[Modpack] WorldEdit [worldedit]
- steeeeeven
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Re: [Modpack] WorldEdit [worldedit]
Has this mod got a Copy/paste func?
cause i need to move a house without damaging it!
cause i need to move a house without damaging it!
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Re: [Modpack] WorldEdit [worldedit]
yep. load and put. it is documented =]steeeeeven wrote: ↑Mon Aug 01, 2022 01:14Has this mod got a Copy/paste func?
cause i need to move a house without damaging it!
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Re: [Modpack] WorldEdit [worldedit]
I'm working on a python script to convert API reads of Minecraft Pi Edition worlds to WorldEdit schematics. Thankfully, it's working pretty well, but there is the limitation that, for blocks like glass panes, fences, and stairs, the MCPi API has no way to tell if they've changed their shape because of adjacent blocks. Loading .we files from these conversions results in windows sometimes being sideways, and corner stairs not being the right shape (fences notably work correctly). After placing a block next to the windows, however, they updated to the correct position, but the stairs did not. So, my question is, is there a WorldEdit command that will let me run updates on all blocks within a region as if a block has just been placed next to them, or even better as if they have just been placed?
May God be with you, always.
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Re: [Modpack] WorldEdit [worldedit]
you can always get blocks sourounding these blocks and implement the logic in the python scriptzargulthewizard wrote: ↑Fri Sep 02, 2022 21:40I'm working on a python script to convert API reads of Minecraft Pi Edition worlds to WorldEdit schematics. Thankfully, it's working pretty well, but there is the limitation that, for blocks like glass panes, fences, and stairs, the MCPi API has no way to tell if they've changed their shape because of adjacent blocks. Loading .we files from these conversions results in windows sometimes being sideways, and corner stairs not being the right shape (fences notably work correctly). After placing a block next to the windows, however, they updated to the correct position, but the stairs did not. So, my question is, is there a WorldEdit command that will let me run updates on all blocks within a region as if a block has just been placed next to them, or even better as if they have just been placed?
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55
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Re: [Modpack] WorldEdit [worldedit]
That's true, and I have considered that lightly. It sounds rather tricky at first glance, but maybe it wouldn't be that hard. Let's see... Glass panes and fence posts have 11 possible combinations, stairs have 24. The long bit would be checking what blocks glass would connect to.c56 wrote: ↑Fri Sep 02, 2022 21:42you can always get blocks sourounding these blocks and implement the logic in the python scriptzargulthewizard wrote: ↑Fri Sep 02, 2022 21:40I'm working on a python script to convert API reads of Minecraft Pi Edition worlds to WorldEdit schematics. Thankfully, it's working pretty well, but there is the limitation that, for blocks like glass panes, fences, and stairs, the MCPi API has no way to tell if they've changed their shape because of adjacent blocks. Loading .we files from these conversions results in windows sometimes being sideways, and corner stairs not being the right shape (fences notably work correctly). After placing a block next to the windows, however, they updated to the correct position, but the stairs did not. So, my question is, is there a WorldEdit command that will let me run updates on all blocks within a region as if a block has just been placed next to them, or even better as if they have just been placed?
May God be with you, always.
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Re: [Modpack] WorldEdit [worldedit]
I am encountering an issue loading some .we files written by my Python script. Although the system works with smaller reads, Minetest crashes when I try to load very large .we files (around 8.4M blocks). The console error is:
From a look at the module's code, it seems that the faliure of "LuaJIT" workaround in the de-serializing silently prevents "count" from being assigned, but does not cause a crash until the chat debug tries to tell the player what the count was.
My creation of a .we file with Python was admittedly crude, since I did not try to assign any of those r1, r2 values at the beginning for real use. Here is an example .we file my program wrote that does load into Minetest properly:
Code: Select all
2022-09-04 19:15:11: ACTION[Server]: singleplayer [127.0.0.1] joins game. List of players: singleplayer
2022-09-04 19:15:50: WARNING[Server]: WorldEdit: deserializing data but can't apply LuaJIT workaround
2022-09-04 19:15:55: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'worldedit_commands' in callback on_chat_message(): ...bur/.minetest/mods/worldedit/worldedit_commands/init.lua:1507: attempt to concatenate local 'count' (a nil value)
2022-09-04 19:15:55: ERROR[Main]: stack traceback:
2022-09-04 19:15:55: ERROR[Main]: ...bur/.minetest/mods/worldedit/worldedit_commands/init.lua:1507: in function 'func'
2022-09-04 19:15:55: ERROR[Main]: ...bur/.minetest/mods/worldedit/worldedit_commands/init.lua:55: in function 'func'
2022-09-04 19:15:55: ERROR[Main]: /app/share/minetest/builtin/game/chat.lua:79: in function </app/share/minetest/builtin/game/chat.lua:52>
2022-09-04 19:15:55: ERROR[Main]: /app/share/minetest/builtin/game/register.lua:429: in function </app/share/minetest/builtin/game/register.lua:415>
2022-09-04 19:15:55: ACTION[Server]: singleplayer leaves game. List of players:
