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Posted: Thu Jun 06, 2013 17:34
by Evergreen
VanessaE wrote:You have a typo in one of you texture filenames: quartz_crystal_piece.png
Oh yes, That is an unused texture. I'm keeping it so that I can add some stuff.

Posted: Thu Jun 06, 2013 17:37
by VanessaE
Well there's an HDX version of it already for when you decide to use it, with the corrected filename. :-)

Posted: Thu Jun 06, 2013 17:59
by Evergreen
VanessaE wrote:Well there's an HDX version of it already for when you decide to use it, with the corrected filename. :-)
Ah ok. Thanks for notifying me.

Posted: Sun Jun 09, 2013 22:55
by Evergreen
Does anyone have an idea for a useful item that can be made with a quartz piece/quartz crystal? I'm out of ideas.

Posted: Mon Jun 10, 2013 00:31
by Linxx
what about what about no gravity cristal youd make it with quartz and mese and when you have it in the inventory you can jump high :D

Posted: Mon Jun 10, 2013 00:47
by Mossmanikin
Not really useful, but decorative:
How about porcelain stuff, like a vase (for flowers) or crockery?

Posted: Mon Jun 10, 2013 01:17
by Evergreen
Mossmanikin wrote:Not really useful, but decorative:
How about porcelain stuff, like a vase (for flowers) or crockery?
I might release a string of add-ons or something like that for this mod. It's like several mods, but one topic.

Posted: Thu Jun 13, 2013 20:24
by VoidLord
See if you can find an application in electrical engineering, like a buzzer. Then, try to implement the object and give it mesecons compatibility. Quartz is famous for the peizio-electric effect after all.

Posted: Thu Jun 13, 2013 20:46
by Evergreen
VoidLord wrote:See if you can find an application in electrical engineering, like a buzzer. Then, try to implement the object and give it mesecons compatibility. Quartz is famous for the peizio-electric effect after all.
Of course. I'll try it, and if it works, I will release it as an extension.

Posted: Sat Aug 31, 2013 16:04
by GreenGerm
Mito551 wrote:textures are nice
mineral itself is useless, both in mc and mt
in mc you use it to make comparaters

Posted: Sat Aug 31, 2013 20:11
by Evergreen
GreenGerm wrote:
Mito551 wrote:textures are nice
mineral itself is useless, both in mc and mt
in mc you use it to make comparaters
I was thinking of making a quartz pulser that you can select the delay between pulses.

Posted: Sun Sep 15, 2013 15:44
by Sokomine
The mod adds very nice blocks that allow to create intresting houses. However, in survival, where you have to dig all materials you want to use, getting enough quartz for one house is a major undertaking. Quartz crystals in stone do not appear very rare, but as you need four of them for a single block, quite a lot is needed. It would be great to change the output of that receipe to 4 quartz blocks per 4 crystals.

Mauvebic has columns on his server. Doing those out of quartz may also be very intresting. They're round and much thinner than a full node.

Posted: Sun Sep 15, 2013 15:55
by Evergreen
Sokomine wrote:The mod adds very nice blocks that allow to create intresting houses. However, in survival, where you have to dig all materials you want to use, getting enough quartz for one house is a major undertaking. Quartz crystals in stone do not appear very rare, but as you need four of them for a single block, quite a lot is needed. It would be great to change the output of that receipe to 4 quartz blocks per 4 crystals.

Mauvebic has columns on his server. Doing those out of quartz may also be very intresting. They're round and much thinner than a full node.
Thanks for your ideas, I think I'll go ahead and change the output of the crafting, and make the thinner pillar nodeboxes.

Posted: Sat Nov 09, 2013 14:34
by Evergreen
Update:
+ Spoiler

Posted: Sat Nov 09, 2013 17:50
by VanessaE
I haven't looked at the code yet, but be sure to include an ABM to convert the old horizontal blocks into "normal" ones with the appropriate new facedir. Look at moretrees node_defs.lua, there are a couple of ABMs there that should help.

I'd suggest an alias of horizontal -> regular, but that will mess up people's structures.

