[Mod] Halfslab terrain Ringworld colony [0.5.1] [slabrealm]

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Silent-Hunter
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by Silent-Hunter » Sat Nov 09, 2013 07:32

So which one generates faster, this one, or the other one?
 

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paramat
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by paramat » Sat Nov 09, 2013 21:45

This one, still fairly slow though, once 0.4.8 is here i will be rewriting all my mods to use the new LVM which will speed mapgen up a lot.
 

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by Silent-Hunter » Sun Nov 10, 2013 07:45

Awesome! That's good to know. I'll go ahead and download this one then. Thanks!
 

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by Silent-Hunter » Mon Nov 11, 2013 07:15

For some reason the sides of all the slabs are missing, so I went back to slabworld.
 

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paramat
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by paramat » Mon Nov 11, 2013 08:19

Ah i think i know why, the grass slabs use the 'default_grass_side.png' texture which has a transparent lower half.
Edit the init.lua to this:
Code: Select all
minetest.register_node("slabrealm:grassslab", {
    description = "SR Grass Slab",
    tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
...

This mod is much more developed than slabworld, has 8 biomes, 1km walls, slabs on smoother ground.
Last edited by paramat on Mon Nov 11, 2013 08:22, edited 1 time in total.
 

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by paramat » Tue Nov 12, 2013 03:11

Above bugfix now at github.
 

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