[Mod] Digilines [minetest-mod-digilines]

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rubenwardy
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Re: [Mod] Digilines [minetest-mod-digilines]

by rubenwardy » Thu Mar 03, 2016 16:58

You can't make a terminal using minetest without the ability to send key presses, terminals aren't just typing commands.
 

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Re: [Mod] Digilines [minetest-mod-digilines]

by benrob0329 » Thu Mar 03, 2016 21:50

you could use the keyboard from the digilines-stuff modpack, and only send one letter.
 

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Re: [Mod] Digilines [minetest-mod-digilines]

by im-poke » Sat Mar 05, 2016 07:19

Noho. I mean: You must rightclick on the tv to see what happens in the studio.
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Re: [Mod] Digilines [minetest-mod-digilines]

by im-poke » Sat Mar 05, 2016 07:25

And the camera can have eyes by letting the minetest engine think that a player is stuck in there, and send the view of the cam to the formspec/gui of the TV's that are connected. And well, if not possible, i want radio. (explained later)
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Re: [Mod] Digilines [minetest-mod-digilines]

by im-poke » Wed Mar 16, 2016 07:36

And: What is wrong with a GUI / formspec?
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Re: [Mod] Digilines [minetest-mod-digilines]

by sofar » Wed May 04, 2016 21:55

I've proposed a change to make digilines a mod instead of a modpack. Testers needed, would appreciate someone testing it.

https://github.com/minetest-mods/digilines/pull/32
 

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Re: [Mod] Digilines [minetest-mod-digilines]

by Byakuren » Wed Jun 29, 2016 02:22

Is the name of internal.lua meant to imply that the functions defined within should not be used by modders?

EDIT: Nevermind. Can I find the API for creating your own digiline hardware documented anywhere? Specifically I am looking for node_def.digiline.receptor, the rules parameter of receptor_send, and the msg parameter (what values are allowed). I would also like to know whether sent messages are automatically delayed until the next tick (to prevent infinite loops) or if that must be done manually by receiving or sending nodes.
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Re: [Mod] Digilines [minetest-mod-digilines]

by ulla » Mon Oct 17, 2016 15:04

Hello, I need a little help, I created a LCD bigger than that of DIGILINE mod, twice as high, I used a mesh, I can write about it, the problem is that even having set the right collision_box and selection_box, I can not write in the upper part. I tried to increase the height of the text, but instead of being displayed in the upper part of the mesh, the sentence is cut, you can help me understand how to do? thanks in advance
(PS: I simply modified lcd.lua original)Image
 

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Re: [Mod] Digilines [minetest-mod-digilines]

by rubenwardy » Sun Apr 16, 2017 17:59

Please may you rename the topic to:

[Mod] Digilines [digilines]

minetest-mod-digilines is not the correct name
 

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