2022-09-04 19:15:56: ACTION[Main]: Server: Shutting down
My creation of a .we file with Python was admittedly crude, since I did not try to assign any of those r1, r2 values at the beginning for real use. Here is an example .we file my program wrote that does load into Minetest properly:
Code: Select all
5:r1="default:stone";return {{x=0,y=-1,z=0,name="default:stone",param2=0},{x=0,y=-1,z=-1,name="default:stone",param2=0},{x=0,y=-1,z=-2,name="default:stone",param2=0},{x=0,y=-1,z=-3,name="default:stone",param2=0},{x=0,y=-1,z=-4,name="default:stone",param2=0},{x=0,y=-1,z=-5,name="default:stone",param2=0},{x=0,y=-1,z=-6,name="default:stone",param2=0},{x=0,y=-1,z=-7,name="default:stone",param2=0},{x=1,y=-1,z=0,name="default:stone",param2=0},{x=1,y=-1,z=-1,name="default:stone",param2=0},{x=1,y=-1,z=-2,name="default:stone",param2=0},{x=1,y=-1,z=-3,name="default:stone",param2=0},{x=1,y=-1,z=-4,name="default:stone",param2=0},{x=1,y=-1,z=-5,name="default:stone",param2=0},{x=1,y=-1,z=-6,name="default:stone",param2=0},{x=1,y=-1,z=-7,name="default:stone",param2=0},{x=2,y=-1,z=0,name="default:stone",param2=0},{x=2,y=-1,z=-1,name="default:stone",param2=0},{x=2,y=-1,z=-2,name="default:stone",param2=0},{x=2,y=-1,z=-3,name="default:stone",param2=0},{x=2,y=-1,z=-4,name="default:stone",param2=0},{x=2,y=-1,z=-5,name="default:stone",param2=0},{x=2,y=-1,z=-6,name="default:stone",param2=0},{x=2,y=-1,z=-7,name="default:stone",param2=0},{x=3,y=-1,z=0,name="default:stone",param2=0},{x=3,y=-1,z=-1,name="default:stone",param2=0},{x=3,y=-1,z=-3,name="default:stone",param2=0},{x=3,y=-1,z=-4,name="default:stone",param2=0},{x=3,y=-1,z=-5,name="default:stone",param2=0},{x=3,y=-1,z=-6,name="default:stone",param2=0},{x=3,y=-1,z=-7,name="default:stone",param2=0},{x=4,y=-1,z=0,name="default:stone",param2=0},{x=4,y=-1,z=-1,name="default:stone",param2=0},{x=4,y=-1,z=-3,name="default:stone",param2=0},{x=4,y=-1,z=-4,name="default:stone",param2=0},{x=4,y=-1,z=-5,name="default:stone",param2=0},{x=4,y=-1,z=-6,name="default:stone",param2=0},{x=4,y=-1,z=-7,name="default:stone",param2=0},{x=5,y=-1,z=0,name="default:stone",param2=0},{x=5,y=-1,z=-1,name="default:stone",param2=0},{x=5,y=-1,z=-3,name="default:stone",param2=0},{x=5,y=-1,z=-4,name="default:stone",param2=0},{x=5,y=-1,z=-5,name="default:stone",param2=0},{x=5,y=-1,z=-6,name="default:stone",param2=0},{x=5,y=-1,z=-7,name="default:stone",param2=0},{x=6,y=-1,z=0,name="default:stone",param2=0},{x=6,y=-1,z=-1,name="default:stone",param2=0},{x=6,y=-1,z=-2,name="moreblocks:stair_cobble",param2=0},{x=6,y=-1,z=-3,name="default:stone",param2=0},{x=6,y=-1,z=-4,name="default:stone",param2=0},{x=6,y=-1,z=-5,name="default:stone",param2=0},{x=6,y=-1,z=-6,name="default:stone",param2=0},{x=6,y=-1,z=-7,name="default:stone",param2=0},{x=7,y=-1,z=0,name="default:stone",param2=0},{x=7,y=-1,z=-1,name="default:stone",param2=0},{x=7,y=-1,z=-2,name="default:stone",param2=0},{x=7,y=-1,z=-3,name="default:stone",param2=0},{x=7,y=-1,z=-4,name="default:stone",param2=0},{x=7,y=-1,z=-5,name="default:stone",param2=0},{x=7,y=-1,z=-6,name="default:stone",param2=0},{x=7,y=-1,z=-7,name="default:stone",param2=0},{x=8,y=-1,z=0,name="default:stone",param2=0},{x=8,y=-1,z=-1,name="default:stone",param2=0},{x=8,y=-1,z=-2,name="default:stone",param2=0},{x=8,y=-1,z=-3,name="default:stone",param2=0},{x=8,y=-1,z=-4,name="default:stone",param2=0},{x=8,y=-1,z=-5,name="default:stone",param2=0},{x=8,y=-1,z=-6,name="default:stone",param2=0},{x=8,y=-1,z=-7,name="default:stone",param2=0},{x=9,y=-1,z=0,name="default:stone",param2=0},{x=9,y=-1,z=-1,name="default:stone",param2=0},{x=9,y=-1,z=-2,name="default:stone",param2=0},{x=9,y=-1,z=-3,name="default:stone",param2=0},{x=9,y=-1,z=-4,name="default:stone",param2=0},{x=9,y=-1,z=-5,name="default:stone",param2=0},{x=9,y=-1,z=-6,name="default:stone",param2=0},{x=9,y=-1,z=-7,name="default:stone",param2=0},{x=10,y=-1,z=0,name="default:stone",param2=0},{x=10,y=-1,z=-1,name="default:stone",param2=0},{x=10,y=-1,z=-2,name="default:stone",param2=0},{x=10,y=-1,z=-3,name="default:stone",param2=0},{x=10,y=-1,z=-4,name="default:stone",param2=0},{x=10,y=-1,z=-5,name="default:stone",param2=0},{x=10,y=-1,z=-6,name="default:stone",param2=0},{x=10,y=-1,z=-7,name="default:stone",param2=0},{x=11,y=-1,z=0,name="default:stone",param2=0},{x=11,y=-1,z=-1,name="default:stone",param2=0},{x=11,y=-1,z=-2,name="default:stone",param2=0},{x=11,y=-1,z=-3,name="default:stone",param2=0},{x=11,y=-1,z=-4,name="default:stone",param2=0},{x=11,y=-1,z=-5,name="default:stone",param2=0},{x=11,y=-1,z=-6,name="default:stone",param2=0},{x=11,y=-1,z=-7,name="default:stone",param2=0},{x=1,y=0,z=-1,name="default:tree",param2=0},{x=1,y=0,z=-2,name="default:wood",param2=0},{x=1,y=0,z=-3,name="default:wood",param2=0},{x=1,y=0,z=-4,name="default:wood",param2=0},{x=1,y=0,z=-5,name="default:wood",param2=0},{x=1,y=0,z=-6,name="default:tree",param2=0},{x=2,y=0,z=-1,name="default:wood",param2=0},{x=2,y=0,z=-3,name="default:fence_wood",param2=0},{x=2,y=0,z=-6,name="default:wood",param2=0},{x=3,y=0,z=-1,name="default:wood",param2=0},{x=3,y=0,z=-3,name="default:fence_wood",param2=0},{x=3,y=0,z=-6,name="doors:door_wood_a",param2=0},{x=4,y=0,z=-1,name="default:wood",param2=0},{x=4,y=0,z=-3,name="default:fence_wood",param2=0},{x=4,y=0,z=-6,name="default:wood",param2=0},{x=5,y=0,z=-1,name="default:wood",param2=0},{x=5,y=0,z=-3,name="default:fence_wood",param2=0},{x=5,y=0,z=-6,name="default:wood",param2=0},{x=6,y=0,z=-1,name="default:wood",param2=0},{x=6,y=0,z=-3,name="default:fence_wood",param2=0},{x=6,y=0,z=-6,name="default:wood",param2=0},{x=7,y=0,z=-1,name="default:wood",param2=0},{x=7,y=0,z=-6,name="default:wood",param2=0},{x=8,y=0,z=-1,name="default:wood",param2=0},{x=8,y=0,z=-2,name="default:chest",param2=0},{x=8,y=0,z=-5,name="default:chest",param2=2},{x=8,y=0,z=-6,name="default:wood",param2=0},{x=9,y=0,z=-1,name="default