[Mod] More Ores [moreores]
- SegFault22
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Also, I have an idea - why not make stairs for each ore? An example, silver stairs would be made with 6 silver blocks, in the default stair recipe form, and makes 6 stairs. Then craft 6 silver stairs in the stair recipe shape, and you get 6 silver blocks back...
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- RealBadAngel
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ive already made some use of new ores http://minetest.net/forum/viewtopic.php?id=2538
my mod ads different kinds of chests upgradeable with copper silver and so on.
goin to use all the ores for another stuff in the future
my mod ads different kinds of chests upgradeable with copper silver and so on.
goin to use all the ores for another stuff in the future
- Calinou
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Yeah, I should add this... like the steel block stairs in stairsplus.SegFault22 wrote:Also, I have an idea - why not make stairs for each ore? An example, silver stairs would be made with 6 silver blocks, in the default stair recipe form, and makes 6 stairs. Then craft 6 silver stairs in the stair recipe shape, and you get 6 silver blocks back...
- GloopMaster
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- RealBadAngel
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Could you add some kind of crystal (like minecraft redstone or RedPower2 mod nikolite) that will drop like 3-4 pieces when picked. I need something like that to create alloys for my different wires, and dont want to write another ores mod simply.
My mod already uses all of the ores and will use them for lots of stuff.
My mod already uses all of the ores and will use them for lots of stuff.
- Calinou
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Meh, I don't really want to add new ores - five are enough, IMO. Moreover, people would have to regenerate their world/explore new areas to find new ores.RealBadAngel wrote:Could you add some kind of crystal (like minecraft redstone or RedPower2 mod nikolite) that will drop like 3-4 pieces when picked. I need something like that to create alloys for my different wires, and dont want to write another ores mod simply.
My mod already uses all of the ores and will use them for lots of stuff.
- RealBadAngel
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i bet with changes in the game, ppl will be forced to regenerate wolrds not just one timeCalinou wrote:Meh, I don't really want to add new ores - five are enough, IMO. Moreover, people would have to regenerate their world/explore new areas to find new ores.RealBadAngel wrote:Could you add some kind of crystal (like minecraft redstone or RedPower2 mod nikolite) that will drop like 3-4 pieces when picked. I need something like that to create alloys for my different wires, and dont want to write another ores mod simply.
My mod already uses all of the ores and will use them for lots of stuff.
and theres nothin wrong with exploration
Last edited by RealBadAngel on Sun Aug 05, 2012 18:34, edited 1 time in total.
- RealBadAngel
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- Calinou
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It's fine, the mod is under WTFPL so you can do pretty much anything with the source (you can't make it non-free though, since it's GPLv3) and textures.
edit: erm, the source is actually under GPLv3. Sorry about that mistake.
edit: erm, the source is actually under GPLv3. Sorry about that mistake.
Last edited by Calinou on Wed Aug 08, 2012 17:48, edited 1 time in total.
- RealBadAngel
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- SegFault22
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What if you use Perlin Noise to generate ores, but kinda like how biomes generate? So that, only certain areas have a type of ore in them, and other areas have other ores? So that one can ''strike gold'' in a region, and in other places there is none. Also it would be nice if you could add the minetest defaults to the generation, to make it more realistic? That would be awesome.as this will intensify the "rainbow caves" phenomenon.
"All we need it the right major crisis and the nations will accept the new world order."
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I really like this idea. It makes it more realistic and, IMHO, fun.SegFault22 wrote:What if you use Perlin Noise to generate ores, but kinda like how biomes generate? So that, only certain areas have a type of ore in them, and other areas have other ores? So that one can ''strike gold'' in a region, and in other places there is none.as this will intensify the "rainbow caves" phenomenon.
- SegFault22
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easy, in the definition of node simply add:SegFault22 wrote:How did you make the images showing the ores as blocks viewed from a corner?
Like this one:
Code: Select all
inventory_image = minetest.inventorycube("img_1.png",img_2.png,img_3.png),
All this is explained in minetest / doc / lua_api.txt
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
- SegFault22
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IF someone can do this I would hug you. This feature would really make the game better and make it possible to have more ore types since we could make ores biome specific. It would also be great it we could make specific ores spawn near lava.leo_rockway wrote:I really like this idea. It makes it more realistic and, IMHO, fun.SegFault22 wrote:What if you use Perlin Noise to generate ores, but kinda like how biomes generate? So that, only certain areas have a type of ore in them, and other areas have other ores? So that one can ''strike gold'' in a region, and in other places there is none.as this will intensify the "rainbow caves" phenomenon.
- SegFault22
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I know it is possible, because in the mobs mod Celeron55 made, it uses perlin noise to generate mossy cobble among normal cobble, so all that would be needed is to make the perlin noise ''bigger'' and somehow make it make more veins in the areas it defines...
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My GameWiki does it. You have to change the C++ code and recompile. If there is another way I'd be interested to see.SegFault22 wrote:No no no what I mean is, is there a service/program that I can use to generate images like that outside of minetest?
It uses this:
Code: Select all
driver->writeImageToFile(baseimg, filename);
Last edited by cornernote on Fri Aug 10, 2012 08:19, edited 1 time in total.
- Calinou
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http://minetest.net/forum/viewtopic.php?id=1690
Avoid posting the same question twice, though.
Avoid posting the same question twice, though.
i can't craft many things... i crafted bronze, but silver/golden instruments don't craft.
i use old code and i "modernized" it a bit in order to be able to craft, but that didn't work.
minetest.register_craft( {
output = 'moreores:axe_silver',
recipe = {
{ 'moreores:silver_ingot', 'moreores:silver_ingot', '' },
{ 'moreores:silver_ingot', 'default_stick', '' },
{ '', 'default_stick', '' },
}
})
for example..
i use old code and i "modernized" it a bit in order to be able to craft, but that didn't work.
minetest.register_craft( {
output = 'moreores:axe_silver',
recipe = {
{ 'moreores:silver_ingot', 'moreores:silver_ingot', '' },
{ 'moreores:silver_ingot', 'default_stick', '' },
{ '', 'default_stick', '' },
}
})
for example..
all photo editing software like gimpSegFault22 wrote:No no no what I mean is, is there a service/program that I can use to generate images like that outside of minetest?
all vector drawing programs like inkscape
all 3D design programs like Wings 3d or Blender
just choose the one that best suits the way you work ...
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
- SegFault22
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ARRRRGHall photo editing software like gimp
all vector drawing programs like inkscape
all 3D design programs like Wings 3d or Blender
just choose the one that best suits the way you work ...
All I am looking for is, a simple script or program or something compact and light that can take 3 images and place them on the sides of a simple cube, without someone having to turn stuff to face the right way, un-render the axes, and use Windows Snipping Tool to get a rough, crappy image of it.
If there's a GIMP plugin out there that works the same way, please let me know.
"All we need it the right major crisis and the nations will accept the new world order."
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