[Mod] Nether [nether]

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Hybrid Dog
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Re: [Mod] Nether [nether]

by Hybrid Dog » Post

Napiophelios wrote:You should try the Nether and Subterain mods together is pretty awesome
l don't want to try it, l would need to uninstall my version of lkjoel's nether mod and install Subterain mods and PilzAdam's nether mod.

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Napiophelios
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Re: [Mod] Nether [nether]

by Napiophelios » Post

Hybrid Dog wrote:
yang2003 wrote:there is no light insite :(
try my texture pack
https://github.com/HybridDog/HybridTP
I tested your texture pack and I think that's the most interesting weildhand I have ever seen;
gonna keep that one..looks like a cyborg hand.

What are all the extra textures for ( _normal )?
Is that for some mod support?

Your Netherrack texture looks pink...very weird..but effective I guess.
You can definitely see better.
KingCandy wrote:Its not pink..its salmon..its obviously salmon....nevermind!!

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Re: [Mod] Nether [nether]

by Hybrid Dog » Post

Napiophelios wrote:
Hybrid Dog wrote:
yang2003 wrote:there is no light insite :(
try my texture pack
https://github.com/HybridDog/HybridTP
I tested your texture pack and I think that's the most interesting weildhand I have ever seen;
gonna keep that one..looks like a cyborg hand.

What are all the extra textures for ( _normal )?
Is that for some mod support?

Your Netherrack texture looks pink...very weird..but effective I guess.
You can definitely see better.
KingCandy wrote:Its not pink..its salmon..its obviously salmon....nevermind!!
the wieldhand texture is made with a background of chromium bsu

the _normal.pngs are used for normalmaps, l don't use the "generate normalmaps" setting because l use my own ones

I just made the netherrack texture brighter, so it became pink. But usually l use my version of lkjoel's nether mod and so l don't see the pink one very often.

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SAMIAMNOT
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Re: [Mod] Nether [nether]

by SAMIAMNOT » Post

Hmmmm . looks interesting. I may dd this to my game.
I test mines.

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Re: [Mod] Nether [nether]

by cd2 » Post

awesome!

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Re: [Mod] Nether [nether]

by dannyplaysminetest » Post

Thanks for this (another) cool Mod! realy cool to be able to travel to the Nether like in Minecraft.. ^_^
My slow computer sometimes causes MineTest to send me Back in and out of the Nether again and again, however using a Travelnetbox instead of the portal solves this issue, i don´t think it´s a bug, just my slow computer that can´t handle (progress) all information in time..

Image

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Re: [Mod] Nether [nether]

by Samson1 » Post

Does the Nether in your mod have mob's in it? Like, Zombie pig man?

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Re: [Mod] Nether [nether]

by dannyplaysminetest » Post

Samson1 wrote:Does the Nether in your mod have mob's in it? Like, Zombie pig man?
Yes i have all the Mobs from the Mobs redo Mod :

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Re:

by Samson1 » Post

Linxx wrote:
PilzAdam wrote:
Inocudom wrote:Nether is a name used by Minecraft. Why don't we call it Di Yu, Gehenna, or Underworld instead?
Wait for it.....

Go to hell :D
</badjoke>
[G]o [T]o H[ell] = the Gellt? :D
because when I tried it I was not taken to a different world

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Re: [Mod] Nether [nether]

by swordpaint12 » Post

Is there some special material I have to put in the center? When I right click the portal with the mese (crystal or shard) it does not activate.
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Re: [Mod] Nether [nether]

by benrob0329 » Post

You have to make the nether portal a specific size, otherwise it won't work.

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Stair block addition?

by sofar » Post

@pilzadam

Can you add nether brick slabs, stairs and fence segments?

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Re: Stair block addition?

by sofar » Post

sofar wrote:@pilzadam

Can you add nether brick slabs, stairs and fence segments?
I'm silly. This isn't that hard.

@pilzadam: please merge this patch?!

