Posted: Sat Mar 15, 2014 16:22
WorldEdit crashes when using //fixlight and //hide
Error message: http://ur1.ca/guvsg
Error message: http://ur1.ca/guvsg
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what it is 2784a25561be45894d2a138828013c96f387d470 ??I use Minetest 0.4.9 from Fedora 20 , 64bit
and I have the same problem.
I added Uberi-Minetest-WorldEdit-2784a25 mod
I created a new figure piramid , cylinder and other need figures ,
Some command not working, some mods also not working
example
Failed to load and run
/home/gg/minetest/mods/maptools-master/init.lua
/home/gg/minetest/mods/smartfs-master/init.lua
I used tnt from Nuke mod to remove unnecessary blocks.
I created new land, I had to write //yes or to //no because I had warning I edit a lot of blocks.
I created land ( Dirt ) , one , second and I have bug with shadows.
and now around me are the pieces of shadows.
//light command not found
From terminalOops, fixed that in 2784a25561be45894d2a138828013c96f387d470.
Code: Select all
$ minetest
Irrlicht Engine version 1.8.1
Linux 3.13.6-200.fc20.x86_64 #1 SMP Fri Mar 7 17:02:28 UTC 2014 x86_64
Creating X window...
Using renderer: OpenGL 4.4.0
GeForce GTX 660/PCIe/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
Dedicated video memory (kB): 2097152
Total video memory (kB): 2097152
Available video memory (kB): 2038252
GLSL version: 4.4
[MOD] WorldEdit loaded!
13:25:57: ACTION[main]: .__ __ __
13:25:57: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
13:25:57: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
13:25:57: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
13:25:57: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
13:25:57: ACTION[main]: \/ \/ \/ \/ \/
13:25:57: ACTION[main]: World at [/home/gg/.minetest/worlds/Tele]
13:25:57: ACTION[main]: Server for gameid="minetest" listening on port 30000.
13:25:57: ACTION[ServerThread]: announcing to servers.minetest.net
13:25:57: ACTION[ServerThread]: Tele [127.0.0.1] joins game. List of players: Tele
Could not open file of texture: character.png
Time to load ascii X file: 5ms
Loaded mesh: character.x
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: Interlace handling should be turned on when using png_read_image
PNG warning: Interlace handling should be turned on when using png_read_image
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
PNG warning: iCCP: known incorrect sRGB profile
Loaded texture: /usr/share/minetest/textures/base/pack/sunrisebg.png
Font size: 8 15
Its a commit hash: https://github.com/Uberi/Minetest-World ... 96f387d470tele wrote:what it is 2784a25561be45894d2a138828013c96f387d470 ??Oops, fixed that in 2784a25561be45894d2a138828013c96f387d470.
Very thanksYou can remove blocks with "//set air".
Yes, //light is not a command. WorldEdit for Minetest is not affiliated with the WorldEdit for Minecraft project, and both projects use different commands for different functionality.tele wrote:Sorry I use also fedora and I have also problem with shadow
what it is 2784a25561be45894d2a138828013c96f387d470 ??Some command not working, some mods also not working
example
Failed to load and run
/home/gg/minetest/mods/maptools-master/init.lua
/home/gg/minetest/mods/smartfs-master/init.lua
I used tnt from Nuke mod to remove unnecessary blocks.
I created new land, I had to write //yes or to //no because I had warning I edit a lot of blocks.
I created land ( Dirt ) , one , second and I have bug with shadows.
and now around me are the pieces of shadows.
//light command not foundWhen I use option in invertory "Fix Lighting"Oops, fixed that in 2784a25561be45894d2a138828013c96f387d470.
I don't have errors , but this for me not working
This can be problem with lua ?
//clearobjects (that Clear Objects button) is meant to remove entities in the WorldEdit region, not remove nodes. Again, all this is documented in the chat command reference.tele wrote:I see "set nodes " example dirt , and I use tnt to remove dirt blocks fix my problem with shadows,
To remove blocks in world edit should be option "Clear Objects" ?
because for me not working and I'm not sure what this do.
It doesn't work. I tried to get rid of the shadows you see in the screenshot below with //fixlight but nothing changed.Temperest wrote: //fixlight is meant to fix a very specific issue that occurs due to an engine bug in Minetest, where sunlight does not get propagated downwards. It does not and is not supposed to do anything else.
I know that problem from my server. Fixlight doesn't work anytime.Morn76 wrote:It doesn't work. I tried to get rid of the shadows you see in the screenshot below with //fixlight but nothing changed.
This method too sometimes fails: Because occasionally the weird shadow will appear on top of the added dirt block. Remove the dirt block and the shadow will be back on the ground. :-(Krock wrote:I know that problem from my server. Fixlight doesn't work anytime.Morn76 wrote:It doesn't work. I tried to get rid of the shadows you see in the screenshot below with //fixlight but nothing changed.
1) set //pos1 and //pos2 in the dark area (somewhere)
2) //set default:dirt
3) //unmark
4) horray
I can tell you more ...Morn76 wrote:This method too sometimes fails: Because occasionally the weird shadow will appear on top of the added dirt block. Remove the dirt block and the shadow will be back on the ground. :-(Krock wrote:I know that problem from my server. Fixlight doesn't work anytime.Morn76 wrote:It doesn't work. I tried to get rid of the shadows you see in the screenshot below with //fixlight but nothing changed.
1) set //pos1 and //pos2 in the dark area (somewhere)
2) //set default:dirt
3) //unmark
4) horray
This looks something like this.... WorldEdit shadows always seem to appear in areas far from the player that have not updated properly.
No no no! It's "Morn". This breathtakingly handsome and eloquent guy below. Doesn't anyone remember Star Trek: Deep Space 9? Sigh. Kids today, no pop culture knowledge at all. :-)tele wrote: mom76 said
I'm not aware of any bugs in WorldEdit that would allow e.g. placing 100x100x100 cube of water without permission.Hybrid Dog wrote:...but "bugusing" is easysfan5 wrote:Actual hacking is very hard and has a very small success rate.
Modified clients can place nodes everywhere , but only in their range.
It is also not possible to create items out of thin air.