:wood",param2=0},{x=9,y=0,z=-2,name="default:chest",param2=0},{x=9,y=0,z=-3,name="moreblocks:circular_saw",param2=0},{x=9,y=0,z=-4,name="default:furnace",param2=1},{x=9,y=0,z=-5,name="default:chest",param2=2},{x=9,y=0,z=-6,name="default:wood",param2=0},{x=10,y=0,z=-1,name="default:tree",param2=0},{x=10,y=0,z=-2,name="default:wood",param2=0},{x=10,y=0,z=-3,name="default:wood",param2=0},{x=10,y=0,z=-4,name="default:wood",param2=0},{x=10,y=0,z=-5,name="default:wood",param2=0},{x=10,y=0,z=-6,name="default:tree",param2=0},{x=1,y=1,z=-1,name="default:tree",param2=0},{x=1,y=1,z=-2,name="default:wood",param2=0},{x=1,y=1,z=-3,name="xpanes:pane_flat",param2=0},{x=1,y=1,z=-4,name="xpanes:pane_flat",param2=0},{x=1,y=1,z=-5,name="default:wood",param2=0},{x=1,y=1,z=-6,name="default:tree",param2=0},{x=2,y=1,z=-1,name="default:wood",param2=0},{x=2,y=1,z=-6,name="default:wood",param2=0},{x=3,y=1,z=-1,name="default:wood",param2=0},{x=4,y=1,z=-1,name="default:wood",param2=0},{x=4,y=1,z=-6,name="default:wood",param2=0},{x=5,y=1,z=-1,name="default:wood",param2=0},{x=5,y=1,z=-6,name="default:wood",param2=0},{x=6,y=1,z=-1,name="xpanes:pane_flat",param2=0},{x=6,y=1,z=-6,name="xpanes:pane_flat",param2=0},{x=7,y=1,z=-1,name="default:wood",param2=0},{x=7,y=1,z=-6,name="default:wood",param2=0},{x=8,y=1,z=-1,name="default:wood",param2=0},{x=8,y=1,z=-2,name="default:chest",param2=0},{x=8,y=1,z=-5,name="default:chest",param2=2},{x=8,y=1,z=-6,name="default:wood",param2=0},{x=9,y=1,z=-1,name="default:wood",param2=0},{x=9,y=1,z=-2,name="default:chest",param2=0},{x=9,y=1,z=-3,name="beds:bed_top",param2=0},{x=9,y=1,z=-4,name="beds:bed_bottom",param2=0},{x=9,y=1,z=-5,name="default:chest",param2=2},{x=9,y=1,z=-6,name="default:wood",param2=0},{x=10,y=1,z=-1,name="default:tree",param2=0},{x=10,y=1,z=-2,name="default:wood",param2=0},{x=10,y=1,z=-3,name="xpanes:pane_flat",param2=0},{x=10,y=1,z=-4,name="xpanes:pane_flat",param2=0},{x=10,y=1,z=-5,name="default:wood",param2=0},{x=10,y=1,z=-6,name="default:tree",param2=0},{x=1,y=2,z=-1,name="default:tree",param2=0},{x=1,y=2,z=-2,name="default:wood",param2=0},{x=1,y=2,z=-3,name="xpanes:pane_flat",param2=0},{x=1,y=2,z=-4,name="xpanes:pane_flat",param2=0},{x=1,y=2,z=-5,name="default:wood",param2=0},{x=1,y=2,z=-6,name="default:tree",param2=0},{x=2,y=2,z=-1,name="default:wood",param2=0},{x=2,y=2,z=-6,name="default:wood",param2=0},{x=3,y=2,z=0,name="default:torch_wall",param2=5},{x=3,y=2,z=-1,name="default:wood",param2=0},{x=3,y=2,z=-6,name="default:wood",param2=0},{x=3,y=2,z=-7,name="default:torch_wall",param2=4},{x=4,y=2,z=-1,name="default:wood",param2=0},{x=4,y=2,z=-6,name="default:wood",param2=0},{x=5,y=2,z=-1,name="default:wood",param2=0},{x=5,y=2,z=-6,name="default:wood",param2=0},{x=6,y=2,z=-1,name="default:wood",param2=0},{x=6,y=2,z=-6,name="default:wood",param2=0},{x=7,y=2,z=-1,name="default:wood",param2=0},{x=7,y=2,z=-6,name="default:wood",param2=0},{x=8,y=2,z=0,name="default:torch_wall",param2=5},{x=8,y=2,z=-1,name="default:wood",param2=0},{x=8,y=2,z=-2,name="default:chest",param2=0},{x=8,y=2,z=-5,name="default:chest",param2=2},{x=8,y=2,z=-6,name="default:wood",param2=0},{x=8,y=2,z=-7,name="default:torch_wall",param2=4},{x=9,y=2,z=-1,name="default:wood",param2=0},{x=9,y=2,z=-2,name="default:chest",param2=0},{x=9,y=2,z=-5,name="default:chest",param2=2},{x=9,y=2,z=-6,name="default:wood",param2=0},{x=10,y=2,z=-1,name="default:tree",param2=0},{x=10,y=2,z=-2,name="default:wood",param2=0},{x=10,y=2,z=-3,name="xpanes:pane_flat",param2=0},{x=10,y=2,z=-4,name="xpanes:pane_flat",param2=0},{x=10,y=2,z=-5,name="default:wood",param2=0},{x=10,y=2,z=-6,name="default:tree",param2=0},{x=0,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=0,y=3,z=-1,name="default:torch_wall",param2=2},{x=0,y=3,z=-6,name="default:torch_wall",param2=2},{x=0,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=1,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=1,y=3,z=-1,name="default:tree",param2=0},{x=1,y=3,z=-2,name="default:wood",param2=0},{x=1,y=3,z=-3,name="default:wood",param2=0},{x=1,y=3,z=-4,name="default:wood",param2=0},{x=1,y=3,z=-5,name="default:wood",param2=0},{x=1,y=3,z=-6,name="default:tree",param2=0},{x=1,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=2,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=2,y=3,z=-1,name="default:wood",param2=0},{x=2,y=3,z=-2,name="default:torch_wall",param2=3},{x=2,y=3,z=-5,name="default:torch_wall",param2=3},{x=2,y=3,z=-6,name="default:wood",param2=0},{x=2,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=3,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=3,y=3,z=-1,name="default:wood",param2=0},{x=3,y=3,z=-6,name="default:wood",param2=0},{x=3,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=4,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=4,y=3,z=-1,name="default:wood",param2=0},{x=4,y=3,z=-6,name="default:wood",param2=0},{x=4,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=5,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=5,y=3,z=-1,name="default:wood",param2=0},{x=5,y=3,z=-6,name="default:wood",param2=0},{x=5,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=6,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=6,y=3,z=-1,name="default:wood",param2=0},{x=6,y=3,z=-6,name="default:wood",param2=0},{x=6,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=7,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=7,y=3,z=-1,name="default:wood",param2=0},{x=7,y=3,z=-6,name="default:wood",param2=0},{x=7,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=8,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=8,y=3,z=-1,name="default:wood",param2=0},{x=8,y=3,z=-6,name="default:wood",param2=0},{x=8,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=9,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=9,y=3,z=-1,name="default:wood",param2=0},{x=9,y=3,z=-2,name