[Mod] More Ores [moreores]

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LionsDen
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by LionsDen » Post

Probably because it was created in December of 2011.

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Calinou
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by Calinou » Post

stormchaser3000 wrote:why is this in the old mods section
It's now in maintainance mode, I think there are enough ores in the default game now.

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by Krock » Post

Calinou wrote:
stormchaser3000 wrote:why is this in the old mods section
It's now in maintainance mode, I think there are enough ores in the default game now.
It's interesting how much servers have it "as default" or because of a dependency of a mod.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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by Inocudom » Post

Krock wrote:
Calinou wrote:
stormchaser3000 wrote:why is this in the old mods section
It's now in maintainance mode, I think there are enough ores in the default game now.
It's interesting how much servers have it "as default" or because of a dependency of a mod.
I wonder if Freeminer would be interested in adding this mod to it?

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by timontreduffie » Post

Rhys can u ask Craig to add factions and give yolo interact

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by rubberduck » Post

i would like to see these ores in the default game (at least one of these)

with the new textures i made for these ores
viewtopic.php?id=8677
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel

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by 4aiman » Post

rubberduck wrote:i would like to see these ores in the default game (at least one of these)

with the new textures i made for these ores
viewtopic.php?id=8677
IFRC bronze is crafted from steel and copper because devs didn't want to have many ores...

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by nman3600 » Post

It won't work for me it says i need "mg?"
What is mg?
There is just no angry way to say 'Bubbles'

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by Nore » Post

mg is a magen mod: viewtopic.php?id=7263
However, you don't need it to get moreores working, it is merely support code for that mapgen.

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by NyankoSensei » Post

Is possible add damage_groups to tools like default ones for use them with mobs ?

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Re: [Mod] More Ores [moreores]

by Flipsels » Post

I have issues with the silver sword: it doesn't do any damage to mobs or animals. Am I missing something in this?

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Calinou
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Re: [Mod] More Ores [moreores]

by Calinou » Post

Flipsels wrote:I have issues with the silver sword: it doesn't do any damage to mobs or animals. Am I missing something in this?
I committed something that should make swords deal damage, along with a code cleanup.

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Re: [Mod] More Ores [moreores]

by gsmanners » Post

I just started testing this, and it really needs this fix:

Code: Select all

		if toolname == "sword" then
			tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
			tdef.tool_capabilities.damage_groups = oredef.damage_groups
			tdef.description = S("%s Sword"):format(S(description))
		end

		if toolname == "pick" then
			tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
			tdef.tool_capabilities.damage_groups = oredef.damage_groups
			tdef.description = S("%s Pickaxe"):format(S(description))
		end
		
		if toolname == "axe" then
			tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
			tdef.tool_capabilities.damage_groups = oredef.damage_groups
			tdef.description = S("%s Axe"):format(S(description))
		end

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Sane
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No copper?

by Sane » Post

Currently this mod does not define copper any more.
Is this on purpose?
https://gitorious.org/calinou/moreores/ ... 8:init.lua
Trying to stay me.

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Re: [Mod] More Ores [moreores]

by Sokomine » Post

Copper is generated by the default minetest_next (and even minetest_game) now.
A list of my mods can be found here.

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Re: [Mod] More Ores [moreores]

by meldrian » Post

Sokomine wrote:Copper is generated by the default minetest_next (and even minetest_game) now.
I don't know if it's fixed in the newest release but the deletion of moreores:copper_ingot made some items of "home decor" not craftable because it is looking for moreores:copper_ingot

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Re: [Mod] More Ores [moreores]

by rubberduck » Post

i like the idea of creating a settings-file where you can change some settings for a specific map you are playing on. the moretrees mod has this ability.

with this you could deactivate some ores or change the rarity.
i don't know if you can change these settings for the default ores, if not it would be great to do this with this mod.

another idea is to change the rarity of all ores from this mod by a factor (not a factor for each individual ore) or to make the rarity relative (for example 3 ore-blocks in 100 blocks, even if you make every ore 10x common than normal)

for this there could be a setting, whether it should affect the default ores (if this is possible)

with these new settings you could add some more ores, these could be disabled by default and it could prevent that you get a map with too much ores (when ores are everywhere and everywhere)

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Re: [Mod] More Ores [moreores]

by gsmanners » Post

Well, there is the mg mod for a more realistic type of ore generation. I personally prefer the default ore gen (a nice even distribution), since realistic ore gen forces you to explore a lot more (unless someone does a proper prospector pick mod, of course).

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Re: [Mod] More Ores [moreores]

by danjohnson07 » Post

how to install mods?

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Re: [Mod] More Ores [moreores]

by Calinou » Post

danjohnson07 wrote:how to install mods?
http://dev.minetest.net/Installing_Mods

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Adding new ores?

by SneakySNGamer » Post

This mod is nice, but the "Minecraft More Ores"adds 15 more ores.
How about adding more ores than the "Minecraft More Ores"? That'll be neat.

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Re: Adding new ores?

by Calinou » Post

SneakySNGamer wrote:This mod is nice, but the "Minecraft More Ores"adds 15 more ores.
How about adding more ores than the "Minecraft More Ores"? That'll be neat.
Then you enter the “rainbow caves” syndrome, where you meet more ores than stone. This is no good.

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Re: Adding new ores?

by SneakySNGamer » Post

Calinou wrote:
SneakySNGamer wrote:This mod is nice, but the "Minecraft More Ores"adds 15 more ores.
How about adding more ores than the "Minecraft More Ores"? That'll be neat.
Then you enter the “rainbow caves” syndrome, where you meet more ores than stone. This is no good.
Yes, but why do the ores spawn in a 3x3 cube? make it to a 2x2 and make the ores appear in the biome. That might be the solution.(Or add Obsidian Tools and all that.)

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Re: Adding new ores?

by Calinou » Post

SneakySNGamer wrote:Yes, but why do the ores spawn in a 3x3 cube? make it to a 2x2 and make the ores appear in the biome. That might be the solution.(Or add Obsidian Tools and all that.)
Some mods use tin, silver and mithril extensively, so I wouldn't make them rarer.

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Re: Adding new ores?

by Hybrid Dog » Post

Calinou wrote:Then you enter the “rainbow caves” syndrome, where you meet more ores than stone. This is no good.
You could spawn some ores at specific heights, e.g. one between -4000 and -3800.

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