[Mod] Nether [nether]

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paramat
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Re: [Mod] Nether [nether]

by paramat » Post

> attempt to call field 'node_sound_gravel_defaults' (a nil value)

You need to use MTGame 0.4.14 stable, which might require MTEngine 0.4.14 stable.

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Re: [Mod] Nether [nether]

by azekill_DIABLO » Post

you may need to update to 4.14 i got the same error.
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Re: [Mod] Nether [nether]

by sofar » Post

ja NN ik wrote:Hello minetesters,

I am currently running Minetest 0.4.13 on lubuntu 16.04.
Trying to use this nether mod causes an error
most minetest mods require that you get a newer minetest and minetest_game if you install from git.

In this case, that's exactly the problem: your version of minetest_game is "old". You either need to get an older copy of nether, or update minetest and minetest_game.

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Re: [Mod] Nether [nether]

by azekill_DIABLO » Post

i got the error with this mod in 4.14 :D
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Re: [Mod] Nether [nether]

by sofar » Post

azekill_DIABLO wrote:i got the error with this mod in 4.14 :D
0.4.14 minetest of 0.4.14 minetest_game?

https://github.com/minetest/minetest_ga ... ns.lua#L52

Clearly minetest_game 0.4.14 exports the gravel sound table entry.

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Re: [Mod] Nether [nether]

by azekill_DIABLO » Post

ah not with mt game, that why.
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Re: [Mod] Nether [nether]

by amadin » Post

.
Last edited by amadin on Wed Dec 18, 2019 19:52, edited 1 time in total.

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Re: [Mod] Nether [nether]

by Delaroyas » Post

Nice mods, looks scary, out of this world.

In the other "block" building game, the under-world the x,z dimensions works differently.

A portal made in the over-world at (x,y,z) would point to a portal in the underworld 8 times closer to the origin (x/8, y z/8) and vice versa.
Building a tunnel in the underworld can then be used as an efficient way to link distant places in the over-world.

Is there any way to add a "inter-world" scaling factor when liking the portals?

Thanks

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Re: [Mod] Nether [nether]

by paramat » Post

Probably yes.

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Re: [Mod] Nether [nether]

by azekill_DIABLO » Post

would be glitchy at 'change height'. would need a barrier between worlds, like that there would be no problem. not bedrock, but with not "core shell"
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Re: [Mod] Nether [nether]

by Delaroyas » Post

Actually, it does not change the way the mod manages height, the problem you speak of would be present already.

I think I found a way to do it.
It just a mater of multiplying by a factor target x and z before find_surface_target_y and
dividing by the same factor before find_nether_target_y.

It did some testing with a factor of 10 (it seems more logical than the 8 from that "other game") and is seems to work fine. I'll do some more testing before submitting my code to GitHub.

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Re: [Mod] Nether [nether]

by KittyCakes » Post

I built the nether portal like screenshot. I right clicked with mese fragment did not work. I remaned it nether. Since does not work if not rename. Do you rename the folder nether?

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Re: [Mod] Nether [nether]

by Delaroyas » Post

KittyCakes wrote:I built the nether portal like screenshot. I right clicked with mese fragment did not work. I remaned it nether. Since does not work if not rename. Do you rename the folder nether?
Yes, if you mean rename the folder nether-master to nether, than yes, github adds -master to downloads and - is not accepted in mods folder names.

Also make sure you use Obsidian and not "Obsidian Block", that threw me off the first time.

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Re: [Mod] Nether [nether]

by sofar » Post

It doesn't matter what you name the folder that the nether mod is in, since the mod has a `mod.conf` file. You can name it "Nether MacNetherface" after downloading and it should still work.

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Re: [Mod] Nether [nether]

by Andrey01 » Post

I thought, this is mod added the portal in other dimension, but he teleports player in the cave (in the simple world). Why is it so?

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Re: [Mod] Nether [nether]

by sofar » Post

Andrey01 wrote:I thought, this is mod added the portal in other dimension, but he teleports player in the cave (in the simple world). Why is it so?
Minetest has no dimensions.

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Re: [Mod] Nether [nether]

by paramat » Post

Also, the nether caves are not the same as in a non-modded world, they are a special lua mapgen.
Because Minetest has a 62000 cube world height there's a lot of unused space for placing new realms.
This way the 'hell' realm really is physically present below and can be reached by mining, which is more interesting than a completely separate dimension.

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Re: [Mod] Nether [nether]

by azekill_DIABLO » Post

this is a cool concept imho. easy but costful way: portal! /// cheap but hard way: mining!
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Re: [Mod] Nether [nether]

by Andrey01 » Post

sofar wrote:
Andrey01 wrote:I thought, this is mod added the portal in other dimension, but he teleports player in the cave (in the simple world). Why is it so?
Minetest has no dimensions.
Why doesn`t Minetest have dimensions?Really a dimension isn`t it possible to do in Minetest?

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Re: [Mod] Nether [nether]

by sofar » Post

Andrey01 wrote:Why doesn`t Minetest have dimensions?Really a dimension isn`t it possible to do in Minetest?
It's open source, you'll have to write the code to support it.

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Re: [Mod] Nether [nether]

by firefox » Post

Andrey01 wrote:
sofar wrote:
Andrey01 wrote:I thought, this is mod added the portal in other dimension, but he teleports player in the cave (in the simple world). Why is it so?
Minetest has no dimensions.
Why doesn`t Minetest have dimensions?Really a dimension isn`t it possible to do in Minetest?
by the standard world design, stacked realm layers is the best solution for multiple worlds/dimensions.
for literal dimensions (separate worlds) you would have to code new features for the engine to transport players with their inventories, health and everything else between different game worlds.
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Re: [Mod] Nether [nether]

by Andrey01 » Post

For example, in game Minecraft the dimension Hell - that other world there, and in Minetest Nether - that the same world, what being deep in cave.How is done the dimension in Minecraft?

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Re: [Mod] Nether [nether]

by xeranas » Post

Andrey01 wrote:For example, in game Minecraft the dimension Hell - that other world there, and in Minetest Nether - that the same world, what being deep in cave.How is done the dimension in Minecraft?
I guess your question is not directly related with Nether mod itself. I would recommend continue dimensions discussion on more related thread - Multiple worlds infrastructure?.

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Re: [Mod] Nether [nether]

by KittyCakes » Post

Theres and error. When I try to get it for 4.8 or later.

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Re: [Mod] Nether [nether]

by Andrey01 » Post

KittyCakes wrote:Theres and error. When I try to get it for 4.8 or later.
As a version nothing in MineTest

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