="default:torch_wall",param2=2},{x=9,y=3,z=-5,name="default:torch_wall",param2=2},{x=9,y=3,z=-6,name="default:wood",param2=0},{x=9,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=10,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=10,y=3,z=-1,name="default:tree",param2=0},{x=10,y=3,z=-2,name="default:wood",param2=0},{x=10,y=3,z=-3,name="default:wood",param2=0},{x=10,y=3,z=-4,name="default:wood",param2=0},{x=10,y=3,z=-5,name="default:wood",param2=0},{x=10,y=3,z=-6,name="default:tree",param2=0},{x=10,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=11,y=3,z=0,name="moreblocks:stair_desert_stonebrick",param2=2},{x=11,y=3,z=-1,name="default:torch_wall",param2=3},{x=11,y=3,z=-6,name="default:torch_wall",param2=3},{x=11,y=3,z=-7,name="moreblocks:stair_desert_stonebrick",param2=0},{x=0,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=0,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=1,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=1,y=4,z=-2,name="default:wood",param2=0},{x=1,y=4,z=-3,name="default:wood",param2=0},{x=1,y=4,z=-4,name="default:wood",param2=0},{x=1,y=4,z=-5,name="default:wood",param2=0},{x=1,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=2,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=2,y=4,z=-2,name="default:wood",param2=0},{x=2,y=4,z=-5,name="default:wood",param2=0},{x=2,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=3,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=3,y=4,z=-2,name="default:wood",param2=0},{x=3,y=4,z=-5,name="default:wood",param2=0},{x=3,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=4,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=4,y=4,z=-2,name="default:wood",param2=0},{x=4,y=4,z=-5,name="default:wood",param2=0},{x=4,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=5,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=5,y=4,z=-2,name="default:wood",param2=0},{x=5,y=4,z=-5,name="default:wood",param2=0},{x=5,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=6,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=6,y=4,z=-2,name="default:wood",param2=0},{x=6,y=4,z=-5,name="default:wood",param2=0},{x=6,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=7,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=7,y=4,z=-2,name="default:wood",param2=0},{x=7,y=4,z=-5,name="default:wood",param2=0},{x=7,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=8,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=8,y=4,z=-2,name="default:wood",param2=0},{x=8,y=4,z=-5,name="default:wood",param2=0},{x=8,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=9,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=9,y=4,z=-2,name="default:wood",param2=0},{x=9,y=4,z=-5,name="default:wood",param2=0},{x=9,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=10,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=10,y=4,z=-2,name="default:wood",param2=0},{x=10,y=4,z=-3,name="default:wood",param2=0},{x=10,y=4,z=-4,name="default:wood",param2=0},{x=10,y=4,z=-5,name="default:wood",param2=0},{x=10,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=11,y=4,z=-1,name="moreblocks:stair_desert_stonebrick",param2=2},{x=11,y=4,z=-6,name="moreblocks:stair_desert_stonebrick",param2=0},{x=0,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=0,y=5,z=-3,name="moreblocks:stair_desert_stonebrick",param2=1},{x=0,y=5,z=-4,name="moreblocks:stair_desert_stonebrick",param2=1},{x=0,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=1,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=1,y=5,z=-3,name="default:desert_stonebrick",param2=0},{x=1,y=5,z=-4,name="default:desert_stonebrick",param2=0},{x=1,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=2,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=2,y=5,z=-3,name="default:glass",param2=0},{x=2,y=5,z=-4,name="default:glass",param2=0},{x=2,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=3,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=3,y=5,z=-3,name="default:glass",param2=0},{x=3,y=5,z=-4,name="default:glass",param2=0},{x=3,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=4,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=4,y=5,z=-3,name="default:glass",param2=0},{x=4,y=5,z=-4,name="default:glass",param2=0},{x=4,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=5,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=5,y=5,z=-3,name="default:glass",param2=0},{x=5,y=5,z=-4,name="default:glass",param2=0},{x=5,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=6,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=6,y=5,z=-3,name="default:glass",param2=0},{x=6,y=5,z=-4,name="default:glass",param2=0},{x=6,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=7,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=7,y=5,z=-3,name="default:glass",param2=0},{x=7,y=5,z=-4,name="default:glass",param2=0},{x=7,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=8,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=8,y=5,z=-3,name="default:glass",param2=0},{x=8,y=5,z=-4,name="default:glass",param2=0},{x=8,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=9,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=9,y=5,z=-3,name="default:glass",param2=0},{x=9,y=5,z=-4,name="default:glass",param2=0},{x=9,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=10,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=10,y=5,z=-3,name="default:desert_stonebrick",param2=0},{x=10,y=5,z=-4,name="default:desert_stonebrick",param2=0},{x=10,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0},{x=11,y=5,z=-2,name="moreblocks:stair_desert_stonebrick",param2=2},{x=11,y=5,z=-3,name="moreblocks:stair_desert_stonebrick",param2=3},{x=11,y=5,z=-4,name="moreblocks:stair_desert_stonebrick",param2=3},{x=11,y=5,z=-5,name="moreblocks:stair_desert_stonebrick",param2=0}}
May God be with you, always.
