Hello,
I got some trouble with WorldEdit and can't seem to fix it.
On some of my various worlds, i exported some buildings in .we format, then created a world and loaded them.
It worked great.
On one of my biggest building i wasn't satisfied with its orientation, so i used the worldedit "Rotate" tool and it worked.
Then i explored the building i just rotated and noticed some problems : the stairs blocks and doors hadn't rotated, or if they did they rotated in the wrong direction.
Fortunately for the stairs a simple left click with the screwdriver on every of them fixed their orientation, for the doors i had to break then re-add them as the screwdriver had no effect on the doors.
But then i ran into a more complex bug :
Basically the "fancy beds" had not the correct orientation, but much worse they're not in the "complete" state, they're only in their half state (as you see in the screenshot there's only half of the beds).
And it's impossible to break them or use the screwdriver on them as it's as if they have no collision, they're there, you can walk through and etc .
So i tried to use worldedit replace tool after defining pos1 and pos2 (as the suppress node gave me lots of problem in the past with deleted nodes still being selectable) and have them replaced by stone, so i could easily break them and put beds in locations.
But after trying for both bed and fancy bed, worldedit still refuse to replace them, "0 nodes replaced"
Trying the "clear object", but same, despite all those half-beds are all in the pos1 pos2 defined areas, "0 objects cleared"
Only way i managed to do is have Set Node and set it to air , it obviously then deleted more than the beds, but at least the broken half beds were finally removed.
But is there a better way to fix that problem than what i was doing ?