[Mod] More Ores [moreores]

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SegFault22
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by SegFault22 » Post

Also, I have an idea - why not make stairs for each ore? An example, silver stairs would be made with 6 silver blocks, in the default stair recipe form, and makes 6 stairs. Then craft 6 silver stairs in the stair recipe shape, and you get 6 silver blocks back...
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RealBadAngel
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by RealBadAngel » Post

ive already made some use of new ores http://minetest.net/forum/viewtopic.php?id=2538
my mod ads different kinds of chests upgradeable with copper silver and so on.
goin to use all the ores for another stuff in the future

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by Calinou » Post

SegFault22 wrote:Also, I have an idea - why not make stairs for each ore? An example, silver stairs would be made with 6 silver blocks, in the default stair recipe form, and makes 6 stairs. Then craft 6 silver stairs in the stair recipe shape, and you get 6 silver blocks back...
Yeah, I should add this... like the steel block stairs in stairsplus. ;)

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GloopMaster
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by GloopMaster » Post

One thing: I now have a "Bronze Ppick"! :D
Meow.

That is all.

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by Calinou » Post

GloopMaster wrote:One thing: I now have a "Bronze Ppick"! :D
Known issue, I need to fix it when I have time.

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Cooper
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by Cooper » Post

How about Titanium? Smelts to Titanium ingots and used for blocks,tools etc.
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!

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RealBadAngel
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by RealBadAngel » Post

Could you add some kind of crystal (like minecraft redstone or RedPower2 mod nikolite) that will drop like 3-4 pieces when picked. I need something like that to create alloys for my different wires, and dont want to write another ores mod simply.
My mod already uses all of the ores and will use them for lots of stuff.

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Calinou
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by Calinou » Post

RealBadAngel wrote:Could you add some kind of crystal (like minecraft redstone or RedPower2 mod nikolite) that will drop like 3-4 pieces when picked. I need something like that to create alloys for my different wires, and dont want to write another ores mod simply.
My mod already uses all of the ores and will use them for lots of stuff.
Meh, I don't really want to add new ores - five are enough, IMO. Moreover, people would have to regenerate their world/explore new areas to find new ores.

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RealBadAngel
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by RealBadAngel » Post

Calinou wrote:
RealBadAngel wrote:Could you add some kind of crystal (like minecraft redstone or RedPower2 mod nikolite) that will drop like 3-4 pieces when picked. I need something like that to create alloys for my different wires, and dont want to write another ores mod simply.
My mod already uses all of the ores and will use them for lots of stuff.
Meh, I don't really want to add new ores - five are enough, IMO. Moreover, people would have to regenerate their world/explore new areas to find new ores.
i bet with changes in the game, ppl will be forced to regenerate wolrds not just one time ;)
and theres nothin wrong with exploration
Last edited by RealBadAngel on Sun Aug 05, 2012 18:34, edited 1 time in total.

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RealBadAngel
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by RealBadAngel » Post

took a piece of your code to generate crystals needed in my mod
hope you dont mind :)

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Calinou
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by Calinou » Post

It's fine, the mod is under WTFPL so you can do pretty much anything with the source (you can't make it non-free though, since it's GPLv3) and textures.
edit: erm, the source is actually under GPLv3. Sorry about that mistake. ;)
Last edited by Calinou on Wed Aug 08, 2012 17:48, edited 1 time in total.

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RealBadAngel
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by RealBadAngel » Post

Calinou wrote:It's fine, the mod is under WTFPL so you can do pretty much anything with the source and textures.
anyways i still would like to see it done by your mod
maybe with time you will agree with me and put my "revolutions" into yours mod

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by Calinou » Post

I will probably not add any new ores for now (maybe /extremely rare/ gem ores, such as ruby, turquoise and emerald) - as this will intensify the "rainbow caves" phenomenon.

