[Mod] More Ores [moreores]

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Calinou
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by Calinou » Fri Sep 14, 2012 04:45

http://minetest.net/forum/viewtopic.php?id=1690
8)

It might be quite complicated to setup, but it works.
Last edited by Calinou on Fri Sep 14, 2012 04:45, edited 1 time in total.
 

FooeytheMiner
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by FooeytheMiner » Fri Sep 21, 2012 13:25

Can you add gemstones like rubies and garnets and emeralds and stuff? They can be made into swords and maybe tools but swords and decoration blocks like emerald block and stuff. By the way this mod ruuuules
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Topywo
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by Topywo » Fri Sep 21, 2012 14:47

FooeytheMiner wrote:Can you add gemstones like rubies and garnets and emeralds and stuff? They can be made into swords and maybe tools but swords and decoration blocks like emerald block and stuff. By the way this mod ruuuules


Some gem-stone stuff:
Titanium: http://minetest.net/forum/viewtopic.php?id=3113
Diamonds: http://minetest.net/forum/viewtopic.php?id=2724
Encrustable gems: http://minetest.net/forum/viewtopic.php?id=2596

I probably forgot some, there are also mods producing other ores to make tools or stuff. Just take some time and take a look at the mod releases and modding general topics.

Edit: Realtest: http://minetest.net/forum/viewtopic.php?id=2671 But I thought this one is not compatible with moreores. But it's big on its own.
Last edited by Topywo on Fri Sep 21, 2012 14:52, edited 1 time in total.
 

madarexxx
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by madarexxx » Fri Sep 21, 2012 15:45

It is compatible with my mod:
http://minetest.net/forum/viewtopic.php?id=3037

It adds ability to transfer ingots from one mod to other. And you can delete first section from realtest/ores/init.lua (it called "removing default ores" or something like this) to save default ores
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

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Calinou
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by Calinou » Fri Sep 21, 2012 17:20

FooeytheMiner wrote:Can you add gemstones like rubies and garnets and emeralds and stuff? They can be made into swords and maybe tools but swords and decoration blocks like emerald block and stuff. By the way this mod ruuuules


Probably not; other mods already add gemstones; I also do not want "rainbow" caves. :P
 

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by wieszak » Fri Sep 21, 2012 17:49

Some idea: maybe change algorithm for placing ores so there is large patch of one kind of ore in area like 100x100x100blocks or event bigger, and no other or very rare other ore nearby - recommended only for multiplayers. I think it will boost economy - one player could find in his mine for eg. much silver, only few copper, tin and no mithril or gold. Another, could easily find in his area copper/tin but also no other ores. so exchange... This way you could also add few more ores without rainbow caves phenomena ;)

And of course we need things that could be done only from ingots of some kind, but it is probably for other mods. But please no silver or gold pickaxes... only bronze and iron
 

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by FooeytheMiner » Fri Sep 21, 2012 18:28

Calinou wrote:
FooeytheMiner wrote:Can you add gemstones like rubies and garnets and emeralds and stuff? They can be made into swords and maybe tools but swords and decoration blocks like emerald block and stuff. By the way this mod ruuuules


Probably not; other mods already add gemstones; I also do not want "rainbow" caves. :P


I would of loved rainbow caves.... oh well :P
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Calinou
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by Calinou » Sun Sep 23, 2012 08:59

wieszak wrote:Some idea: maybe change algorithm for placing ores so there is large patch of one kind of ore in area like 100x100x100blocks or event bigger, and no other or very rare other ore nearby - recommended only for multiplayers. I think it will boost economy - one player could find in his mine for eg. much silver, only few copper, tin and no mithril or gold. Another, could easily find in his area copper/tin but also no other ores. so exchange... This way you could also add few more ores without rainbow caves phenomena ;)

And of course we need things that could be done only from ingots of some kind, but it is probably for other mods. But please no silver or gold pickaxes... only bronze and iron


I'll try to make ore generation more tweakable . :)

EDIT: it is now tweakable in the init.lua of the mod folder.

wieszak wrote:And of course we need things that could be done only from ingots of some kind, but it is probably for other mods. But please no silver or gold pickaxes... only bronze and iron


You can comment their recipes in init.lua so that they cannot be crafted.
Last edited by Calinou on Sun Sep 23, 2012 10:42, edited 1 time in total.
 

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by jordan4ibanez » Sun Sep 23, 2012 18:14

there is a duplicate line in the craft registration of bronze
I've been gone for a long time
 

CTMN
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by CTMN » Tue Oct 09, 2012 06:30

How can I have these new ores in a map that was generated without the moreores mod?
 

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by Calinou » Tue Oct 09, 2012 06:43

You can't, else buildings made of stone would have ores in them. :P
 

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Ragnarok
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by Ragnarok » Tue Oct 09, 2012 18:35

When I'm trying to download mod using this link: http://ompldr.org/vZnQ1dw/moreores.zip Opera gives me "Opera:site_warning". What's going on?
 

