[Mod] More Ores [moreores]

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Kevin Tee
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Re: [Mod] More Ores [moreores]

by Kevin Tee » Fri Jun 28, 2019 15:34

Can you add silver hoe as well? Thanks
Edit: I noticed that creative mode have silver hoe, but crafting it is not possible.
 

Sumi
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Re: [Mod] More Ores [moreores]

by Sumi » Wed Nov 27, 2019 20:32

Just updated More Ores and now I'm getting this error:
ModError: Failed to load and run script from E:\Games\minetest-5.1.0-win64\bin\..\mods\moreores\init.lua:
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:65: Name frame:moreores_mineral_mithril does not follow naming conventions: "moreores:" or ":" prefix required
stack traceback:
[C]: in function 'error'
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:65: in function 'check_modname_prefix'
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:115: in function 'register_item'
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:208: in function 'register_node'
E:\Games\minetest-5.1.0-win64\bin\..\mods\frame\init.lua:152: in function 'register'
E:\Games\minetest-5.1.0-win64\bin\..\mods\moreores\init.lua:97: in function 'add_ore'
E:\Games\minetest-5.1.0-win64\bin\..\mods\moreores\init.lua:377: in main chunk
Check debug.txt for details.

Silver ingots and clump are showing as unknown.
 

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TenPlus1
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SiliconPenguin
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Re: [Mod] More Ores [moreores]

by SiliconPenguin » Fri Dec 20, 2019 03:46

Hello, I've been having a hard time getting this mod to work with other mods.

First a bit of history... Using MT 4.17, and Hamlets quest, everything was working well. I may be mistaken that moreores was included with that sub game? It was an old version of moreores with tons of ores you couldn't do anything with. I used that old version for awhile, but I got tired of not being able to use so many ores, and I stopped using it.

Flash forward to October 2019. I started using technic, and a few other mods like mesecons, digtron, digilines, etc. I was still on MT 4.17. That old version of moreores wouldn't work anymore, so I got the newer version - the one with only Silver and Mithril. That wouldn't work either.

So I downloaded, and compiled, MT 5.1. I download a bunch of mods from inside the main menu. As soon as I enabled moreores, pretty much all the other mods would fail to load. I created a new world, and enabled default and moreores - no problem. I enabled technic, and digtron, digilines, mesecons, and a few more - still no problem.

Short story long, I eventually figured out that 3d_armor and moreores just won't work together for me:

Code: Select all
ERROR[Main]: ...minetest-stable-5/bin/../mods/3d_armor/3d_armor/init.lua:261: attempt to call field 'player_register_model' (a nil value)


I can turn moreores off, and everything is working. But it's not just 3d_armor that has the problem. If I turn 3d_armor off, and everything else back on, most of the mods throw errors for "unsatisfied dependencies".

I have tried turning on moreores and just a few others, and everything seemed to be working. I have 59 other mods that are all playing well together, but as soon as I turn moreores on, not so much.

Does anyone have a similar problem? Is there a list of mods that moreores just wont work with? If I only enable moreores, 3d_armor, and default, I'll get this error.
 

SiliconPenguin
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Re: [Mod] More Ores [moreores]

by SiliconPenguin » Fri Dec 20, 2019 21:02

So surprisingly, moreores won't work with toolranks either. I created a new world and added default, moreores, and toolranks - nope!

Code: Select all
2019-12-20 14:59:21: ERROR[Main]: mod "moreores" has unsatisfied dependencies:  "toolranks"
2019-12-20 14:59:21: ERROR[Main]: mod "toolranks" has unsatisfied dependencies:  "moreores"


So, I can't get moreores to work with 3d_armor, hbarmor, or toolranks.
 

ThorfinnS
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Re: [Mod] More Ores [moreores]

by ThorfinnS » Sat Dec 21, 2019 01:34

Look at TenPlus1's post just above yours.

Alternatively, you could try ShadMordre's lib_trm, which is a combination of toolranks and Terraria's tool modifiers.
 

