[Modpack] WorldEdit [worldedit]
I fixed the issue with the chests loading, by the way. It was a bad pattern (+ instead of *).
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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And this is why I still play Minetest over Minecraft. The community rocks!Temperest wrote:-snip-BenAmaranth wrote:Can we get half spheres or domes? Or is it possible to work something like that up? In fact, itd be cool to learn how to make WorldEdit commands.
Enjoy! Please refer to the WorldEdit API reference for a guide on how to use the API. If you want to make your own commands, check out the worldedit_commands mod included in the download for examples.
-snip-
Air (you hacker you!)
Oops, I forgot to push the rest of the fix for the metadata. It needed a few workarounds to avoid some wierd minetest issues when modifying nodes with metadata constructors. I pushed it now.
Last edited by Temperest on Thu May 02, 2013 22:34, edited 1 time in total.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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Any ideas on when this is expected to be finished?sfan5 wrote:What I'm working on right now: http://www.youtube.com/watch?v=-cZ5bXa1Ubk
Don't Panic: It will not be that slow
Warning: Will use some RAM
But it will be switchable off.
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This IS already finished and in WorldEdit 0.6rcthomas93 wrote:Any ideas on when this is expected to be finished?sfan5 wrote:What I'm working on right now: http://www.youtube.com/watch?v=-cZ5bXa1Ubk
Don't Panic: It will not be that slow
Warning: Will use some RAM
But it will be switchable off.
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- VanessaE
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I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
The node name can be found in a number of ways. Here are a few that I use:Vincentius_Maximus wrote:I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's:
//hollowsphere [number] [block]
I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods?
- by reading the source, init.lua usually (speed this up by searching for "minetest.register_node(")
- by putting the block down, or digging it again, the name appears in the console.
- by guessing the name of the node (this works more often than you might think)
Oops, not sure how that escaped code review. It is now fixed, please redownload.VanessaE wrote:I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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Thanks!
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Thank you very much! :-D
Last edited by Vincentius_Maximus on Sat May 18, 2013 23:06, edited 1 time in total.
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Major problem with moving structures now. I selected a roughly 20x20x40 plot of land, issued a //move z -1.
The moves started queuing up, getting slower and slower, until the server started lagging, and then the structure was destroyed - the whole selection area was reduced to a collection of horizontal stripes of whatever was there. I eventually had to fill the area with dirt just to give it a stable surface to rebuild on.
The moves started queuing up, getting slower and slower, until the server started lagging, and then the structure was destroyed - the whole selection area was reduced to a collection of horizontal stripes of whatever was there. I eventually had to fill the area with dirt just to give it a stable surface to rebuild on.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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There were a couple of other players online at the time in the area being moved. Someone might have been trying to dig or build over there, I'm not sure now. Is it possible that one of their routine actions confused the move command?
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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I wonder what happened then? Here's a screenshot:
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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