[Modpack] WorldEdit [worldedit]
- Hybrid Dog
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Re:
These algorithms take grids with arbitrary pixel values and turn them into bigger grids with different pixel values.Hybrid Dog wrote:How about applying those in 3d on nodes in minetest?
https://en.wikipedia.org/wiki/Pixel_art ... algorithms
The first problem is mapping colors to nodes, the other problem is making it work with 3D.
tl;dr it would be absolutely horrible
- Hybrid Dog
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Re: [Mod] WorldEdit [1.0] [worldedit]
Hi,
I have two problems with minetest 0.4.15 and worldedit GUI:
- I can not go back to the inventory.... I have to restart the game each time... (in the image below, you see the screen from which I can not get out)
- frequently, when I place some blocks, one dark shadow will appear... (see image 002b); it's normal?
what I wrong?
Many and many thanks for this beautiful mod!
R
I have two problems with minetest 0.4.15 and worldedit GUI:
- I can not go back to the inventory.... I have to restart the game each time... (in the image below, you see the screen from which I can not get out)
- frequently, when I place some blocks, one dark shadow will appear... (see image 002b); it's normal?
what I wrong?
Many and many thanks for this beautiful mod!
R
- Attachments
-
- 002b.png (752.79 KiB) Viewed 915 times
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- 001.png (128.66 KiB) Viewed 915 times
Re: [Mod] WorldEdit [1.0] [worldedit]
Codesound wrote:Hi,
I have two problems with minetest 0.4.15 and worldedit GUI:
- I can not go back to the inventory.... I have to restart the game each time... (in the image below, you see the screen from which I can not get out)
In the upper left corner is a button marked 'Back' - does this not work for you?
- frequently, when I place some blocks, one dark shadow will appear... (see image 002b); it's normal?
what I wrong?
Many and many thanks for this beautiful mod!
R
Re: [Mod] WorldEdit [1.0] [worldedit]
Hi,
I explain my situation:
I play minetest normally, open/close and find different items in my inventory: all work;
- I open the worldedit section by click on the world icon (image b);
- worldedit start correctly (image c);
- if I click on the "Back" button, you are returned correctly to the inventory menu (like image b), I go back and forth and everything works....but ;
- if I click on the "Get/Set region" Button, (image d), the "Get/Set region" options are displayed correcly. Now I click on "back" button, returns properly to the main menu of worldedit; Now I click to worldedit main section "Back" button, but returns to the "Get/Set region" menu... this loop is infinite;
when entering the "Get/Set region" begins the endless loop between this menu and the menu worldedit
I have to quit the game and return each time in order to open the normally inventory, until use worldedit....
I hope I have explained my problem properly....
- the second problem is the black shadow that appears frequently when I use worldedit; I don't know why...
PS: windows10_x64, Minetest0.4.15, Uberi-Minetest-WorldEdit-1.0-143-gaa0e46d
thanks, R
I explain my situation:
I play minetest normally, open/close and find different items in my inventory: all work;
- I open the worldedit section by click on the world icon (image b);
- worldedit start correctly (image c);
- if I click on the "Back" button, you are returned correctly to the inventory menu (like image b), I go back and forth and everything works....but ;
- if I click on the "Get/Set region" Button, (image d), the "Get/Set region" options are displayed correcly. Now I click on "back" button, returns properly to the main menu of worldedit; Now I click to worldedit main section "Back" button, but returns to the "Get/Set region" menu... this loop is infinite;
when entering the "Get/Set region" begins the endless loop between this menu and the menu worldedit
I have to quit the game and return each time in order to open the normally inventory, until use worldedit....
I hope I have explained my problem properly....
- the second problem is the black shadow that appears frequently when I use worldedit; I don't know why...
PS: windows10_x64, Minetest0.4.15, Uberi-Minetest-WorldEdit-1.0-143-gaa0e46d
thanks, R
- Attachments
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- click on the world icon
- b.png (125.39 KiB) Viewed 915 times
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- the worldedit main section
- c.png (143.21 KiB) Viewed 915 times
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- the "Get/Set region" menu.
