[Mod] More Ores [moreores]

User avatar
Hackeridze
Member
Posts: 310
Joined: Thu Nov 03, 2011 13:35

by Hackeridze » Post

hurufu wrote:What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore
NOOOOOOO!
My game: RTMG
GENTOO USER

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

by sapier » Post

Is it intended that iron ore and coal are most rare?
Last edited by sapier on Sat Dec 31, 2011 15:08, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

Coal/Iron generation is not touched. Iron being too rare is a bug in the vanilla game.

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

by sapier » Post

I know iron and coal are original ores, somehow my post has been cut :-(

Independet of the iron/gold ratio (which i didn't know to be a bug by now), there still seems to be a coal:gold ratio of 1:2.

If this isn't a result of me beeing lucky in finding gold i think at least gold and silver should be much more rare than coal
Last edited by sapier on Sat Dec 31, 2011 15:13, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved

User avatar
Hackeridze
Member
Posts: 310
Joined: Thu Nov 03, 2011 13:35

by Hackeridze » Post

Now in RTMMP's more_ores added sulfur,nitrate,limestone and height-depend ores generation.
My game: RTMG
GENTOO USER

hmmm
Member
Posts: 69
Joined: Sun Aug 07, 2011 17:49

by hmmm » Post

if you ask me, tin and copper should be smelted together to create bronze and silver and gold should be used for other things besides common tools.

User avatar
Hackeridze
Member
Posts: 310
Joined: Thu Nov 03, 2011 13:35

by Hackeridze » Post

hmmm wrote:if you ask me, tin and copper should be smelted together to create bronze and silver and gold should be used for other things besides common tools.
+1, any suggestions?
My game: RTMG
GENTOO USER

User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Post

Calinou do you mind if i use a slightly modified version of your "ore spawner" in a mod i'm making?
hello, am program. do language in rust. make computer do. okay i go now.

User avatar
Hackeridze
Member
Posts: 310
Joined: Thu Nov 03, 2011 13:35

by Hackeridze » Post

My game: RTMG
GENTOO USER

User avatar
Staffs
Member
Posts: 329
Joined: Thu Aug 04, 2011 13:16

by Staffs » Post

Hackeridze wrote:https://github.com/Hackeridze/ru-true_m ... c/moreores

I wish see it in upstream.
Come on now your going to all of mods and just saying . Upstream upstream .. this should be in upstream. Hey this is a nice mod this should be in upstream. That is really annoying...
I love mods :D

User avatar
neko259
Member
Posts: 805
Joined: Sun Jun 19, 2011 06:51

by neko259 » Post

Staffs wrote:Come on now your going to all of mods and just saying . Upstream upstream .. this should be in upstream. Hey this is a nice mod this should be in upstream. That is really annoying...
What should he say if everybody ignore his patches? At first he relesed them as mod pack and nobody looked in it. Now he tries to tell everybody about his patches and they ignore them again. It's sad :(
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

jordan4ibanez wrote:Calinou do you mind if i use a slightly modified version of your "ore spawner" in a mod i'm making?
Feel free to use it. I used the gemstones mod's code to generate my ores anyway =)

User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Post

Calinou wrote:
jordan4ibanez wrote:Calinou do you mind if i use a slightly modified version of your "ore spawner" in a mod i'm making?
Feel free to use it. I used the gemstones mod's code to generate my ores anyway =)
okay :]
hello, am program. do language in rust. make computer do. okay i go now.

rahonejm
Member
Posts: 88
Joined: Wed Dec 28, 2011 01:58
Location: Brazil

by rahonejm » Post

Well, it may be a bug, but on the latest minetest version (minetest-0.4.dev-20120122-1-win32), when you craft any ore, you don't get a lump, you get the block itself. Not sure if it's a bug, but i've found no way of making the blocks become lumps so i can make the ingot.
Sorry for possible language mistakes

kahrl
Member
Posts: 236
Joined: Fri Sep 02, 2011 07:51
Location: Rös̓̇chenhof

by kahrl » Post

You mean digging, not crafting? It's because dug_item has been renamed to drop (and extended) in the new version.

rahonejm
Member
Posts: 88
Joined: Wed Dec 28, 2011 01:58
Location: Brazil

by rahonejm » Post

yeah, yeah, like i said, sorry for language mistakes! xD. Well, so it can be fixed?
Last edited by rahonejm on Mon Jan 23, 2012 11:55, edited 1 time in total.
Sorry for possible language mistakes

kahrl
Member
Posts: 236
Joined: Fri Sep 02, 2011 07:51
Location: Rös̓̇chenhof

by kahrl » Post

I see :D
Yes, it can be fixed, only the field name has to be changed.

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

Updated! :)

rahonejm
Member
Posts: 88
Joined: Wed Dec 28, 2011 01:58
Location: Brazil

by rahonejm » Post

not working for me :(

ERROR[main]: Failed to load and run script from C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua:
14:03:52: ERROR[main]: [LUA]
14:03:52: ERROR[main]: [LUA] ...-20120122-1-win32\bin\..\data\mods\add_tool\init.lua:58: attempt to index local 'extra_rules' (a number value)
14:03:52: ERROR[main]: stack traceback:
14:03:52: ERROR[main]: ...-20120122-1-win32\bin\..\data\mods\add_tool\init.lua:58: in function 'register_tool_type'
14:03:52: ERROR[main]: ...-20120122-1-win32\bin\..\data\mods\moreores\init.lua:135: in main chunk
14:03:52: ERROR[main]: [LUA]
14:03:52: ERROR[main]: Server: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua
BanManager: saving to C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\world\ipban.txt
AuthManager: saving to C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\world\auth.txt
14:03:53: ERROR[main]: ModError: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua
14:03:53: ERROR[main]: error_message = ModError: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua
Sorry for possible language mistakes

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

Remove your "add_tool" folder. You should install the "add_moreores_tool" folder in the mods folder with the "moreores" folder. Works perfectly for me (Ubuntu 11.10).

Jordach
Member
Posts: 4534
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

by Jordach » Post

Im fine with add_tool.

22/1/12

stormrider2
Member
Posts: 83
Joined: Thu Jun 02, 2011 21:13

by stormrider2 » Post

Moreores does not work for me.

User avatar
dannydark
Member
Posts: 428
Joined: Fri Aug 12, 2011 21:28
Location: Manchester, UK

by dannydark » Post

stormrider2 wrote:Moreores does not work for me.
Any errors in the debug.txt?

@Calinou I think you might have missed a few things out with the latest version, some items still contain:

Code: Select all

cookresult_itemstring = 'craft "moreores:gold_ingot" 1',
But I think cooking recipes are supposed to be done like:

Code: Select all

minetest.register_craft({
    type = "cooking",
    output = "moreores:gold_ingot",
    recipe = "moreores:gold_lump",
})
And I also think the image lines i.e:

Code: Select all

image = "moreores_gold_lump.png",
Are now meant to be like this:

Code: Select all

inventory_image = "moreores_gold_lump.png",
I may be wrong though ^_^ haven't had a good read through all the changes yet.
Last edited by dannydark on Tue Jan 24, 2012 04:31, edited 1 time in total.

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

Updated, should work now ;)
And for real, I hope.

User avatar
dannydark
Member
Posts: 428
Joined: Fri Aug 12, 2011 21:28
Location: Manchester, UK

by dannydark » Post

Great work thanks for the update ^_^ I did make the changes myself to get my servers back online but I'd much rather have your version to save any file conflicts in the future ^_^

Post Reply

Who is online

Users browsing this forum: No registered users and 33 guests