Page 1 of 3

[Mod] Quartz [1.0] [quartz]

PostPosted: Sat Apr 20, 2013 15:37
by Evergreen
Image

This mod adds quartz to the game. Quartz can be found anywhere below sea level and is quite common. Things like quartz blocks, pillars, chiseled quartz blocks, slabs and such are also added. The quartz ore (Image) gives you one crystal.


Downloads


Download as a zip: .zip
Download as a tarball: .tar.gz
or browse the code: https://github.com/minetest-mods/quartz


Crafting


+ Quartz Block


+ Quartz Pillar


+ Quartz Slab


+ Quartz Stairs


+ Quartz Pillar Slab


+ Chiseled Quartz


+ Quartz Crystal Piece


Dependencies


default, stairs, moreblocks (optional, for stairsplus)


License


MIT License



Shout out to Zeg9 for the crystal textures and the ore textures. Thanks Zeg. :-)

PostPosted: Sat Apr 20, 2013 18:12
by Mito551
textures are nice
mineral itself is useless, both in mc and mt

PostPosted: Sun Apr 21, 2013 01:19
by Jordach
Learn to edit your posts.

PostPosted: Sun Apr 21, 2013 07:06
by Jouster27
Evergreen wrote:That's why I'm planning on making some tools, a watch, or something. Thanks though. :D


I like the idea of quartz. Obviously, we'd want to be able to do something with it but there's a lot of mods that make more of the basic tools. Personally, I'd prefer to see different sorts of tools. A clock is a good idea. Radio is another one. Some different types of crafting might be cool as well, such as modifying standard building nodes to be translucent (cobblestone or brick with transparent morter?), engraved glass (either panes or drinking) and so on.

Just throwing some ideas out... maybe you'll find some of them useful. Good luck.

PostPosted: Sun Apr 21, 2013 08:24
by Zeg9
Hi, I made a new texture for the mineral:
Image

Also, I recommand removing the stone from the ore texture, and defining it like that in init.lua near line 17:
Code: Select all
      tiles = {"default_stone.png^quartz_ore.png"},

The texture I used for the screenshot: Image

PostPosted: Sun Apr 21, 2013 09:52
by Jordach
Evergreen wrote:
Jordach wrote:Learn to edit your posts.

I know how to edit posts, and I know you are being sarcastic.
There was three posts above when I posted that. And no, I am not being sarcastic, even though I am like that most of the time. :P

PostPosted: Wed Apr 24, 2013 20:45
by Evergreen
v0.2 released, changed the ore texture and made it slightly more common.

PostPosted: Thu Apr 25, 2013 20:17
by 12Me21
I am making a clock mod that will use quartz from your mod in the crafting recipe.

PostPosted: Thu Apr 25, 2013 20:26
by Evergreen
12Me21 wrote:I am making a clock mod that will use quartz from your mod in the crafting recipe.

Thanks! I'll include it as an extension for this mod in the topic.

PostPosted: Sun May 12, 2013 12:13
by Evergreen
Hybrid Dog wrote:please call it depends.txt instead of depends
and add stairs to it

There are stairs. And the depends is a text file, so it doesn't matter.

PostPosted: Sun May 12, 2013 12:17
by Zeg9
Evergreen wrote:
Hybrid Dog wrote:please call it depends.txt instead of depends
and add stairs to it

There are stairs. And the depends is a text file, so it doesn't matter.

It's just that depends.txt is the standard name for it, even though I agree this extension is stupid.

PostPosted: Sun May 12, 2013 13:00
by kaeza
Zeg9 wrote:even though I agree this extension is stupid.

It has a function though. It's because Windows makes it a bit harder to edit files with no extension. Since *.txt files are always associated under Win, it makes modder's life (a bit) easier. This is the same reason why I think calling the "Read Me" document "README.txt", instead of "README" or "README.md" makes it easier for users (note that README in all caps is standard on Linux, since it appears near the top of file listing when using case-sensitive listing).

PostPosted: Sun May 12, 2013 16:31
by Evergreen
Hybrid Dog wrote:
Evergreen wrote:
Hybrid Dog wrote:please call it depends.txt instead of depends
and add stairs to it

There are stairs. And the depends is a text file, so it doesn't matter.
depends didn't work

What do you mean depends didn't work? This mod doesn't depend on anything except default.

PostPosted: Sun May 12, 2013 17:18
by Evergreen
Hybrid Dog wrote:
Evergreen wrote:
Hybrid Dog wrote:depends didn't work

What do you mean depends didn't work? This mod doesn't depend on anything except default.
the game doesn't work if I name "depends.txt" "depends"
it depends on stairs, too

Sorry, I'll add that.

PostPosted: Thu May 16, 2013 18:08
by Evergreen
Project (finally) moved to github.

PostPosted: Sun Jun 02, 2013 00:28
by Inocudom
Are you still working on this mod?

PostPosted: Sun Jun 02, 2013 00:34
by Evergreen
Inocudom wrote:Are you still working on this mod?

Sorry, not really. Is there anything you want to see added? I'd love people to give me their ideas.

PostPosted: Sun Jun 02, 2013 01:26
by Inocudom
Evergreen wrote:
Inocudom wrote:Are you still working on this mod?

Sorry, not really. Is there anything you want to see added? I'd love people to give me their ideas.


The mod does not recognize default: stairs, even though I have it installed.

PostPosted: Sun Jun 02, 2013 01:44
by onpon4
I don't think that's it. depends.txt says "default, stairs" one one line; I don't think that's correct. Minetest is interpreting that as being one mod called "default, stairs", which of course doesn't exist. Instead it should be two lines: one that says "default", one that says "stairs".

PostPosted: Sun Jun 02, 2013 12:51
by Evergreen
onpon4 wrote:I don't think that's it. depends.txt says "default, stairs" one one line; I don't think that's correct. Minetest is interpreting that as being one mod called "default, stairs", which of course doesn't exist. Instead it should be two lines: one that says "default", one that says "stairs".

Okay, I just updated it to that.

PostPosted: Sun Jun 02, 2013 14:48
by Inocudom
You could make this compatible with moreblock's stairsplus feature.

PostPosted: Sun Jun 02, 2013 15:38
by Evergreen
Inocudom wrote:You could make this compatible with moreblock's stairsplus feature.

How do you make it compatible without depending on moreblocks?

PostPosted: Mon Jun 03, 2013 17:34
by Dan Duncombe
In Minecraft, you can make it into things like comparators, and daylight detectors.
Mito551 wrote:textures are nice
mineral itself is useless, both in mc and mt

PostPosted: Mon Jun 03, 2013 18:07
by Evergreen
Dan Duncombe wrote:In Minecraft, you can make it into things like comparators, and daylight detectors.
Mito551 wrote:textures are nice
mineral itself is useless, both in mc and mt

There already is a daylight detector in mesecons, and I have no idea how to create anything like that in mesecons.

PostPosted: Thu Jun 06, 2013 15:46
by VanessaE
You have a typo in one of you texture filenames: quartz_crystal_piece.png