[Mod] Nether [nether]
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Mod] Nether [nether]
> attempt to call field 'node_sound_gravel_defaults' (a nil value)
You need to use MTGame 0.4.14 stable, which might require MTEngine 0.4.14 stable.
You need to use MTGame 0.4.14 stable, which might require MTEngine 0.4.14 stable.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Mod] Nether [nether]
you may need to update to 4.14 i got the same error.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [Mod] Nether [nether]
most minetest mods require that you get a newer minetest and minetest_game if you install from git.ja NN ik wrote:Hello minetesters,
I am currently running Minetest 0.4.13 on lubuntu 16.04.
Trying to use this nether mod causes an error
In this case, that's exactly the problem: your version of minetest_game is "old". You either need to get an older copy of nether, or update minetest and minetest_game.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Mod] Nether [nether]
i got the error with this mod in 4.14 :D
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [Mod] Nether [nether]
0.4.14 minetest of 0.4.14 minetest_game?azekill_DIABLO wrote:i got the error with this mod in 4.14 :D
https://github.com/minetest/minetest_ga ... ns.lua#L52
Clearly minetest_game 0.4.14 exports the gravel sound table entry.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Mod] Nether [nether]
ah not with mt game, that why.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [Mod] Nether [nether]
.
Last edited by amadin on Wed Dec 18, 2019 19:52, edited 1 time in total.
- Delaroyas
- Member
- Posts: 33
- Joined: Tue Sep 30, 2014 23:01
- GitHub: Delaroyas
- In-game: Delaroyas
- Location: Canada
- Contact:
Re: [Mod] Nether [nether]
Nice mods, looks scary, out of this world.
In the other "block" building game, the under-world the x,z dimensions works differently.
A portal made in the over-world at (x,y,z) would point to a portal in the underworld 8 times closer to the origin (x/8, y z/8) and vice versa.
Building a tunnel in the underworld can then be used as an efficient way to link distant places in the over-world.
Is there any way to add a "inter-world" scaling factor when liking the portals?
Thanks
In the other "block" building game, the under-world the x,z dimensions works differently.
A portal made in the over-world at (x,y,z) would point to a portal in the underworld 8 times closer to the origin (x/8, y z/8) and vice versa.
Building a tunnel in the underworld can then be used as an efficient way to link distant places in the over-world.
Is there any way to add a "inter-world" scaling factor when liking the portals?
Thanks
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Mod] Nether [nether]
Probably yes.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Mod] Nether [nether]
would be glitchy at 'change height'. would need a barrier between worlds, like that there would be no problem. not bedrock, but with not "core shell"
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Delaroyas
- Member
- Posts: 33
- Joined: Tue Sep 30, 2014 23:01
- GitHub: Delaroyas
- In-game: Delaroyas
- Location: Canada
- Contact:
Re: [Mod] Nether [nether]
Actually, it does not change the way the mod manages height, the problem you speak of would be present already.
I think I found a way to do it.
It just a mater of multiplying by a factor target x and z before find_surface_target_y and
dividing by the same factor before find_nether_target_y.
It did some testing with a factor of 10 (it seems more logical than the 8 from that "other game") and is seems to work fine. I'll do some more testing before submitting my code to GitHub.
I think I found a way to do it.
It just a mater of multiplying by a factor target x and z before find_surface_target_y and
dividing by the same factor before find_nether_target_y.
It did some testing with a factor of 10 (it seems more logical than the 8 from that "other game") and is seems to work fine. I'll do some more testing before submitting my code to GitHub.
- KittyCakes
- Member
- Posts: 41
- Joined: Tue Aug 30, 2016 21:10
Re: [Mod] Nether [nether]
I built the nether portal like screenshot. I right clicked with mese fragment did not work. I remaned it nether. Since does not work if not rename. Do you rename the folder nether?
