[Mod] Landscape [0.1 beta] [landscape]
[Mod] Landscape [0.1 beta] [landscape]
Hi everyone,
this mod lets the Grass-Landscape look better and smoother. So if Dirt with Grass builds a hill it becomes now a real Grass hill.
Screenshot:
Notice:
- If you want regular "Dirt with Grass" back, then change first line in its init.lua to "local remove_full_grass = true"
- Code at https://github.com/BlockMen/landscape
Known Bugs:
- rarely the "Dirt with Grass" becomes "Dirt" at height y=13
Depends:
default
Download:
From Github: Download
License:
WTFPL
Please give Feedback and ideas for improvement. If someone could look at code for the known bug would be nice too.
this mod lets the Grass-Landscape look better and smoother. So if Dirt with Grass builds a hill it becomes now a real Grass hill.
Screenshot:
Notice:
- If you want regular "Dirt with Grass" back, then change first line in its init.lua to "local remove_full_grass = true"
- Code at https://github.com/BlockMen/landscape
Known Bugs:
- rarely the "Dirt with Grass" becomes "Dirt" at height y=13
Depends:
default
Download:
From Github: Download
License:
WTFPL
Please give Feedback and ideas for improvement. If someone could look at code for the known bug would be nice too.
Last edited by BlockMen on Sat May 11, 2013 17:34, edited 1 time in total.
When I just redefine the texture there are strange egdes between grass and other blocks. This is most important at Cliffs or at borders of biomes.12Me21 wrote:Couldn't you just change the texture for grass to have the green on the sides too?
So the main goal is to improve Grass hills and to make them look more realistic.
Stable version.
Code: Select all
22:10:06: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: .../minetest/.minetest/mods/minetest/landscape/init.lua:64: attempt to index field '?' (a nil value)
22:10:06: ERROR[main]: stack traceback:
In thread b6d6c700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6d6c700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
- rubenwardy
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Code: Select all
22:26:51: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: .../minetest/.minetest/mods/minetest/landscape/init.lua:66: attempt to ind
ex field '?' (a nil value)
22:26:51: ERROR[main]: stack traceback:
In thread b6cfd700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6cfd700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
Code: Select all
18:33:23: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: .../minetest/.minetest/mods/minetest/landscape/init.lua:19: attempt to index field '?' (a nil value)
18:33:23: ERROR[main]: stack traceback:
In thread b6cd8700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6cd8700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
Code: Select all
23:13:07: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: .../minetest/.minetest/mods/minetest/landscape/init.lua:21: attempt to index field '?' (a nil value)
23:13:07: ERROR[main]: stack traceback:
In thread b6d70700:
/build/buildd/minetestc55-0.4.6/src/main.cpp:1967: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6d70700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
lol...vktRus wrote:Code: Select all
-error msg-
/me starts debuging via vktRus
PS: the line is enough for the next error msg's
[Edit:] next round plz
Last edited by BlockMen on Sun May 12, 2013 19:25, edited 1 time in total.
Code: Select all
01:42:32: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: .../minetest/.minetest/mods/minetest/landscape/init.lua:22: attempt to index field '?' (a nil value)
fix-attempt #10 or w/evktRus wrote:Code: Select all
01:42:32: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: .../minetest/.minetest/mods/minetest/landscape/init.lua:22: attempt to index field '?' (a nil value)
here you go...
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that happens without your mod it seems to be a bug in minetest- rarely the "Dirt with Grass" becomes "Dirt" at height y=13
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Yes, I have seen that happen without this mod. Idk why though.BlockMen wrote:Hmm... never noticed before so I was pretty sure its caused by my mod.Iqualfragile wrote:that happens without your mod it seems to be a bug in minetest- rarely the "Dirt with Grass" becomes "Dirt" at height y=13
Back from the dead!
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Re: [Mod] Landscape [0.1 beta] [landscape]
Does it work with Texture packs?
- paramat
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Re: [Mod] Landscape [0.1 beta] [landscape]
Changing the side textures of dirt with grass to the top texture was the very first modification i made to minetest :)
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