[Modpack] WorldEdit [worldedit]

sfan5
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by sfan5 » Post

Block Queue done!
http://git.io/xZXToQ

@Temperest: Your hack for larger files fails to load schematics with chests
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

sfan5
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by sfan5 » Post

WorldEdit 0.6 released

Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

u34

by u34 » Post

would worldedit_gui also be updated ...

awesome mod...

sfan5
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by sfan5 » Post

worldedit_gui is not made by Uberi or me so it probably won't get updated fast
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

Temperest
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by Temperest » Post

I fixed the issue with the chests loading, by the way. It was a bad pattern (+ instead of *).
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.

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12Me21
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by 12Me21 » Post

I was making a skyscraper by stacking floors, and near the top a cave had generated inside my skyscraper:
Image
I think it was because the map was still generating while I was "building" the skyscraper
Shoutouts to Simpleflips

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12Me21
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by 12Me21 » Post

I just figured out that if you select a big area underground and do "//suppress default:stone" you can have x-ray vision!
Shoutouts to Simpleflips

sfan5
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by sfan5 » Post

Silently updated the worldedit0.6.zip file linked in the first post, to include the fix for chests with empty fields
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

BenAmaranth
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by BenAmaranth » Post

Temperest wrote:
BenAmaranth wrote:Can we get half spheres or domes? Or is it possible to work something like that up? In fact, itd be cool to learn how to make WorldEdit commands.
-snip-

Enjoy! Please refer to the WorldEdit API reference for a guide on how to use the API. If you want to make your own commands, check out the worldedit_commands mod included in the download for examples.

-snip-
And this is why I still play Minetest over Minecraft. The community rocks!
Air (you hacker you!)

Temperest
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by Temperest » Post

Oops, I forgot to push the rest of the fix for the metadata. It needed a few workarounds to avoid some wierd minetest issues when modifying nodes with metadata constructors. I pushed it now.
Last edited by Temperest on Thu May 02, 2013 22:34, edited 1 time in total.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.

rcthomas93
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by rcthomas93 » Post

sfan5 wrote:What I'm working on right now: http://www.youtube.com/watch?v=-cZ5bXa1Ubk
Don't Panic: It will not be that slow
Warning: Will use some RAM
But it will be switchable off.
Any ideas on when this is expected to be finished?

sfan5
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by sfan5 » Post

rcthomas93 wrote:
sfan5 wrote:What I'm working on right now: http://www.youtube.com/watch?v=-cZ5bXa1Ubk
Don't Panic: It will not be that slow
Warning: Will use some RAM
But it will be switchable off.
Any ideas on when this is expected to be finished?
This IS already finished and in WorldEdit 0.6
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

rcthomas93
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by rcthomas93 » Post

Sorry. How do I enable/use it then?

sfan5
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by sfan5 » Post

rcthomas93 wrote:Sorry. How do I enable/use it then?
Its enabled by default.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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paramat
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by paramat » Post

Thanks for this mod, for me one of the absolute essentials :)

Vincentius_Maximus
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by Vincentius_Maximus » Post

I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's:

//hollowsphere [number] [block]

I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods?

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VanessaE
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by VanessaE » Post

I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

Temperest
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by Temperest » Post

Vincentius_Maximus wrote:I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's:

//hollowsphere [number] [block]

I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods?
The node name can be found in a number of ways. Here are a few that I use:
  • by reading the source, init.lua usually (speed this up by searching for "minetest.register_node(")
  • by putting the block down, or digging it again, the name appears in the console.
  • by guessing the name of the node (this works more often than you might think)
VanessaE wrote:I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.
Oops, not sure how that escaped code review. It is now fixed, please redownload.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.

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VanessaE
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by VanessaE » Post

Thanks!
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

Vincentius_Maximus
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by Vincentius_Maximus » Post

Thank you very much! :-D
Last edited by Vincentius_Maximus on Sat May 18, 2013 23:06, edited 1 time in total.

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VanessaE
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by VanessaE » Post

Major problem with moving structures now. I selected a roughly 20x20x40 plot of land, issued a //move z -1.

The moves started queuing up, getting slower and slower, until the server started lagging, and then the structure was destroyed - the whole selection area was reduced to a collection of horizontal stripes of whatever was there. I eventually had to fill the area with dirt just to give it a stable surface to rebuild on.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

sfan5
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by sfan5 » Post

I moved a big cube serveral times and was not able to reproduce the problem
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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VanessaE
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by VanessaE » Post

There were a couple of other players online at the time in the area being moved. Someone might have been trying to dig or build over there, I'm not sure now. Is it possible that one of their routine actions confused the move command?
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

sfan5
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by sfan5 » Post

No
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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VanessaE
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by VanessaE » Post

I wonder what happened then? Here's a screenshot:

Image
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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