CTMN
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by CTMN » Wed Oct 10, 2012 06:56

@Calinou: That wouldn´t be a problem.

@Ragnarok: I´m having this too. It says something like I may not give them informations about me and such stuff.
 

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by Jordach » Wed Oct 10, 2012 09:26

Ragnarock and CTMN, Opera Web Browser may not have enough information about that website, Google Chrome comes up clean.

And avast!'s webRep states that it is clean.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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Calinou
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by Calinou » Wed Oct 10, 2012 09:30

Ragnarok wrote:When I'm trying to download mod using this link: http://ompldr.org/vZnQ1dw/moreores.zip Opera gives me "Opera:site_warning". What's going on?


How security systems work:

<mainstream stuff that spies you> it's safe!

<non-mainstream stuff that lets you do whatever you want> AMG VIRUSES

8)
 

CTMN
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by CTMN » Thu Oct 11, 2012 06:10

Does the forum page spy me? No, does it? XD
 

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by recarv » Tue Jan 01, 2013 00:43

New ores= obsidian, obsidian tools, plastic ore( hey, it's a game) Sheet metal, and gas pumps made from steel, copper, and brass, some form of electricity, and rubies, emerald, and utamian ores.(made that one up. PM me for what that is.)
I wonder if Minetest Tekkit is coming...
When will we get it?
 

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by jojoa1997 » Tue Jan 01, 2013 02:01

recarv wrote:New ores= obsidian, obsidian tools, plastic ore( hey, it's a game) Sheet metal, and gas pumps made from steel, copper, and brass, some form of electricity, and rubies, emerald, and utamian ores.(made that one up. PM me for what that is.)

have you added it or are you planning on adding it
Coding;
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by SegFault22 » Tue Jan 01, 2013 09:28

Hmm. How about a new ore: Iridium!
This would spawn in very small, very rare patches under -1024 Y, and when mined, gives 1 lump of Iridium. This awesome metal can be used to make a whole new set of tools, all 4x more durable than Mithril (but a little heavier than Gold). Also, it can be alloyed with Mithril to make a metal that's somewhere between the weight of Mithril and Gold, and about 3x as durable as Mithril.
Eh?
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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Calinou
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by Calinou » Tue Jan 01, 2013 09:52

5 ores is enough, but you can of course add these ores yourself if you want...
 

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Topywo
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by Topywo » Tue Jan 01, 2013 14:07

recarv wrote:New ores= obsidian, obsidian tools, plastic ore( hey, it's a game) Sheet metal, and gas pumps made from steel, copper, and brass, some form of electricity, and rubies, emerald, and utamian ores.(made that one up. PM me for what that is.)


A bit off-topic:

Most of this already exists in other mods. But I'm not sure if the mods/links are still working. Use Search (a tab in the dark blue bar of the forum page), type the word (example obsidian) and check the little squares called: mod releases and modding general.

Some mods, there are probably more
Obsidian: obsidian mod, blockforge, nether, lavacooling)
Plastic: VanessaE's homedecor has plastic
Metal: metalsstable, steel/ steel + radioactive
Electricity: RealBadAngel's technic mod (based on batteries), maybe mesecons.
Rubies, emerald, utamian: birthstones, diamonds, gems/encrustable gems, gemstones, gloopores, lazurite, rubies, titanium, uranium

Gas pumps: I don't remember seeing those around, but there's an oil mod
You can use moreores or titanium for example to create yourself utamium.

Just start browsing in modding general and mod releases. You'll find a lot of fun mods.

And keep asking if you walk into some problems.

Edit: typo's and lay-out
Last edited by Topywo on Tue Jan 01, 2013 14:08, edited 1 time in total.
 

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by SegFault22 » Tue Jan 01, 2013 19:19

Calinou wrote:5 ores is enough, but you can of course add these ores yourself if you want...

That I have done. I guess 5 is enough, so I made a separate mod that generates Iridium and adds a whole set of tools for it. Now I just need to integrate a MoreOres-alloying system, including Iridium-Mithril-Steel-Gold (Adamant) alloy...
What a great mod, though; MoreOres makes mining a lot more interesting, and puts the MINE in Minetest. Thank you for investing your time in this mod and publishing it for us all.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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GloopMaster
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by GloopMaster » Mon Jan 07, 2013 12:57

You should update the orelump and ingot textures to reflect the new defaults.
Meow.

That is all.
 

Nore
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by Nore » Wed Jan 16, 2013 11:56

While reading the code, I noticed that silver is more frequent than tin... Is that normal?

EDIT: after some calculations, I got:
Copper: 0.0052 ore/node
Tin: 0.0027 ore/node
Silver: 0.0041 ore/node
Gold: 0.0025 ore/node
Mithril: 0.0029 ore/node

I looks strange that mithril is not the rarest, and that it is more frequent than tin, which should be one of the most frequent ores...
Last edited by Nore on Wed Jan 16, 2013 19:39, edited 1 time in total.
 

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by jojoa1997 » Wed Jan 16, 2013 12:17

That's because copper and tin make bronze
Coding;
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