[Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
- paramat
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Version 0.2.0. First post rewritten.
Wider, unlimited height, fissure cave systems, random spawn within a chosen area, parameters vary with height and distance from centre.
Wider, unlimited height, fissure cave systems, random spawn within a chosen area, parameters vary with height and distance from centre.
Last edited by paramat on Wed Jun 19, 2013 07:28, edited 1 time in total.
- Johnyknowhow
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- prof-turbo
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Same for me... Do we have to generate it or to find it?Johnyknowhow wrote:I cant find the mountain!
You should take a look at http://www.xorhub.com
I had to find it. I used the mapping program http://forum.minetest.net/viewtopic.php?id=2896 to map my world and found it and ran to it. Turned out it was out of my sight because of the low sight values.
- paramat
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Before using the mod you need to edit the generation area parameters in the init.lua to a completely ungenerated area of your map, otherwise the mountain will not spawn.
If starting a new world, very occasionally the mountain may spawn right on top of you, however since mods do not work within your spawn chunk the lower part of the mountain will be missing, try flying upwards to see if the higher chunks of the tower are above you, if they are you will just have to start a new world.
If you want to cheat set parameter COORD = true to print the co-ordinates of the mountain.
If starting a new world, very occasionally the mountain may spawn right on top of you, however since mods do not work within your spawn chunk the lower part of the mountain will be missing, try flying upwards to see if the higher chunks of the tower are above you, if they are you will just have to start a new world.
If you want to cheat set parameter COORD = true to print the co-ordinates of the mountain.
Last edited by paramat on Sun Jun 30, 2013 23:18, edited 1 time in total.
- ShadowNinja
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This mod is slow because it uses minetest.(env:){set,add}_node() and minetest.(env:)get_perlin().
You could make it a lot faster if you used the LuaManualMapVoxelManipulator, but that would require Minetest 0.4.7-dev+.
Another thing you can do that should speed it up, although not as significantly, is using PerlinNoiseMap, which generates noise for the whole area and returns it as a table instead of having to call a function to get each position.
Hmmmm/kwolekr's Lua mapgen is an example for how to do this, although it is slightly outdated...
And FYI LuaJIT is very fast, faster than C++ in some cases even.
You could make it a lot faster if you used the LuaManualMapVoxelManipulator, but that would require Minetest 0.4.7-dev+.
Another thing you can do that should speed it up, although not as significantly, is using PerlinNoiseMap, which generates noise for the whole area and returns it as a table instead of having to call a function to get each position.
Hmmmm/kwolekr's Lua mapgen is an example for how to do this, although it is slightly outdated...
And FYI LuaJIT is very fast, faster than C++ in some cases even.
- Krock
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Re: [Mod] Mount Meru, 1-2 km mountain [0.2.0] [meru]
As already said by ShadowNinja, it is slow and could be much faster, using VM.
Could you update this mod please?
Could you update this mod please?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- paramat
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Re: [Mod] Mount Meru, 1-2 km tower/mountain [0.2.0] [meru]
Okay, i didn't think there would be demand for an update so i waited for a request.
- paramat
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Re: [Mod] Mount Meru, 1-2 km tower/mountain [0.3.0] [meru]
0.3.0
Fast generating voxelmanip / perlinmap version.
Fast generating voxelmanip / perlinmap version.
- Krock
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Re: [Mod] Mount Meru, 1-2 km tower/mountain [0.3.0] [meru]
Amazing. Thank you!paramat wrote:0.3.0
Fast generating voxelmanip / perlinmap version.
Finding the mount meru is a bit difficult..
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- paramat
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Re: [Mod] Mount Meru, 1-2 km tower/mountain [0.3.0] [meru]
It's meant to be, but you can always reduce the spawn area or cheat by editing parameters, see first post.
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Re: [Mod] Mount Meru, 1-2 km tower/mountain [0.3.0] [meru]
yay! one of my favorites has been updatedparamat wrote:0.3.0
Fast generating voxelmanip / perlinmap version.
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Looks super cool.
I have a question about it though. Surely the mountain ranges multiple blocks to generate. I'm wondering how you managed to keep it as seamless as it is, even though it is contained by different blocks, and thus generated at different times.
I have a question about it though. Surely the mountain ranges multiple blocks to generate. I'm wondering how you managed to keep it as seamless as it is, even though it is contained by different blocks, and thus generated at different times.
- paramat
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Eaxct same way as seamless mapgen, everything is defined per-node by perlin noise, and noise is a value that is continuous and smoothly-varying through all space, therefore mapchunk boundaries don't matter (... much. but they often create glitches).
I happy this is of some use to players, i find it a bit boring now, being one of my early mods.
I happy this is of some use to players, i find it a bit boring now, being one of my early mods.
- Krock
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Manipulated my mapgen to test this idea.
(Click to resize)
Looks ugly and too simple, compeared to the original.
(Click to resize)
Looks ugly and too simple, compeared to the original.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- ExeterDad
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Yet still pretty awesome
HOMETOWN -Our little server. Keep the HOMETOWN chatter @ http://hometownserver.com - Our server map: http://media.hometownserver.com
- paramat
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
^ Looks good to me, hope you develop this.
- Wuzzy
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Thank you, paramat, for the 0.3.0 update. This was really important, no long waiting times anymore. :)
- Hybrid Dog
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Can I change the coords of the mount meru to let it generate on an existing world?
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
iirc it doesn't like touching generated map blocks. I never got it to punch through existing terrain. I did get a lot of flying giant cones above generated landscape though the last time I tried. You can change a lot of parameters including position in the init.luaHybrid Dog wrote:Can I change the coords of the mount meru to let it generate on an existing world?
- paramat
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Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.0] [meru]
Hybrid Dog, no, the mod would have to be rewritten to do that. The spawn area parameters must be set to a completely ungenerated volume of the world, otherwise no tower.
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