Code: Select all

diff --git a/depends.txt b/depends.txt
index 4ad96d5..cf9c693 100644
--- a/depends.txt
+++ b/depends.txt
@@ -1 +1,2 @@
+stairs
 default
diff --git a/init.lua b/init.lua
index f01ef53..2cd2ded 100644
--- a/init.lua
+++ b/init.lua
@@ -369,6 +369,13 @@ minetest.register_node("nether:brick", {
        sounds = default.node_sound_stone_defaults(),
 })
 
+stairs.register_stair_and_slab("nether_brick", "nether:brick",
+       {cracky=3, oddly_breakable_by_hand=1},
+       {"nether_brick.png"},
+       "nether stair",
+       "nether slab",
+       default.node_sound_stone_defaults())
+
 local function replace(old, new)
        for i=1,8 do
                minetest.register_ore({

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Re: [Mod] Nether [nether]

by sofar » Post

Sent you a git pull request on github instead. Click the green button!

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Re: [Mod] Nether [nether]

by botch » Post

Is there any specific reason I am getting this?


http://imgur.com/FU3O3ik

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Re: [Mod] Nether [nether]

by sofar » Post

botch wrote:Is there any specific reason I am getting this?

http://imgur.com/FU3O3ik
rename the folder and remove the '-' character (hyphen)

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Re:

by JiCeyCraft » Post

12Me21 wrote:I can't get the obsidian portal to work, I build it and right click it with a mese crystal fragment, but nothing happens.
I can't either.
And I have MineTest 0.4.13

:'(
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Re:

by JiCeyCraft » Post

PilzAdam wrote:
12Me21 wrote:I can't get the obsidian portal to work, I build it and right click it with a mese crystal fragment, but nothing happens.
Are you sure you have installed the mod correctly?
If

Code: Select all

/giveme nether:rack
doesnt work then you dont have it installed.
eduardo_cam14 wrote:the mod doesnt run on minetest 0.4.6 version
Please post the debug output as described here: http://forum.minetest.net/viewtopic.php?id=5073
Also make sure that you renamed the mod folder to "nether".
Command works fine.
Still, bloody mù$!mùppmùmlùp^p portal won't
>:( *rumf!*
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Re: [Mod] Nether [nether]

by Miner96 » Post

I can't go inside the nether. it doesn't work. But i can build it and activate it. what i do wrong.
sorry fore my bad english

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Re: [Mod] Nether [nether]

by Napiophelios » Post

Miner96 wrote:I can't go inside the nether. it doesn't work. But i can build it and activate it. what i do wrong.
sorry fore my bad english
Sometimes it takes a sec.
Stand inside the portal and wait.
Once you see things change start moving
because you can get teleported back if you stand still

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Re: [Mod] Nether [nether]

by PilzAdam » Post

I have a suggestion to improve user experience, if someone wants to work on this: generate the terrain via minetest.emerge_area before teleporting the player. This way all these hacks with teleporting the player multiple times can be removed and players wouldn't get stuck in stone anymore.

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Re: [Mod] Nether [nether]

by sofar » Post

@pilzadam Can you please (please) consider transferring your nether mod to minetest-mods? I'd love to do some of the improvements, and you'd keep access. There are several folks that have patches to nether, and having it in minetest-mods would be the best for everyone.

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Re: [Mod] Nether [nether]

by Hybrid Dog » Post

PilzAdam, l already use emerge_area for lkjoel's nether, you also need to test if it's already generated, see
https://github.com/HybridDog/nether-pac ... al.lua#L60

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Re: [Mod] Nether [nether]

by PilzAdam » Post

Hybrid Dog wrote:PilzAdam, l already use emerge_area for lkjoel's nether, you also need to test if it's already generated, see
https://github.com/HybridDog/nether-pac ... al.lua#L60
Instead of polling the node name you could just use the callback function of emerge_area.

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Re: [Mod] Nether [nether]

by Hybrid Dog » Post

thanks, but the portal essence should appear directly when a player activates it, else the player could leave, the selected item could have changed, etc.

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