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- Member
- Posts: 249
- Joined: Wed Jul 26, 2017 18:10
- In-game: zargul
Re: [Modpack] WorldEdit [worldedit]
I have updated my script to "properly" use the r values to make the output file quite a bit smaller, but it still fails to load in Minetest with the same error, now with all generated files. So, obviously, I did something wrong.
Is there a way outside of Minetest to convert between .we and a more versatile format that can take these huge sizes (maybe Minetest schematic)? Please help!
Code: Select all
5:r1="name";r2="param2";r3="default:stone";r4="0";r5="default:tree";r6="default:wood";r7="default:fence_wood";r8="default:chest";r9="2";r10="1";r11="xpanes:pane_flat";r12="default:torch_wall";r13="5";r14="4";r15="moreblocks:stair_desert_stonebrick";r16="3";r17="default:desert_stonebrick";r18="default:glass";return {{x=0,y=-1,z=12,[r1]=r3},{x=0,y=-1,z=11,[r1]=r3},{x=0,y=-1,z=10,[r1]=r3},{x=0,y=-1,z=9,[r1]=r3},{x=0,y=-1,z=8,[r1]=r3},{x=0,y=-1,z=7,[r1]=r3},{x=0,y=-1,z=6,[r1]=r3},{x=0,y=-1,z=5,[r1]=r3},{x=1,y=-1,z=12,[r1]=r3},{x=1,y=-1,z=11,[r1]=r3},{x=1,y=-1,z=10,[r1]=r3},{x=1,y=-1,z=9,[r1]=r3},{x=1,y=-1,z=8,[r1]=r3},{x=1,y=-1,z=7,[r1]=r3},{x=1,y=-1,z=6,[r1]=r3},{x=1,y=-1,z=5,[r1]=r3},{x=2,y=-1,z=12,[r1]=r3},{x=2,y=-1,z=11,[r1]=r3},{x=2,y=-1,z=10,[r1]=r3},{x=2,y=-1,z=9,[r1]=r3},{x=2,y=-1,z=8,[r1]=r3},{x=2,y=-1,z=7,[r1]=r3},{x=2,y=-1,z=6,[r1]=r3},{x=2,y=-1,z=5,[r1]=r3},{x=3,y=-1,z=12,[r1]=r3},{x=3,y=-1,z=11,[r1]=r3},{x=3,y=-1,z=9,[r1]=r3},{x=3,y=-1,z=8,[r1]=r3},{x=3,y=-1,z=7,[r1]=r3},{x=3,y=-1,z=6,[r1]=r3},{x=3,y=-1,z=5,[r1]=r3},{x=4,y=-1,z=12,[r1]=r3},{x=4,y=-1,z=11,[r1]=r3},{x=4,y=-1,z=9,[r1]=r3},{x=4,y=-1,z=8,[r1]=r3},{x=4,y=-1,z=7,[r1]=r3},{x=4,y=-1,z=6,[r1]=r3},{x=4,y=-1,z=5,[r1]=r3},{x=5,y=-1,z=12,[r1]=r3},{x=5,y=-1,z=11,[r1]=r3},{x=5,y=-1,z=9,[r1]=r3},{x=5,y=-1,z=8,[r1]=r3},{x=5,y=-1,z=7,[r1]=r3},{x=5,y=-1,z=6,[r1]=r3},{x=5,y=-1,z=5,[r1]=r3},{x=6,y=-1,z=12,[r1]=r3},{x=6,y=-1,z=11,[r1]=r3},{x=6,y=-1,z=10,[r1]=moreblocks:stair_cobble},{x=6,y=-1,z=9,[r1]=r3},{x=6,y=-1,z=8,[r1]=r3},{x=6,y=-1,z=7,[r1]=r3},{x=6,y=-1,z=6,[r1]=r3},{x=6,y=-1,z=5,[r1]=r3},{x=7,y=-1,z=12,[r1]=r3},{x=7,y=-1,z=11,[r1]=r3},{x=7,y=-1,z=10,[r1]=r3},{x=7,y=-1,z=9,[r1]=r3},{x=7,y=-1,z=8,[r1]=r3},{x=7,y=-1,z=7,[r1]=r3},{x=7,y=-1,z=6,[r1]=r3},{x=7,y=-1,z=5,[r1]=r3},{x=8,y=-1,z=12,[r1]=r3},{x=8,y=-1,z=11,[r1]=r3},{x=8,y=-1,z=10,[r1]=r3},{x=8,y=-1,z=9,[r1]=r3},{x=8,y=-1,z=8,[r1]=r3},{x=8,y=-1,z=7,[r1]=r3},{x=8,y=-1,z=6,[r1]=r3},{x=8,y=-1,z=5,[r1]=r3},{x=9,y=-1,z=12,[r1]=r3},{x=9,y=-1,z=11,[r1]=r3},{x=9,y=-1,z=10,[r1]=r3},{x=9,y=-1,z=9,[r1]=r3},{x=9,y=-1,z=8,[r1]=r3},{x=9,y=-1,z=7,[r1]=r3},{x=9,y=-1,z=6,[r1]=r3},{x=9,y=-1,z=5,[r1]=r3},{x=10,y=-1,z=12,[r1]=r3},{x=10,y=-1,z=11,[r1]=r3},{x=10,y=-1,z=10,[r1]=r3},{x=10,y=-1,z=9,[r1]=r3},{x=10,y=-1,z=8,[r1]=r3},{x=10,y=-1,z=7,[r1]=r3},{x=10,y=-1,z=6,[r1]=r3},{x=10,y=-1,z=5,[r1]=r3},{x=11,y=-1,z=12,[r1]=r3},{x=11,y=-1,z=11,[r1]=r3},{x=11,y=-1,z=10,[r1]=r3},{x=11,y=-1,z=9,[r1]=r3},{x=11,y=-1,z=8,[r1]=r3},{x=11,y=-1,z=7,[r1]=r3},{x=11,y=-1,z=6,[r1]=r3},{x=11,y=-1,z=5,[r1]=r3},{x=1,y=0,z=11,[r1]=r5},{x=1,y=0,z=10,[r1]=r6},{x=1,y=0,z=9,[r1]=r6},{x=1,y=0,z=8,[r1]=r6},{x=1,y=0,z=7,[r1]=r6},{x=1,y=0,z=6,[r1]=r5},{x=2,y=0,z=11,[r1]=r6},{x=2,y=0,z=9,[r1]=r7},{x=2,y=0,z=6,[r1]=r6},{x=3,y=0