be usedHeroOfTheWinds wrote:Your best chance would be to split it up into multiple schematics, and piece them all back together. And no, you can't jump straight from the game to the hard drive. It always has to assemble all the data into the RAM, then convert it to the proper format for schematics... :/
Yesterday I got a memory error because my simulated lavacooling mountains were so big.
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
so, a solution exist for save a schematic of a meru mountain ?
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
yes, just edit a few lines of the worldedit mod that it automatically saves the date into more filesMinetestforfun wrote:so, a solution exist for save a schematic of a meru mountain ?
I dislike worldedit schematics, they're so simple. They don't save bigger e.g. cubes with the same node, they store each node with it's name, it's empty meta and its position.
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Ok, good news :)
Please, can you give me the modified lines ? (i don't know where is this lines...)
Please, can you give me the modified lines ? (i don't know where is this lines...)
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
ok, https://github.com/HybridDog/Minetest-W ... b3143c8856Minetestforfun wrote:Ok, good news :)
Please, can you give me the modified lines ? (i don't know where is this lines...)
this is just for saving, for loading these files I would need to edit other lines
And saving it into more files causes much more lag(of course self evident), I tested it.
You don't need to edit each line manually, just download the edited file (($ wget) https://raw.githubusercontent.com/Hybri ... s/init.lua) and replace it with yours.
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Ok,
Thank you Hybrid Dog :)
Thank you Hybrid Dog :)
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
You can - but it has its limits. Deep down, the map is just a very simple database, with each mapblock (16x16x16 nodes) stored as data with the mapblocks coordinates combined into an index number. Those database entries can be exchanged between maps directly under some circumstances.HeroOfTheWinds wrote: Your best chance would be to split it up into multiple schematics, and piece them all back together. And no, you can't jump straight from the game to the hard drive. It always has to assemble all the data into the RAM, then convert it to the proper format for schematics... :/
Then save the files as .mts viaHybrid Dog wrote: I dislike worldedit schematics, they're so simple. They don't save bigger e.g. cubes with the same node, they store each node with it's name, it's empty meta and its position.
Code: Select all
/mtschemcreate filename
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
thanksSokomine wrote: Then save the files as .mts viainstead of /save. *.mts is quite close to the actual map format. To my knowledge, .mts files are still limited by the amount of memory the machine has as the file still has to be imported.Code: Select all
/mtschemcreate filename
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Minetestforfun, l think you could also temporary increase sour swap size to save and load big we schematics
http://wiki.ubuntuusers.de/Swap
http://wiki.ubuntuusers.de/Swap
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
I have 16GB DDR3 and 16GB SWAP, i think it's enough...
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
l don't have this command, where can l get it?Sokomine wrote:Then save the files as .mts viaHybrid Dog wrote: I dislike worldedit schematics, they're so simple. They don't save bigger e.g. cubes with the same node, they store each node with it's name, it's empty meta and its position.instead of /save. *.mts is quite close to the actual map format. To my knowledge, .mts files are still limited by the amount of memory the machine has as the file still has to be imported.Code: Select all
/mtschemcreate filename
Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
In (the List of commands/link) of the world edit mod.Hybrid Dog wrote:l don't have this command, where can l get it?Code: Select all
/mtschemcreate filename
https://github.com/Uberi/MineTest-World ... ommands.md
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
ok, thanks, l thought I need to write /mtschemcreate into the chat.Topywo wrote:In (the List of commands/link) of the world edit mod.Hybrid Dog wrote:l don't have this command, where can l get it?Code: Select all
/mtschemcreate filename
https://github.com/Uberi/MineTest-World ... ommands.md
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
Version 0.3.1
Noise optimisation. Fix code style issues. Add info to readme
Noise optimisation. Fix code style issues. Add info to readme
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
Don't fall off... XD
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
Thank you for your update & work paramat :)
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
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