- d.png (225.81 KiB) Viewed 915 times
Re: [Mod] WorldEdit [1.0] [worldedit]
Codesound wrote:-snip-
PS: windows10_x64, Minetest0.4.15, Uberi-Minetest-WorldEdit-1.0-143-gaa0e46d
thanks, R
https://github.com/Uberi/MineTest-WorldEdit states WorldEdit v1.1 for Minetest 0.4.8+ - perhaps you need to update your version of WorldEdit?
Re: [Mod] WorldEdit [1.0] [worldedit]
Hi,
thanks for your worldedit 1.1 notice, but the problems persists.... I downloaded the .zip file from the address that you gave me, unpacked and pasted in the mod path of minetest... I tried again with MODSTER 2.0 but the same result....
Thanks again,
R
thanks for your worldedit 1.1 notice, but the problems persists.... I downloaded the .zip file from the address that you gave me, unpacked and pasted in the mod path of minetest... I tried again with MODSTER 2.0 but the same result....
Thanks again,
R
- Attachments
-
- 004.png (12.06 KiB) Viewed 915 times
Re: [Mod] WorldEdit [1.0] [worldedit]
Hi,
I found another user with my same problems:
viewtopic.php?f=11&t=572&start=400
viewtopic.php?f=11&t=572&start=425
R
I found another user with my same problems:
viewtopic.php?f=11&t=572&start=400
andaddi wrote:when i press "i" it opens it again but it does not open the inventory and the craft grid it opens the worldedit_guiJordach wrote:Press the escape key.addi wrote:if i use the worldedit gui ill stay at it. there is no way to go to the craft grid again. only logout/login helps
the click on the back button opens only the last visited page in worldedit_gui
viewtopic.php?f=11&t=572&start=425
thanks for your reply....Morn76 wrote:It doesn't work. I tried to get rid of the shadows you see in the screenshot below with //fixlight but nothing changed.Temperest wrote: //fixlight is meant to fix a very specific issue that occurs due to an engine bug in Minetest, where sunlight does not get propagated downwards. It does not and is not supposed to do anything else.
R
Re: [Mod] WorldEdit [1.0] [worldedit]
Ok, seeing that screenshot, I know what you need:
viewtopic.php?f=9&t=10662&hilit=mapfix
I have found that mod to be more reliable at fixing lighting glitches than WorldEdit. Be advised that /mapfix only works within your viewing range, so huge areas require multiple /mapfix commands.
viewtopic.php?f=9&t=10662&hilit=mapfix
I have found that mod to be more reliable at fixing lighting glitches than WorldEdit. Be advised that /mapfix only works within your viewing range, so huge areas require multiple /mapfix commands.
Re: [Mod] WorldEdit [1.0] [worldedit]
Lol //fixlight is useless. Either fix it or ditch it.
On a similar note, is there a way to "set" the lighting for nodes? I am trying to make an underground world that starts off being lit like daylight. I do have a few tricks for doing this, however they are all rather tedious.
I am going to leave this here and go make a solution, but if there is an existing one I would like to know.
On a similar note, is there a way to "set" the lighting for nodes? I am trying to make an underground world that starts off being lit like daylight. I do have a few tricks for doing this, however they are all rather tedious.
I am going to leave this here and go make a solution, but if there is an existing one I would like to know.
Re: [Mod] WorldEdit [1.0] [worldedit]
thanks for your reply,
but the two boring bugs persist.... I wonder if I'm the only one with these problems with worldedit.... did I do something wrong?
please help me!
anyway thank you for your contribution!
R
but the two boring bugs persist.... I wonder if I'm the only one with these problems with worldedit.... did I do something wrong?
please help me!
anyway thank you for your contribution!
R
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Re: [Mod] WorldEdit [1.0] [worldedit]
I commited a fix for the //fixlight command yesterday.
The bug with the "Back" button in the GUI is a known one and not yet solved.
The bug with the "Back" button in the GUI is a known one and not yet solved.
Re: [Mod] WorldEdit [1.0] [worldedit]
Hi,
thanks for your interest.... i hope that the bugs are simplest to fix...
thanks again at all!
R
thanks for your interest.... i hope that the bugs are simplest to fix...
thanks again at all!
R
Re: [Mod] WorldEdit [1.0] [worldedit]
Hi,
I inform you that the "unified_inventory" mod has resolved the infinite loop problem......
thanks again....
R
I inform you that the "unified_inventory" mod has resolved the infinite loop problem......
thanks again....