,z=11,[r1]=r6},{x=3,y=0,z=9,[r1]=r7},{x=3,y=0,z=6,[r1]=doors:door_wood_a},{x=4,y=0,z=11,[r1]=r6},{x=4,y=0,z=9,[r1]=r7},{x=4,y=0,z=6,[r1]=r6},{x=5,y=0,z=11,[r1]=r6},{x=5,y=0,z=9,[r1]=r7},{x=5,y=0,z=6,[r1]=r6},{x=6,y=0,z=11,[r1]=r6},{x=6,y=0,z=9,[r1]=r7},{x=6,y=0,z=6,[r1]=r6},{x=7,y=0,z=11,[r1]=r6},{x=7,y=0,z=6,[r1]=r6},{x=8,y=0,z=11,[r1]=r6},{x=8,y=0,z=10,[r1]=r8},{x=8,y=0,z=7,[r1]=r8, [r2]=r9},{x=8,y=0,z=6,[r1]=r6},{x=9,y=0,z=11,[r1]=r6},{x=9,y=0,z=10,[r1]=r8},{x=9,y=0,z=9,[r1]=moreblocks:circular_saw},{x=9,y=0,z=8,[r1]=default:furnace, [r2]=r10},{x=9,y=0,z=7,[r1]=r8, [r2]=r9},{x=9,y=0,z=6,[r1]=r6},{x=10,y=0,z=11,[r1]=r5},{x=10,y=0,z=10,[r1]=r6},{x=10,y=0,z=9,[r1]=r6},{x=10,y=0,z=8,[r1]=r6},{x=10,y=0,z=7,[r1]=r6},{x=10,y=0,z=6,[r1]=r5},{x=1,y=1,z=11,[r1]=r5},{x=1,y=1,z=10,[r1]=r6},{x=1,y=1,z=9,[r1]=r11},{x=1,y=1,z=8,[r1]=r11},{x=1,y=1,z=7,[r1]=r6},{x=1,y=1,z=6,[r1]=r5},{x=2,y=1,z=11,[r1]=r6},{x=2,y=1,z=6,[r1]=r6},{x=3,y=1,z=11,[r1]=r6},{x=4,y=1,z=11,[r1]=r6},{x=4,y=1,z=6,[r1]=r6},{x=5,y=1,z=11,[r1]=r6},{x=5,y=1,z=6,[r1]=r6},{x=6,y=1,z=11,[r1]=r11},{x=6,y=1,z=6,[r1]=r11},{x=7,y=1,z=11,[r1]=r6},{x=7,y=1,z=6,[r1]=r6},{x=8,y=1,z=11,[r1]=r6},{x=8,y=1,z=10,[r1]=r8},{x=8,y=1,z=7,[r1]=r8, [r2]=r9},{x=8,y=1,z=6,[r1]=r6},{x=9,y=1,z=11,[r1]=r6},{x=9,y=1,z=10,[r1]=r8},{x=9,y=1,z=9,[r1]=beds:bed_top},{x=9,y=1,z=8,[r1]=beds:bed_bottom},{x=9,y=1,z=7,[r1]=r8, [r2]=r9},{x=9,y=1,z=6,[r1]=r6},{x=10,y=1,z=11,[r1]=r5},{x=10,y=1,z=10,[r1]=r6},{x=10,y=1,z=9,[r1]=r11},{x=10,y=1,z=8,[r1]=r11},{x=10,y=1,z=7,[r1]=r6},{x=10,y=1,z=6,[r1]=r5},{x=1,y=2,z=11,[r1]=r5},{x=1,y=2,z=10,[r1]=r6},{x=1,y=2,z=9,[r1]=r11},{x=1,y=2,z=8,[r1]=r11},{x=1,y=2,z=7,[r1]=r6},{x=1,y=2,z=6,[r1]=r5},{x=2,y=2,z=11,[r1]=r6},{x=2,y=2,z=6,[r1]=r6},{x=3,y=2,z=12,[r1]=r12, [r2]=r13},{x=3,y=2,z=11,[r1]=r6},{x=3,y=2,z=6,[r1]=r6},{x=3,y=2,z=5,[r1]=r12, [r2]=r14},{x=4,y=2,z=11,[r1]=r6},{x=4,y=2,z=6,[r1]=r6},{x=5,y=2,z=11,[r1]=r6},{x=5,y=2,z=6,[r1]=r6},{x=6,y=2,z=11,[r1]=r6},{x=6,y=2,z=6,[r1]=r6},{x=7,y=2,z=11,[r1]=r6},{x=7,y=2,z=6,[r1]=r6},{x=8,y=2,z=12,[r1]=r12, [r2]=r13},{x=8,y=2,z=11,[r1]=r6},{x=8,y=2,z=10,[r1]=r8},{x=8,y=2,z=7,[r1]=r8, [r2]=r9},{x=8,y=2,z=6,[r1]=r6},{x=8,y=2,z=5,[r1]=r12, [r2]=r14},{x=9,y=2,z=11,[r1]=r6},{x=9,y=2,z=10,[r1]=r8},{x=9,y=2,z=7,[r1]=r8, [r2]=r9},{x=9,y=2,z=6,[r1]=r6},{x=10,y=2,z=11,[r1]=r5},{x=10,y=2,z=10,[r1]=r6},{x=10,y=2,z=9,[r1]=r11},{x=10,y=2,z=8,[r1]=r11},{x=10,y=2,z=7,[r1]=r6},{x=10,y=2,z=6,[r1]=r5},{x=0,y=3,z=12,[r1]=r15, [r2]=r9},{x=0,y=3,z=11,[r1]=r12, [r2]=r9},{x=0,y=3,z=6,[r1]=r12, [r2]=r9},{x=0,y=3,z=5,[r1]=r15},{x=1,y=3,z=12,[r1]=r15, [r2]=r9},{x=1,y=3,z=11,[r1]=r5},{x=1,y=3,z=10,[r1]=r6},{x=1,y=3,z=9,[r1]=r6},{x=1,y=3,z=8,[r1]=r6},{x=1,y=3,z=7,[r1]=r6},{x=1,y=3,z=6,[r1]=r5},{x=1,y=3,z=5,[r1]=r15},{x=2,y=3,z=12,[r1]=r15, [r2]=r9},{x=2,y=3,z=11,[r1]=r6},{x=2,y=3,z=10,[r1]=r12, [r2]=r16},{x=2,y=3,z=7,[r1]=r12, [r2]=r16},{x=2,y=3,z=6,[r1]=r6},{x=2,y=3,z=5,[r1]=r15},{x=3,y=3,z=12,[r1]=r15, [r2]=r9},{x=3,y=3,z=11,[r1]=r6},{x=3,y=3,z=6,[r1]=r6},{x=3,y=3,z=5,[r1]=r15},{x=4,y=3,z=12,[r1]=r15, [r2]=r9},{x=4,y=3,z=11,[r1]=r6},{x=4,y=3,z=6,[r1]=r6},{x=4,y=3,z=5,[r1]=r15},{x=5,y=3,z=12,[r1]=r15, [r2]=r9},{x=5,y=3,z=11,[r1]=r6},{x=5,y=3,z=6,[r1]=r6},{x=5,y=3,z=5,[r1]=r15},{x=6,y=3,z=12,[r1]=r15, [r2]=r9},{x=6,y=3,z=11,[r1]=r6},{x=6,y=3,z=6,[r1]=r6},{x=6,y=3,z=5,[r1]=r15},