[Mod] New Timber mod [nt]

deivan
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by deivan » Thu Jun 06, 2013 20:58

No problem with the version 0.4.7. All ok here with this mod.
 

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mimilus
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by mimilus » Sat Apr 05, 2014 07:56

A little slow on mt 0.4.9 dev

Usefull mod , I like it :)
minetest 0.4.9
Ubuntu 12.04
 

deivan
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by deivan » Mon Apr 07, 2014 01:30

This is a game problem... I don't have how correct the speed of the script. :-/
Sorry.
 

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Krock
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by Krock » Mon Apr 07, 2014 08:47

deivan wrote:Well, already have this compatibilty, any change of have a identification of the type of the wood for me?

This mod cover:
"default:jungletree"
...

Code: Select all
if minetest.registered_nodes[name].groups.tree then
   cut_down()
end


deivan wrote:This is a game problem... I don't have how correct the speed of the script. :-/
Sorry.

How about voxelmanip?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

deivan
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by deivan » Mon Apr 07, 2014 15:11

Well. Maybe I rewrite some of this and make some tests... Thanks.
 

deivan
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by deivan » Thu Apr 10, 2014 12:30

I revised the process and the group tree don't cover all, like the cactus, then I rewrite the function without a loop, I hope this attenuate the performance problem.
Releasing this new version ASAP (~10 minutes).
 

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TenPlus1
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Re: [Mod] New Timber mod [nt]

by TenPlus1 » Thu May 22, 2014 12:09

Why does your mod rely on 'domb' as a dependency when it's not required within the mod itself?
 

deivan
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Re: [Mod] New Timber mod [nt]

by deivan » Fri May 23, 2014 13:14

Well... Is my all-in-one library. Don't is a problem, is?
 

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Hybrid Dog
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Re: [Mod] New Timber mod [nt]

by Hybrid Dog » Fri May 23, 2014 17:38

Does your mod something like my treecapitator mod?
viewtopic.php?f=11&t=4772#p141152

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deivan
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Re: [Mod] New Timber mod [nt]

by deivan » Fri May 23, 2014 21:14

Is similar, I only rewrite the original timber mod to a operational version... The main focus is to cut down all wood and leave all leaves, fruits and other things in the place to the natural decay.
 

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Hybrid Dog
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Re: [Mod] New Timber mod [nt]

by Hybrid Dog » Sat May 24, 2014 09:40

deivan wrote:Is similar, I only rewrite the original timber mod to a operational version... The main focus is to cut down all wood and leave all leaves, fruits and other things in the place to the natural decay.

I also rewrote Jeija's timber mod to destroy whole trees but I removed some original code.

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