R
- Attachments
-
- 002.PNG (104.41 KiB) Viewed 915 times
Re: [Mod] WorldEdit [1.0] [worldedit]
May I suggest hiding the inventory button of worldedit_gui when not in creative mode (or at least having an option to do so)
As a temporary fix I have just added this at the beginning of my worldedit_gui init.lua
As a temporary fix I have just added this at the beginning of my worldedit_gui init.lua
if not minetest.setting_getbool("creative_mode") then
return
end
Re: [Mod] WorldEdit [1.0] [worldedit]
Hi. Great job. I would like to use it to write simple script with young guys.
Is it possibile to write a script in .lua file where indicate for example to place five node and then 3 to the right (like for drawing a L letter). I would like to use also recorsive command like for() or if() in the script.
Can you help me?
thanks
Is it possibile to write a script in .lua file where indicate for example to place five node and then 3 to the right (like for drawing a L letter). I would like to use also recorsive command like for() or if() in the script.
Can you help me?
thanks
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Re: [Mod] WorldEdit [1.0] [worldedit]
Hey whenever I go in my inventory to get a block, it doesn't let me scroll through the screens to find the block I want. So I am stuck on the first set of blocks, Do you get what I mean? Confusing the way I put it :).
Re: [Mod] WorldEdit [1.0] [worldedit]
xisd wrote:May I suggest hiding the inventory button of worldedit_gui when not in creative mode (or at least having an option to do so)
As a temporary fix I have just added this at the beginning of my worldedit_gui init.luaif not minetest.setting_getbool("creative_mode") then
return
end
It would be annoying if I had to remove this 'nugget of uselessness' if devs added it. UNLESS you include a check for singleplayer mode AND not creative mode.
- bigfoot
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Re: [Mod] WorldEdit [1.0] [worldedit]
I have a suggestion!
Can there be player-position based commands using minetest.get_player_radius_area() such as:
Can there be player-position based commands using minetest.get_player_radius_area() such as:
- //replacenear <radius> <node1,node2,...,noden>
- //replaceinversenear <radius> <node1,node2,...,noden>
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Re: [Mod] WorldEdit [1.0] [worldedit]
Please raise feature requests on Github to make sure they are seen.
Re: [Mod] WorldEdit [1.0] [worldedit]
WorldEdit is a great mod!
I just read about it. I used it to remove water from underground cave.
I must say it is toooooo cheaty. Everybody should use it with great caution because everything can be done with it.
I have a question.
For example, to remove water, one should execute
…after defining region.
So where can I learn full list of node names?
I just read about it. I used it to remove water from underground cave.
I must say it is toooooo cheaty. Everybody should use it with great caution because everything can be done with it.
I have a question.
For example, to remove water, one should execute
Code: Select all
//replace default:water_source air
So where can I learn full list of node names?
Last edited by Sergey on Sat Feb 25, 2017 00:01, edited 1 time in total.
Re: [Mod] WorldEdit [1.0] [worldedit]
Hi Sergey,
You can use the "//inspect on" chat command to enable inspection, and then punch nodes to figure out what they're called.
Alternatively, you can take a look at the game code, where nodes are registered with "minetest.register_node". For example, flames from the fire mod is defined here: https://github.com/minetest/minetest_ga ... it.lua#L12
To get started, here's the list of nodes in the base minetest_game: https://github.com/minetest/minetest_ga ... /nodes.lua
You can use the "//inspect on" chat command to enable inspection, and then punch nodes to figure out what they're called.
Alternatively, you can take a look at the game code, where nodes are registered with "minetest.register_node". For example, flames from the fire mod is defined here: https://github.com/minetest/minetest_ga ... it.lua#L12
To get started, here's the list of nodes in the base minetest_game: https://github.com/minetest/minetest_ga ... /nodes.lua
- GreenXenith
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Re: [Mod] WorldEdit [1.0] [worldedit]
Sergey: Press F5 (make sure F Lock is on if applicable). Now what ever node you point at (minus liquids) will be shown in the area at the top of the screen. To see a liquid name, hold a bucket and point.
YouTube | Mods | Patreon | Minetest Discord @greenxenith
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Re: [Mod] WorldEdit [1.0] [worldedit]
Temperest, GreenDimond, thank you.
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