{x=7,y=3,z=12,[r1]=r15, [r2]=r9},{x=7,y=3,z=11,[r1]=r6},{x=7,y=3,z=6,[r1]=r6},{x=7,y=3,z=5,[r1]=r15},{x=8,y=3,z=12,[r1]=r15, [r2]=r9},{x=8,y=3,z=11,[r1]=r6},{x=8,y=3,z=6,[r1]=r6},{x=8,y=3,z=5,[r1]=r15},{x=9,y=3,z=12,[r1]=r15, [r2]=r9},{x=9,y=3,z=11,[r1]=r6},{x=9,y=3,z=10,[r1]=r12, [r2]=r9},{x=9,y=3,z=7,[r1]=r12, [r2]=r9},{x=9,y=3,z=6,[r1]=r6},{x=9,y=3,z=5,[r1]=r15},{x=10,y=3,z=12,[r1]=r15, [r2]=r9},{x=10,y=3,z=11,[r1]=r5},{x=10,y=3,z=10,[r1]=r6},{x=10,y=3,z=9,[r1]=r6},{x=10,y=3,z=8,[r1]=r6},{x=10,y=3,z=7,[r1]=r6},{x=10,y=3,z=6,[r1]=r5},{x=10,y=3,z=5,[r1]=r15},{x=11,y=3,z=12,[r1]=r15, [r2]=r9},{x=11,y=3,z=11,[r1]=r12, [r2]=r16},{x=11,y=3,z=6,[r1]=r12, [r2]=r16},{x=11,y=3,z=5,[r1]=r15},{x=0,y=4,z=11,[r1]=r15, [r2]=r9},{x=0,y=4,z=6,[r1]=r15},{x=1,y=4,z=11,[r1]=r15, [r2]=r9},{x=1,y=4,z=10,[r1]=r6},{x=1,y=4,z=9,[r1]=r6},{x=1,y=4,z=8,[r1]=r6},{x=1,y=4,z=7,[r1]=r6},{x=1,y=4,z=6,[r1]=r15},{x=2,y=4,z=11,[r1]=r15, [r2]=r9},{x=2,y=4,z=10,[r1]=r6},{x=2,y=4,z=7,[r1]=r6},{x=2,y=4,z=6,[r1]=r15},{x=3,y=4,z=11,[r1]=r15, [r2]=r9},{x=3,y=4,z=10,[r1]=r6},{x=3,y=4,z=7,[r1]=r6},{x=3,y=4,z=6,[r1]=r15},{x=4,y=4,z=11,[r1]=r15, [r2]=r9},{x=4,y=4,z=10,[r1]=r6},{x=4,y=4,z=7,[r1]=r6},{x=4,y=4,z=6,[r1]=r15},{x=5,y=4,z=11,[r1]=r15, [r2]=r9},{x=5,y=4,z=10,[r1]=r6},{x=5,y=4,z=7,[r1]=r6},{x=5,y=4,z=6,[r1]=r15},{x=6,y=4,z=11,[r1]=r15, [r2]=r9},{x=6,y=4,z=10,[r1]=r6},{x=6,y=4,z=7,[r1]=r6},{x=6,y=4,z=6,[r1]=r15},{x=7,y=4,z=11,[r1]=r15, [r2]=r9},{x=7,y=4,z=10,[r1]=r6},{x=7,y=4,z=7,[r1]=r6},{x=7,y=4,z=6,[r1]=r15},{x=8,y=4,z=11,[r1]=r15, [r2]=r9},{x=8,y=4,z=10,[r1]=r6},{x=8,y=4,z=7,[r1]=r6},{x=8,y=4,z=6,[r1]=r15},{x=9,y=4,z=11,[r1]=r15, [r2]=r9},{x=9,y=4,z=10,[r1]=r6},{x=9,y=4,z=7,[r1]=r6},{x=9,y=4,z=6,[r1]=r15},{x=10,y=4,z=11,[r1]=r15, [r2]=r9},{x=10,y=4,z=10,[r1]=r6},{x=10,y=4,z=9,[r1]=r6},{x=10,y=4,z=8,[r1]=r6},{x=10,y=4,z=7,[r1]=r6},{x=10,y=4,z=6,[r1]=r15},{x=11,y=4,z=11,[r1]=r15, [r2]=r9},{x=11,y=4,z=6,[r1]=r15},{x=0,y=5,z=10,[r1]=r15, [r2]=r9},{x=0,y=5,z=9,[r1]=r15, [r2]=r10},{x=0,y=5,z=8,[r1]=r15, [r2]=r10},{x=0,y=5,z=7,[r1]=r15},{x=1,y=5,z=10,[r1]=r15, [r2]=r9},{x=1,y=5,z=9,[r1]=r17},{x=1,y=5,z=8,[r1]=r17},{x=1,y=5,z=7,[r1]=r15},{x=2,y=5,z=10,[r1]=r15, [r2]=r9},{x=2,y=5,z=9,[r1]=r18},{x=2,y=5,z=8,[r1]=r18},{x=2,y=5,z=7,[r1]=r15},{x=3,y=5,z=10,[r1]=r15, [r2]=r9},{x=3,y=5,z=9,[r1]=r18},{x=3,y=5,z=8,[r1]=r18},{x=3,y=5,z=7,[r1]=r15},{x=4,y=5,z=10,[r1]=r15, [r2]=r9},{x=4,y=5,z=9,[r1]=r18},{x=4,y=5,z=8,[r1]=r18},{x=4,y=5,z=7,[r1]=r15},{x=5,y=5,z=10,[r1]=r15, [r2]=r9},{x=5,y=5,z=9,[r1]=r18},{x=5,y=5,z=8,[r1]=r18},{x=5,y=5,z=7,[r1]=r15},{x=6,y=5,z=10,[r1]=r15, [r2]=r9},{x=6,y=5,z=9,[r1]=r18},{x=6,y=5,z=8,[r1]=r18},{x=6,y=5,z=7,[r1]=r15},{x=7,y=5,z=10,[r1]=r15, [r2]=r9},{x=7,y=5,z=9,[r1]=r18},{x=7,y=5,z=8,[r1]=r18},{x=7,y=5,z=7,[r1]=r15},{x=8,y=5,z=10,[r1]=r15, [r2]=r9},{x=8,y=5,z=9,[r1]=r18},{x=8,y=5,z=8,[r1]=r18},{x=8,y=5,z=7,[r1]=r15},{x=9,y=5,z=10,[r1]=r15, [r2]=r9},{x=9,y=5,z=9,[r1]=r18},{x=9,y=5,z=8,[r1]=r18},{x=9,y=5,z=7,[r1]=r15},{x=10,y=5,z=10,[r1]=r15, [r2]=r9},{x=10,y=5,z=9,[r1]=r17},{x=10,y=5,z=8,[r1]=r17},{x=10,y=5,z=7,[r1]=r15},{x=11,y=5,z=10,[r1]=r15, [r2]=r9},{x=11,y=5,z=9,[r1]=r15, [r2]=r16},{x=11,y=5,z=8,[r1]=r15, [r2]=r16},{x=11,y=5,z=7,[r1]=r15}}
May God be with you, always.
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Re: [Modpack] WorldEdit [worldedit]