Posted: Sat Nov 16, 2013 23:41
by Evergreen
Updates:
+ Spoiler

Posted: Sun Nov 17, 2013 02:26
by Inocudom
Evergreen wrote:Updates:
+ Spoiler
Why would you need to remove the node registration in a month?

Posted: Sun Nov 17, 2013 02:33
by Evergreen
Inocudom wrote:
Evergreen wrote:Updates:
+ Spoiler
Why would you need to remove the node registration in a month?
Because it is deprecated and not needed. The point is that the horizontal pillar node is going to be removed within a moth, because it is deprecated(the new one uses 6d facedir). Also, that is exactly what the abm is for. Converting the old pillars into the new ones.

Posted: Sun Nov 17, 2013 12:54
by Evergreen
Hybrid Dog wrote:
Evergreen wrote:
Inocudom wrote:
Why would you need to remove the node registration in a month?
Because it is deprecated and not needed. The point is that the horizontal pillar node is going to be removed within a moth, because it is deprecated(the new one uses 6d facedir). Also, that is exactly what the abm is for. Converting the old pillars into the new ones.
You don't need to remove it. Just add a setting to enable it (which is disabled by default later).
Ah, good idea.

Posted: Sun Nov 17, 2013 17:44
by Enke
According to WikiAnswers Quartz is used in sandpaper, optics, glass (Hey, idea! Make a cleaner glass by crafting glass with quartz.), liquid filters, circuit boards/computer components (Maybe work with Jeija on this), cement, mortar, and jewelry.

Also, according to The University of Minnesota, quartz was used in tools. Quartz tools could be a step between stone and iron.

Posted: Sun Nov 17, 2013 18:33
by Evergreen
Enke wrote:According to WikiAnswers Quartz is used in sandpaper, optics, glass (Hey, idea! Make a cleaner glass by crafting glass with quartz.), liquid filters, circuit boards/computer components (Maybe work with Jeija on this), cement, mortar, and jewelry.

Also, according to The University of Minnesota, quartz was used in tools. Quartz tools could be a step between stone and iron.
I had the idea of making a ticker for mesecons, but I didn't know how to do it. The clean glass idea is good, though moreblocks already has it.

Re: [Mod] Quartz [github] [quartz]

Posted: Sun Jul 05, 2015 23:49
by kidmondo
Could we get a quartz brick?

Re: [Mod] Quartz [github] [quartz]

Posted: Sat Jan 09, 2016 21:48
by Evergreen
Update:
  • Changed license to MIT
  • Added screenshot.png and description.txt
  • Converted one of the textures that was interlaced to non-interlaced
  • Created the first release (1.0.0)
Also note this mod is now a part of the minetest-mods repository, so the links have changed. If you are still using the git version from my personal repo, please change it to the new one in minetest-mods.

Re: [Mod] Quartz [1.0] [quartz]

Posted: Mon Feb 05, 2018 15:13
by LemonFox
Most people cannot find a use .
not all uses are tools!!!
I find it makes a MUCH better alternative to iron blocks or even white baked clay when building

Re: [Mod] Quartz [1.0] [quartz]

Posted: Wed Feb 21, 2018 17:41
by tagada
Hello,

I find some mistakes in your mod so I propose a patch :
the mistakes are :
- unable to craft chiseled because of wrong names in recipes :
3 quartz blocks give 6 slab_block while crafting chiseled block need slab_quartzblock;
- pillar stairs are named stairs:stair_quartzstair;
- chiseled slab and stairs are not present;
- using stairsplus make duplicate nodes "stairs:a_block_of_quartz" and "quartz:a_block_of_quartz"

so i modify the init.lua to correct this (some commented lines explain it in init.lua) as follow :
(even if i tested it on my solo world, feel free to backup your init.lua before making this replacing)

========= quartz\init.lua file content : ==============

OUTDATED

Please use the code posted later on this topic : it integrates now the mod columnia to make quartz columns :)

Have fun :)

========= end of the quartz/init.lua file ==========