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Re: [Mod] More Ores [moreores]

by Festus1965 » Sat Dec 21, 2019 04:54

SiliconPenguin wrote:
Code: Select all
2019-12-20 14:59:21: ERROR[Main]: mod "moreores" has unsatisfied dependencies:  "toolranks"
2019-12-20 14:59:21: ERROR[Main]: mod "toolranks" has unsatisfied dependencies:  "moreores"


? Isn't this just a starting problem, what might be solved in the game after both are loaded ?
... also as I have a incl. moreores, and not toolranks running server ...
I would have tried to disable toolranks in the dependencies of moreores, and just check that both have been loaded, as they might run then like wanted ?
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

SiliconPenguin
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Re: [Mod] More Ores [moreores]

by SiliconPenguin » Sat Dec 21, 2019 05:37

ThorfinnS wrote:Look at TenPlus1's post just above yours.

Alternatively, you could try ShadMordre's lib_trm, which is a combination of toolranks and Terraria's tool modifiers.


I did try that right before posting... I'd be willing to try ShadMordre's lib_trm, but I have no idea where to find it. Could you point me in the general direction?

Festus1965 wrote: Isn't this just a starting problem, what might be solved in the game after both are loaded ?
I'm listening...

Festus1965 wrote:I would have tried to disable toolranks in the dependencies of moreores, and just check that both have been loaded, as they might run then like wanted ?
I find this very interesting... The weird thing is that they are only optional dependencies of each other, so it shouldn't really matter if one or the other loads. They both run fine without the other, it's only when you try to use both that the error occurs.
 

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Festus1965
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Re: [Mod] More Ores [moreores]

by Festus1965 » Sat Dec 21, 2019 10:13

I just had a look at my server as I remember starting toolranks made an error, but
* at me version not 1.4.19 ... mod moreores dont have any dependency toolranks in it ! (just default, mg? farming ?)
* toolranks only has moreores ? in it,
and so there should be no problem, but I remember toolranks didn't start, when I was testing to include it, mhhh
and as of the lua code in toolranks, it seams moreores had to be started first (but how to control this ?)
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

ThorfinnS
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Re: [Mod] More Ores [moreores]

by ThorfinnS » Sat Dec 21, 2019 18:59

SiliconPenguin wrote:
ThorfinnS wrote:Look at TenPlus1's post just above yours.

Alternatively, you could try ShadMordre's lib_trm, which is a combination of toolranks and Terraria's tool modifiers.


I did try that right before posting... I'd be willing to try ShadMordre's lib_trm, but I have no idea where to find it. Could you point me in the general direction?


Oh. I thought you said you downloaded it from within the minetest program. I doubt that points to TenPlus1's fork. Incidentally, I think you also have to use his version of toolranks, too. Seems to me he had to change both of them to remove the dependency circular reference.

https://notabug.org/TenPlus1/toolranks.git

https://notabug.org/TenPlus1/moreores.git

https://github.com/ShadMOrdre/lib_trm.git
 

SiliconPenguin
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Re: [Mod] More Ores [moreores]

by SiliconPenguin » Sat Dec 21, 2019 20:30

ThorfinnS wrote:
SiliconPenguin wrote:
ThorfinnS wrote:Look at TenPlus1's post just above yours.

Alternatively, you could try ShadMordre's lib_trm, which is a combination of toolranks and Terraria's tool modifiers.


I did try that right before posting... I'd be willing to try ShadMordre's lib_trm, but I have no idea where to find it. Could you point me in the general direction?


Oh. I thought you said you downloaded it from within the minetest program. I doubt that points to TenPlus1's fork. Incidentally, I think you also have to use his version of toolranks, too. Seems to me he had to change both of them to remove the dependency circular reference.

https://notabug.org/TenPlus1/toolranks.git

https://notabug.org/TenPlus1/moreores.git

https://github.com/ShadMOrdre/lib_trm.git


Yeah, I downloaded all the mods I'm using with 5.1 from within the menu. But after that didn't work, I did download and try TenPlus1's version. I'm sorry, I really didn't make that very clear.

I'll Download both of TenPlus1's mods you've linked to here in a little bit, and give them a try together. And I'll do the same with ShadMordre's lib_trm. I'll let you know how it goes, and thank you for helping me out!
 

SiliconPenguin
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Re: [Mod] More Ores [moreores]

by SiliconPenguin » Sat Dec 21, 2019 21:46

Okay, using both of TenPlus1's mods together fixes the problem! Including the problem with 3d_armor.

I will try ShadMOrdre's lib_trm in a test world later on.

Thank you once again ThorfinnS.
 

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