LuaJIT has a limitation in deserializing large inputs, WorldEdit has a workaround for this in place but it only works for reference-less variants.
If you want something more robust you can use the old, simple format (text) or better MTS schematics (binary) as supported by the engine.
If you want something more robust you can use the old, simple format (text) or better MTS schematics (binary) as supported by the engine.
- Nininik
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Re: [Modpack] WorldEdit [worldedit]
Guys what is this block called worldedit:placeholder
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- Blockhead
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Re: [Modpack] WorldEdit [worldedit]
It's a node that is invisible but not the same as air. Its purpose is to take the place of a specific node to help with visualising removing all of a node, or all nodes but that node.
The relevant chat commands are:
- //hide: Hide all nodes in the current WorldEdit region non-destructively
- //suppress <node>: Suppress all <node> in the current WorldEdit region non-destructively
- //highlight <node>: Highlight <node> in the current WorldEdit region by hiding everything else non-destructively
- //restore: Restores nodes hidden with WorldEdit in the currrent WorldEdit region.
If you have some of the placeholder nodes in your world they must have come from those WorldEdit commands, or a very "clever" player who has access to /give. It's not buildable_to either, meaning you can't place nodes in it normally like you can with air. The easiest way to get rid of undesirable placeholder nodes is with //replace or //set. As an admin/map creator, maybe you find it convenient to use it to prevent placement but there are mods like maptools for that sort of thing.
Last edited by Blockhead on Fri Jun 09, 2023 03:30, edited 1 time in total.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
- Nininik
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Re: [Modpack] WorldEdit [worldedit]
Ok thanks for clearing that up
↯Glory to Team Thunderstrike!↯
↯T.T.S.↯
↯T.T.S.↯
Re: [Modpack] WorldEdit [worldedit]
Having trouble with WorldEdit 1.3, it works fine locally, but on the remote server it seems to read things just fine, but nothing will write correctly. Using the same Minetest version (5.7.0, with luajit 2.1.0~beta3+git20220320+dfsg-4.1) and all the same lua code locally, I `//save` a hilltop to hill.we, and can `//load hill` and get hilltops for days, but when I copied the .we file over and ran `//load hill` on the remote server, it writes 4 nodes and claims to have succeeded. Other worldedit files write 0 nodes.
It's always the same 4 nodes, too, three cobbles and a sandy slope.
Does anybody know what the cause of this might be?
It's always the same 4 nodes, too, three cobbles and a sandy slope.
Does anybody know what the cause of this might be?
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
Re: [Modpack] WorldEdit [worldedit]
Correction, my local minetestserver says that it compiled with lua 5.1.5 and is not using luajit apparently, (even though it's available) so it seems like luajit is the problem. Resolved for me, I guess.
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
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