[Modpack] WorldEdit [worldedit]

hajo
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Re: [Modpack] WorldEdit [worldedit]

by hajo » Sat Jun 16, 2018 08:50

redblade7 wrote:
ERROR[Main]: [MOD] worldedit_brush is not compatible with current game version

Where can I find these settings to turn things off, such as the brush?

in main-menu, select the world,
push configure-button,
find worldedit-modpack (note it has a '+' in front),
click that,
select worldedit_brush,
change 'enabled'-checkbox.
Then save & exit / play...
 

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sfan5
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Re: [Modpack] WorldEdit [worldedit]

by sfan5 » Sat Jun 16, 2018 15:04

Alternatively, you can just delete the worldedit_brush mod from WorldEdit.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

redblade7
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Re: [Modpack] WorldEdit [worldedit]

by redblade7 » Thu Jun 28, 2018 00:32

sfan5 wrote:Alternatively, you can just delete the worldedit_brush mod from WorldEdit.


Thank you!
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)
 

slopsbucket
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Location: Top End, Australia

Re: [Modpack] WorldEdit [worldedit]

by slopsbucket » Tue Jul 10, 2018 04:48

Feature Request.

Hi sfan5, please understand that I'm not a programmer so I have no idea if what I'm asking is easy, difficult or even impossible.

Could the //param2 command be expanded upon to allow the specification of <node_type>?

eg: //param2 sandstonebrick 0

or: //param2 stairs:stair_sandstonebrick 21

Cheers,

Andrew.
 

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