[Mod] Nether [nether]

sofar
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Re: [Mod] Nether [nether]

by sofar » Fri Nov 17, 2017 07:14

Vapalus wrote:For some reasons, the link does not work for me, so I cannot download it.


Which link do you mean? The github.com/pilzadam/nether repo is working fine.
 

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Re: [Mod] Nether [nether]

by Wolfshippie » Fri Nov 17, 2017 07:14

Vapalus wrote:For some reasons, the link does not work for me, so I cannot download it.

Go to the Github-link, click the button "Clone or download" and then "Download ZIP".

edit: Oops... sofar was faster xD
I think Vapalus means the link under "download"
Last edited by Wolfshippie on Fri Nov 17, 2017 07:17, edited 2 times in total.
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Re: [Mod] Nether [nether]

by dawgdoc » Fri Nov 17, 2017 07:15

Vapalus wrote:For some reasons, the link does not work for me, so I cannot download it.

From the OP the link for the direct download of the 4.8 or later version didn't work for me either. You can follow the link to PilzAdam's github page and download from there, even without an account. The most recent commit was Dec 2016, so that would have been about the time Minetest 0.4.15 was released. (In another thread I saw where one of the dev/mods was considering adding the mod as a repository in the minetest-mods account.
 

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Re: [Mod] Nether [nether]

by Vapalus » Fri Nov 17, 2017 13:46

Thanks, indeed I meant the link at the beginning of the thread.
Since I still use 4.15, that would be enough.
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Re: [Mod] Nether [nether]

by voxelproof » Fri Nov 17, 2017 15:10

Can anybody help me? I've started a new world with nether mod enabled, built an obsidian portal and right-clicked it with mese crystal fragment... Nothing happens.

Well, maybe it's good news, the hell is no more. But for certainty I'd like to know if I was doing something wrong, or it's an issue with the mod.

Edit: vain hope. Nether still exists :(

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Re: [Mod] Nether [nether]

by azekill_DIABLO » Fri Nov 17, 2017 15:33

Chem871 wrote:I was thinking antimese, or something like that, maybe certain ores are more readily available in the nether than the normal underground.

If you do so an anti-iron would be needed! Why not adding an ore that does like coal but burns for far longer time?
 

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Re: [Mod] Nether [nether]

by Vapalus » Fri Nov 17, 2017 17:55

Does anybody else have the problem, that it says "out of memory exception"?
It seems to be related to a function called "get_data", since it crashes at

Code: Select all
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data(dbuf) -- crash here


I'm gonna look up where to report dat
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Re: [Mod] Nether [nether]

by azekill_DIABLO » Sat Nov 18, 2017 15:18

this is related to the LuaJIT compiler which has a limit of memory. If I remeber using an only Lua version of minetest would solve that.
 

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Re: [Mod] Nether [nether]

by Vapalus » Mon Nov 20, 2017 06:48

Indeed, I switched from 64 bit to 32 bit, and not only did it run faster, it also fixed that bug.
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Re: [Mod] Nether [nether]

by Vapalus » Wed Nov 22, 2017 09:20

Minetest is not a professional application, after all. I'm expecting stuff like this to happen.
Anyways, now I can file a bug report. Maybe I should test it with different versions, too.
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Re: [Mod] Nether [nether]

by AccidentallyRhine » Tue Nov 28, 2017 02:59

sofar wrote:I have been contemplating to move this mod to minetest-mods in order to maintain it, since there seems to be still a demand and therefore use for it. Since Pilzadam has been missing for over a year, I don't think anyone would object to it getting some patches and moving github locations.


+1 Since this is one kind of mod that a lot of new users will undoubtedly search for and considering its level of polish and clever design, I would say definitely include nether in minetest-mods.
 

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Re: [Mod] Nether [nether]

by sofar » Tue Nov 28, 2017 19:01

Chem871 wrote:Would you add more dimensions/portals?


Possibly, but not unless it's really well done.

The nether, strongholds, and The End are things that work together and require a lot of work to make coherent. It would seem that implementing them as separate mods that work together well is probably easier than making one giant mod.
 

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Re: [Mod] Nether [nether]

by paramat » Fri Dec 01, 2017 03:43

I have been intending to suggest moving this to minetest-mods, i went looking for this mod there recently and was surprised it wasn't there already.
 

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