- Delaroyas
- Member
- Posts: 33
- Joined: Tue Sep 30, 2014 23:01
- GitHub: Delaroyas
- In-game: Delaroyas
- Location: Canada
- Contact:
Re: [Mod] Nether [nether]
Yes, if you mean rename the folder nether-master to nether, than yes, github adds -master to downloads and - is not accepted in mods folder names.KittyCakes wrote:I built the nether portal like screenshot. I right clicked with mese fragment did not work. I remaned it nether. Since does not work if not rename. Do you rename the folder nether?
Also make sure you use Obsidian and not "Obsidian Block", that threw me off the first time.
Re: [Mod] Nether [nether]
It doesn't matter what you name the folder that the nether mod is in, since the mod has a `mod.conf` file. You can name it "Nether MacNetherface" after downloading and it should still work.
- Andrey01
- Member
- Posts: 2574
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Mod] Nether [nether]
I thought, this is mod added the portal in other dimension, but he teleports player in the cave (in the simple world). Why is it so?
Re: [Mod] Nether [nether]
Minetest has no dimensions.Andrey01 wrote:I thought, this is mod added the portal in other dimension, but he teleports player in the cave (in the simple world). Why is it so?
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Mod] Nether [nether]
Also, the nether caves are not the same as in a non-modded world, they are a special lua mapgen.
Because Minetest has a 62000 cube world height there's a lot of unused space for placing new realms.
This way the 'hell' realm really is physically present below and can be reached by mining, which is more interesting than a completely separate dimension.
Because Minetest has a 62000 cube world height there's a lot of unused space for placing new realms.
This way the 'hell' realm really is physically present below and can be reached by mining, which is more interesting than a completely separate dimension.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Mod] Nether [nether]
this is a cool concept imho. easy but costful way: portal! /// cheap but hard way: mining!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Andrey01
- Member
- Posts: 2574
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Mod] Nether [nether]
Why doesn`t Minetest have dimensions?Really a dimension isn`t it possible to do in Minetest?sofar wrote:Minetest has no dimensions.Andrey01 wrote:I thought, this is mod added the portal in other dimension, but he teleports player in the cave (in the simple world). Why is it so?
Re: [Mod] Nether [nether]
It's open source, you'll have to write the code to support it.Andrey01 wrote:Why doesn`t Minetest have dimensions?Really a dimension isn`t it possible to do in Minetest?
Re: [Mod] Nether [nether]
by the standard world design, stacked realm layers is the best solution for multiple worlds/dimensions.Andrey01 wrote:Why doesn`t Minetest have dimensions?Really a dimension isn`t it possible to do in Minetest?sofar wrote:Minetest has no dimensions.Andrey01 wrote:I thought, this is mod added the portal in other dimension, but he teleports player in the cave (in the simple world). Why is it so?
for literal dimensions (separate worlds) you would have to code new features for the engine to transport players with their inventories, health and everything else between different game worlds.
✨🏳️🌈♣️✨
- Andrey01
- Member
- Posts: 2574
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Mod] Nether [nether]
For example, in game Minecraft the dimension Hell - that other world there, and in Minetest Nether - that the same world, what being deep in cave.How is done the dimension in Minecraft?
Re: [Mod] Nether [nether]
I guess your question is not directly related with Nether mod itself. I would recommend continue dimensions discussion on more related thread - Multiple worlds infrastructure?.Andrey01 wrote:For example, in game Minecraft the dimension Hell - that other world there, and in Minetest Nether - that the same world, what being deep in cave.How is done the dimension in Minecraft?
- KittyCakes
- Member
- Posts: 41
- Joined: Tue Aug 30, 2016 21:10
Re: [Mod] Nether [nether]
Theres and error. When I try to get it for 4.8 or later.
- Andrey01
- Member
- Posts: 2574
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Mod] Nether [nether]
As a version nothing in MineTestKittyCakes wrote:Theres and error. When I try to get it for 4.8 or later.
Who is online
Users browsing this forum: No registered users and 26 guests