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SegFault22
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by SegFault22 » Post

as this will intensify the "rainbow caves" phenomenon.
What if you use Perlin Noise to generate ores, but kinda like how biomes generate? So that, only certain areas have a type of ore in them, and other areas have other ores? So that one can ''strike gold'' in a region, and in other places there is none. Also it would be nice if you could add the minetest defaults to the generation, to make it more realistic? That would be awesome.
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by leo_rockway » Post

SegFault22 wrote:
as this will intensify the "rainbow caves" phenomenon.
What if you use Perlin Noise to generate ores, but kinda like how biomes generate? So that, only certain areas have a type of ore in them, and other areas have other ores? So that one can ''strike gold'' in a region, and in other places there is none.
I really like this idea. It makes it more realistic and, IMHO, fun.
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SegFault22
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by SegFault22 » Post

How did you make the images showing the ores as blocks viewed from a corner?
Like this one:
Image
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tonyka
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by tonyka » Post

SegFault22 wrote:How did you make the images showing the ores as blocks viewed from a corner?
Like this one:
Image
easy, in the definition of node simply add:

Code: Select all

inventory_image = minetest.inventorycube("img_1.png",img_2.png,img_3.png),
as an example you can use the node default:glass

All this is explained in minetest / doc / lua_api.txt
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SegFault22
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by SegFault22 » Post

No no no what I mean is, is there a service/program that I can use to generate images like that outside of minetest?
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NakedFury
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by NakedFury » Post

leo_rockway wrote:
SegFault22 wrote:
as this will intensify the "rainbow caves" phenomenon.
What if you use Perlin Noise to generate ores, but kinda like how biomes generate? So that, only certain areas have a type of ore in them, and other areas have other ores? So that one can ''strike gold'' in a region, and in other places there is none.
I really like this idea. It makes it more realistic and, IMHO, fun.
IF someone can do this I would hug you. This feature would really make the game better and make it possible to have more ore types since we could make ores biome specific. It would also be great it we could make specific ores spawn near lava.

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SegFault22
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by SegFault22 » Post

I know it is possible, because in the mobs mod Celeron55 made, it uses perlin noise to generate mossy cobble among normal cobble, so all that would be needed is to make the perlin noise ''bigger'' and somehow make it make more veins in the areas it defines...
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by cornernote » Post

SegFault22 wrote:No no no what I mean is, is there a service/program that I can use to generate images like that outside of minetest?
My GameWiki does it. You have to change the C++ code and recompile. If there is another way I'd be interested to see.

It uses this:

Code: Select all

driver->writeImageToFile(baseimg, filename);
Last edited by cornernote on Fri Aug 10, 2012 08:19, edited 1 time in total.

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Calinou
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by Calinou » Post

http://minetest.net/forum/viewtopic.php?id=1690
Avoid posting the same question twice, though. :)

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Mito551
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by Mito551 » Post

i can't craft many things... i crafted bronze, but silver/golden instruments don't craft.
i use old code and i "modernized" it a bit in order to be able to craft, but that didn't work.

minetest.register_craft( {
output = 'moreores:axe_silver',
recipe = {
{ 'moreores:silver_ingot', 'moreores:silver_ingot', '' },
{ 'moreores:silver_ingot', 'default_stick', '' },
{ '', 'default_stick', '' },
}
})

for example..

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by tonyka » Post

SegFault22 wrote:No no no what I mean is, is there a service/program that I can use to generate images like that outside of minetest?
all photo editing software like gimp
all vector drawing programs like inkscape
all 3D design programs like Wings 3d or Blender

just choose the one that best suits the way you work ...
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SegFault22
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by SegFault22 » Post

all photo editing software like gimp
all vector drawing programs like inkscape
all 3D design programs like Wings 3d or Blender
just choose the one that best suits the way you work ...
ARRRRGH
All I am looking for is, a simple script or program or something compact and light that can take 3 images and place them on the sides of a simple cube, without someone having to turn stuff to face the right way, un-render the axes, and use Windows Snipping Tool to get a rough, crappy image of it.
If there's a GIMP plugin out there that works the same way, please let me know.
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