l don't want to try it, l would need to uninstall my version of lkjoel's nether mod and install Subterain mods and PilzAdam's nether mod.Napiophelios wrote:You should try the Nether and Subterain mods together is pretty awesome
[Mod] Nether [nether]
- Hybrid Dog
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Re: [Mod] Nether [nether]
- Napiophelios
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Re: [Mod] Nether [nether]
I tested your texture pack and I think that's the most interesting weildhand I have ever seen;Hybrid Dog wrote:try my texture packyang2003 wrote:there is no light insite :(
https://github.com/HybridDog/HybridTP
gonna keep that one..looks like a cyborg hand.
What are all the extra textures for ( _normal )?
Is that for some mod support?
Your Netherrack texture looks pink...very weird..but effective I guess.
You can definitely see better.
KingCandy wrote:Its not pink..its salmon..its obviously salmon....nevermind!!
- Hybrid Dog
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Re: [Mod] Nether [nether]
the wieldhand texture is made with a background of chromium bsuNapiophelios wrote:I tested your texture pack and I think that's the most interesting weildhand I have ever seen;Hybrid Dog wrote:try my texture packyang2003 wrote:there is no light insite :(
https://github.com/HybridDog/HybridTP
gonna keep that one..looks like a cyborg hand.
What are all the extra textures for ( _normal )?
Is that for some mod support?
Your Netherrack texture looks pink...very weird..but effective I guess.
You can definitely see better.
KingCandy wrote:Its not pink..its salmon..its obviously salmon....nevermind!!
the _normal.pngs are used for normalmaps, l don't use the "generate normalmaps" setting because l use my own ones
I just made the netherrack texture brighter, so it became pink. But usually l use my version of lkjoel's nether mod and so l don't see the pink one very often.
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Re: [Mod] Nether [nether]
Thanks for this (another) cool Mod! realy cool to be able to travel to the Nether like in Minecraft.. ^_^
My slow computer sometimes causes MineTest to send me Back in and out of the Nether again and again, however using a Travelnetbox instead of the portal solves this issue, i don´t think it´s a bug, just my slow computer that can´t handle (progress) all information in time..
My slow computer sometimes causes MineTest to send me Back in and out of the Nether again and again, however using a Travelnetbox instead of the portal solves this issue, i don´t think it´s a bug, just my slow computer that can´t handle (progress) all information in time..
- Samson1
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Re: [Mod] Nether [nether]
Does the Nether in your mod have mob's in it? Like, Zombie pig man?
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Re: [Mod] Nether [nether]
Yes i have all the Mobs from the Mobs redo Mod :Samson1 wrote:Does the Nether in your mod have mob's in it? Like, Zombie pig man?
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Re:
because when I tried it I was not taken to a different worldLinxx wrote:[G]o [T]o H[ell] = the Gellt? :DPilzAdam wrote:Wait for it.....Inocudom wrote:Nether is a name used by Minecraft. Why don't we call it Di Yu, Gehenna, or Underworld instead?
Go to hell :D
</badjoke>
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Re: [Mod] Nether [nether]
Is there some special material I have to put in the center? When I right click the portal with the mese (crystal or shard) it does not activate.
God's not dead; remember that!
Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.
I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.
Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.
I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.
- benrob0329
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Re: [Mod] Nether [nether]
You have to make the nether portal a specific size, otherwise it won't work.
Stair block addition?
@pilzadam
Can you add nether brick slabs, stairs and fence segments?
Can you add nether brick slabs, stairs and fence segments?
Re: Stair block addition?
I'm silly. This isn't that hard.sofar wrote:@pilzadam
Can you add nether brick slabs, stairs and fence segments?
@pilzadam: please merge this patch?!
Code: Select all
diff --git a/depends.txt b/depends.txt
index 4ad96d5..cf9c693 100644
--- a/depends.txt
+++ b/depends.txt
@@ -1 +1,2 @@
+stairs
default
diff --git a/init.lua b/init.lua
index f01ef53..2cd2ded 100644
--- a/init.lua
+++ b/init.lua
@@ -369,6 +369,13 @@ minetest.register_node("nether:brick", {
sounds = default.node_sound_stone_defaults(),
})
+stairs.register_stair_and_slab("nether_brick", "nether:brick",
+ {cracky=3, oddly_breakable_by_hand=1},
+ {"nether_brick.png"},
+ "nether stair",
+ "nether slab",
+ default.node_sound_stone_defaults())
+
local function replace(old, new)
for i=1,8 do
minetest.register_ore({
Re: [Mod] Nether [nether]
Sent you a git pull request on github instead. Click the green button!
Re: [Mod] Nether [nether]
rename the folder and remove the '-' character (hyphen)
- JiCeyCraft
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Re:
I can't either.12Me21 wrote:I can't get the obsidian portal to work, I build it and right click it with a mese crystal fragment, but nothing happens.
And I have MineTest 0.4.13
:'(
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)
- JiCeyCraft
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Re:
Command works fine.PilzAdam wrote:Are you sure you have installed the mod correctly?12Me21 wrote:I can't get the obsidian portal to work, I build it and right click it with a mese crystal fragment, but nothing happens.
Ifdoesnt work then you dont have it installed.Code: Select all
/giveme nether:rack
Please post the debug output as described here: http://forum.minetest.net/viewtopic.php?id=5073eduardo_cam14 wrote:the mod doesnt run on minetest 0.4.6 version
Also make sure that you renamed the mod folder to "nether".
Still, bloody mù$!mùppmùmlùp^p portal won't
>:( *rumf!*
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)
Re: [Mod] Nether [nether]
I can't go inside the nether. it doesn't work. But i can build it and activate it. what i do wrong.
sorry fore my bad english
sorry fore my bad english
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Re: [Mod] Nether [nether]
Sometimes it takes a sec.Miner96 wrote:I can't go inside the nether. it doesn't work. But i can build it and activate it. what i do wrong.
sorry fore my bad english
Stand inside the portal and wait.
Once you see things change start moving
because you can get teleported back if you stand still
- PilzAdam
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Re: [Mod] Nether [nether]
I have a suggestion to improve user experience, if someone wants to work on this: generate the terrain via minetest.emerge_area before teleporting the player. This way all these hacks with teleporting the player multiple times can be removed and players wouldn't get stuck in stone anymore.
Re: [Mod] Nether [nether]
@pilzadam Can you please (please) consider transferring your nether mod to minetest-mods? I'd love to do some of the improvements, and you'd keep access. There are several folks that have patches to nether, and having it in minetest-mods would be the best for everyone.
- Hybrid Dog
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Re: [Mod] Nether [nether]
PilzAdam, l already use emerge_area for lkjoel's nether, you also need to test if it's already generated, see
https://github.com/HybridDog/nether-pac ... al.lua#L60
https://github.com/HybridDog/nether-pac ... al.lua#L60
- PilzAdam
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Re: [Mod] Nether [nether]
Instead of polling the node name you could just use the callback function of emerge_area.Hybrid Dog wrote:PilzAdam, l already use emerge_area for lkjoel's nether, you also need to test if it's already generated, see
https://github.com/HybridDog/nether-pac ... al.lua#L60
- Hybrid Dog
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Re: [Mod] Nether [nether]
thanks, but the portal essence should appear directly when a player activates it, else the player could leave, the selected item could have changed, etc.
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